'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Red Card', function () { afterEach(function () { battle.destroy(); }); it(`should not trigger if the target should be KOed from Destiny Bond and also not crash the client`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: "Aggron", item: 'redcard', moves: ['rockslide']}, {species: "Wynaut", ability: 'prankster', level: 1, moves: ['destinybond']}, ], [ {species: "Conkeldurr", moves: ['sleeptalk']}, {species: "Gardevoir", moves: ['strugglebug']}, {species: "Corsola", moves: ['sleeptalk']}, ]]); battle.makeChoices(); assert.holdsItem(battle.p1.active[0], "Red Card should not be consumed"); assert.fainted(battle.p1.pokemon[1], "Gardevoir should faint from Aggron's Destiny Bond"); }); it(`should trigger if the target is still in battle`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: "Aggron", item: 'redcard', moves: ['rockslide']}, {species: "Wynaut", ability: 'prankster', level: 1, moves: ['sleeptalk']}, ], [ {species: "Conkeldurr", moves: ['sleeptalk']}, {species: "Gardevoir", moves: ['strugglebug']}, {species: "Corsola", moves: ['sleeptalk']}, ]]); battle.makeChoices(); assert.false.holdsItem(battle.p1.active[0], "Red Card should be consumed."); assert.species(battle.p2.active[1], "Corsola", "Corsola should be dragged in by Red Card"); }); });