'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Focus Sash', function () { afterEach(function () { battle.destroy(); }); it('should be consumed and allow its user to survive an attack from full HP', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Paras', ability: 'dryskin', item: 'focussash', moves: ['sleeptalk']}]}); battle.setPlayer('p2', {team: [{species: 'Delphox', ability: 'magician', moves: ['incinerate']}]}); const holder = battle.p1.active[0]; battle.makeChoices('move sleeptalk', 'move incinerate'); assert.false.holdsItem(holder); assert.false.fainted(holder); assert.equal(holder.hp, 1); }); it('should be consumed and allow its user to survive a confusion damage hit from full HP', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Shedinja', ability: 'wonderguard', item: 'focussash', moves: ['absorb']}]}); battle.setPlayer('p2', {team: [{species: 'Klefki', ability: 'prankster', moves: ['confuseray']}]}); const holder = battle.p1.active[0]; battle.makeChoices('move absorb', 'move confuseray'); assert.false.holdsItem(holder); assert.false.fainted(holder); assert.equal(holder.hp, 1); }); it('should not trigger on recoil damage', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Shedinja', ability: 'wonderguard', item: 'focussash', moves: ['doubleedge']}]}); battle.setPlayer('p2', {team: [{species: 'Klefki', ability: 'prankster', moves: ['reflect']}]}); const holder = battle.p1.active[0]; battle.makeChoices('move doubleedge', 'move reflect'); assert.holdsItem(holder); assert.fainted(holder); }); it('should not trigger on residual damage', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Shedinja', ability: 'wonderguard', item: 'focussash', moves: ['sleeptalk']}]}); battle.setPlayer('p2', {team: [{species: 'Crobat', ability: 'infiltrator', moves: ['toxic']}]}); const holder = battle.p1.active[0]; battle.makeChoices('move sleeptalk', 'move toxic'); assert.holdsItem(holder); assert.fainted(holder); }); });