'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Wonder Guard', function () { afterEach(function () { battle.destroy(); }); it('should make the user immune to damaging attacks that are not super effective', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Aerodactyl", ability: 'wonderguard', moves: ['sleeptalk']}]}); battle.setPlayer('p2', {team: [{species: "Smeargle", ability: 'owntempo', moves: ['knockoff', 'flamethrower', 'thousandarrows', 'moonblast']}]}); for (let i = 1; i <= 4; i++) { battle.makeChoices('move sleeptalk', 'move ' + i); assert.equal(battle.p1.active[0].hp, battle.p1.active[0].maxhp); } // Thousand Arrows shouldn't add the Smack Down volatile if blocked by Wonder Guard assert.false.hurts(battle.p1.active[0], () => battle.makeChoices('move sleeptalk', 'move thousandarrows')); }); it('should not make the user immune to status moves', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Abra", ability: 'wonderguard', moves: ['teleport']}]}); battle.setPlayer('p2', {team: [{species: "Smeargle", ability: 'noguard', moves: ['poisongas', 'screech', 'healpulse', 'gastroacid']}]}); const wwTarget = battle.p1.active[0]; battle.makeChoices('move teleport', 'move poisongas'); assert.equal(wwTarget.status, 'psn'); battle.makeChoices('move teleport', 'move screech'); assert.statStage(wwTarget, 'def', -2); assert.hurtsBy(wwTarget, -Math.floor(wwTarget.maxhp / 8), () => battle.makeChoices('move teleport', 'move healpulse')); battle.makeChoices('move teleport', 'move gastroacid'); assert(wwTarget.volatiles['gastroacid']); assert.false(wwTarget.hasAbility('wonderguard')); }); it('should be suppressed by Mold Breaker', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Zekrom", ability: 'wonderguard', moves: ['sleeptalk']}]}); battle.setPlayer('p2', {team: [{species: "Reshiram", ability: 'turboblaze', moves: ['fusionflare']}]}); assert.hurts(battle.p1.active[0], () => battle.makeChoices('move sleeptalk', 'move fusionflare')); }); });