'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe(`Unnerve`, function () { afterEach(function () { battle.destroy(); }); it(`should allow Berry activation between switches of Unnerve`, function () { battle = common.createBattle([[ {species: 'toxapex', ability: 'unnerve', moves: ['toxic']}, {species: 'corviknight', ability: 'unnerve', moves: ['sleeptalk']}, ], [ {species: 'wynaut', item: 'lumberry', moves: ['sleeptalk']}, ]]); battle.makeChoices(); battle.makeChoices('switch 2', 'auto'); assert.equal(battle.p2.active[0].status, ''); }); // See writeup by SadisticMystic: https://glitchcity.wiki/Unnerve_desync_glitch // Tests done with Oran Berry here, but also possible with other healing Berries or Cheek Pouch describe.skip(`Unnerve Desync Glitch`, function () { beforeEach(function () { battle = common.createBattle([[ // 18 HP on Wynaut {species: 'Wynaut', level: 3, ivs: {hp: 0}, ability: 'dazzling', item: 'oranberry', moves: ['bellydrum', 'flamethrower']}, {species: 'Aggron', moves: ['sleeptalk']}, ], [ {species: 'Mewtwo', ability: 'unnerve', item: 'laggingtail', moves: ['explosion']}, {species: 'Celesteela', moves: ['tackle', 'poweruppunch', 'quickattack', 'roar']}, ]]); battle.makeChoices(); assert.false.fainted(battle.p1.active[0], `Wynaut should not have fainted.`); battle.choose('p2', 'switch celesteela'); }); it(`should allow the undead Pokemon to switch back in after "fainting"`, function () { battle.makeChoices(); // "KO" Wynaut battle.choose('p1', 'switch aggron'); assert.false.cantMove(() => battle.choose('p1', 'switch wynaut')); }); it(`should make attacks used against the undead Pokemon fail due to lack of target`, function () { battle.makeChoices(); // "KO" Wynaut battle.choose('p1', 'switch aggron'); battle.makeChoices('switch wynaut', 'move poweruppunch'); const celesteela = battle.p2.active[0]; const move = celesteela.getMoveData(Dex.moves.get('poweruppunch')); assert.statStage(celesteela, 'atk', 0); assert.equal(move.pp, move.maxpp - 1); }); it(`should allow some passive abilities on the undead Pokemon to work normally`, function () { battle.makeChoices(); // "KO" Wynaut battle.choose('p1', 'switch aggron'); battle.makeChoices('switch wynaut', 'move quickattack'); const dazzlingIndex = battle.getDebugLog().indexOf('ability: Dazzling'); assert(dazzlingIndex > 0, `Undead Dazzling should have still blocked Quick Attack`); }); it(`should allow the undead Pokemon to choose to switch, but the turn will be skipped`, function () { battle.makeChoices(); // "KO" Wynaut battle.choose('p1', 'switch aggron'); battle.makeChoices('switch wynaut', 'auto'); battle.makeChoices('switch aggron', 'auto'); // The choice should work, but not actually switch Wynaut out assert.species(battle.p1.active[0], 'Wynaut'); }); it(`should allow the undead Pokemon to choose moves, but the turn will be skipped`, function () { battle.makeChoices(); // "KO" Wynaut battle.choose('p1', 'switch aggron'); battle.makeChoices('switch wynaut', 'auto'); battle.makeChoices('move flamethrower', 'auto'); // The choice should work, but not actually use an attack const move = battle.p1.active[0].getMoveData(Dex.moves.get('flamethrower')); assert.equal(move.pp, move.maxpp); }); it(`should allow the undead Pokemon to choose to Dynamax, but the turn will be skipped`, function () { battle.makeChoices(); // "KO" Wynaut battle.choose('p1', 'switch aggron'); battle.makeChoices('switch wynaut', 'auto'); battle.makeChoices('move bellydrum dynamax', 'auto'); // The choice should work, but not actually Dynamax Wynaut assert.false(battle.p1.active[0].volatiles['dynamax']); }); }); });