'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Unburden', function () { afterEach(function () { battle.destroy(); }); it('should trigger when an item is consumed', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Hitmonlee', ability: 'unburden', item: 'whiteherb', moves: ['closecombat']}]}); battle.setPlayer('p2', {team: [{species: 'Scizor', ability: 'swarm', item: 'focussash', moves: ['swordsdance']}]}); const target = battle.p1.active[0]; assert.sets(() => target.getStat('spe'), 2 * target.getStat('spe'), () => battle.makeChoices('move closecombat', 'move swordsdance')); }); it('should trigger when an item is destroyed', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Drifblim', ability: 'unburden', item: 'airballoon', moves: ['endure']}]}); battle.setPlayer('p2', {team: [{species: 'Machamp', ability: 'noguard', moves: ['stoneedge']}]}); const target = battle.p1.active[0]; assert.sets(() => target.getStat('spe'), 2 * target.getStat('spe'), () => battle.makeChoices('move endure', 'move stoneedge')); }); it('should trigger when Natural Gift consumes a berry', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Sceptile', ability: 'unburden', item: 'oranberry', moves: ['naturalgift']}]}); battle.setPlayer('p2', {team: [{species: 'Scizor', ability: 'swarm', item: 'focussash', moves: ['swordsdance']}]}); const target = battle.p1.active[0]; assert.sets(() => target.getStat('spe'), 2 * target.getStat('spe'), () => battle.makeChoices('move naturalgift', 'move swordsdance')); }); it('should trigger when an item is flung', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Sceptile', ability: 'unburden', item: 'whiteherb', moves: ['fling']}]}); battle.setPlayer('p2', {team: [{species: 'Scizor', ability: 'swarm', item: 'focussash', moves: ['swordsdance']}]}); const target = battle.p1.active[0]; assert.sets(() => target.getStat('spe'), 2 * target.getStat('spe'), () => battle.makeChoices('move fling', 'move swordsdance')); }); it('should trigger when an item is forcefully removed', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Sceptile', ability: 'unburden', item: 'whiteherb', moves: ['leechseed']}]}); battle.setPlayer('p2', {team: [{species: 'Scizor', ability: 'swarm', moves: ['knockoff']}]}); const target = battle.p1.active[0]; assert.sets(() => target.getStat('spe'), 2 * target.getStat('spe'), () => battle.makeChoices('move leechseed', 'move knockoff')); }); it('should not be suppressed by Mold Breaker', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Sceptile', ability: 'unburden', item: 'whiteherb', moves: ['leechseed']}]}); battle.setPlayer('p2', {team: [{species: 'Scizor', ability: 'moldbreaker', moves: ['knockoff']}]}); const target = battle.p1.active[0]; assert.sets(() => target.getStat('spe'), 2 * target.getStat('spe'), () => battle.makeChoices('move leechseed', 'move knockoff')); }); it('should lose the boost when it gains a new item', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Hitmonlee', ability: 'unburden', item: 'fightinggem', moves: ['machpunch']}]}); battle.setPlayer('p2', {team: [{species: 'Togekiss', ability: 'serenegrace', item: 'laggingtail', moves: ['bestow', 'followme']}]}); const originalSpeed = battle.p1.active[0].getStat('spe'); battle.makeChoices('move machpunch', 'move followme'); assert.equal(battle.p1.active[0].getStat('spe'), 2 * originalSpeed); battle.makeChoices('move machpunch', 'move bestow'); assert.equal(battle.p1.active[0].getStat('spe'), originalSpeed); }); });