'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Sturdy', function () { afterEach(function () { battle.destroy(); }); it('should give the user an immunity to OHKO moves', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Aron', level: 1, ability: 'sturdy', moves: ['sleeptalk']}]}); battle.setPlayer('p2', {team: [{species: 'Kyogre', ability: 'noguard', moves: ['sheercold']}]}); assert.false.hurts(battle.p1.active[0], () => battle.makeChoices('move sleeptalk', 'move sheercold')); }); it('should allow its user to survive an attack from full HP', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Paras', ability: 'sturdy', moves: ['sleeptalk']}]}); battle.setPlayer('p2', {team: [{species: 'Charizard', ability: 'drought', moves: ['fusionflare']}]}); battle.makeChoices('move sleeptalk', 'move fusionflare'); assert.equal(battle.p1.active[0].hp, 1); }); it('should allow its user to survive a confusion damage hit from full HP', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Shedinja', ability: 'sturdy', moves: ['absorb']}]}); battle.setPlayer('p2', {team: [{species: 'Klefki', ability: 'prankster', moves: ['confuseray']}]}); battle.makeChoices('move absorb', 'move confuseray'); assert.equal(battle.p1.active[0].hp, 1); }); it('should not trigger on recoil damage', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Shedinja', ability: 'sturdy', moves: ['doubleedge']}]}); battle.setPlayer('p2', {team: [{species: 'Klefki', ability: 'prankster', moves: ['reflect']}]}); battle.makeChoices('move doubleedge', 'move reflect'); assert.fainted(battle.p1.active[0]); }); it('should not trigger on residual damage', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Shedinja', ability: 'sturdy', moves: ['sleeptalk']}]}); battle.setPlayer('p2', {team: [{species: 'Crobat', ability: 'infiltrator', moves: ['toxic']}]}); battle.makeChoices('move sleeptalk', 'move toxic'); assert.fainted(battle.p1.active[0]); }); it('should be suppressed by Mold Breaker', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Paras', ability: 'sturdy', moves: ['sleeptalk']}]}); battle.setPlayer('p2', {team: [{species: 'Reshiram', ability: 'turboblaze', moves: ['fusionflare']}]}); battle.makeChoices('move sleeptalk', 'move fusionflare'); assert.fainted(battle.p1.active[0]); }); it(`should trigger before Focus Sash`, function () { battle = common.createBattle([[ {species: "Wynaut", moves: ['tackle']}, ], [ {species: "Stufful", level: 1, ability: 'sturdy', item: 'focussash', moves: ['sleeptalk']}, ]]); battle.makeChoices(); assert.holdsItem(battle.p2.active[0]); }); it(`should not trigger when the user also uses Endure`, function () { battle = common.createBattle([[ {species: "Wynaut", moves: ['tackle']}, ], [ {species: "Stufful", level: 1, ability: 'sturdy', moves: ['endure']}, ]]); battle.makeChoices(); const sturdyIndex = battle.getDebugLog().indexOf('|-ability|p2a: Stufful|Sturdy'); assert.equal(sturdyIndex, -1, 'Sturdy should not activate.'); }); it(`should not trigger when the user is damaged to 1 HP from False Swipe`, function () { battle = common.createBattle([[ {species: "Wynaut", moves: ['falseswipe']}, ], [ {species: "Stufful", level: 1, ability: 'sturdy', moves: ['sleeptalk']}, ]]); battle.makeChoices(); const sturdyIndex = battle.getDebugLog().indexOf('|-ability|p2a: Stufful|Sturdy'); assert.equal(sturdyIndex, -1, 'Sturdy should not activate.'); }); });