'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Steely Spirit', function () { afterEach(function () { battle.destroy(); }); it('should boost Steel-type moves for its ally and itself', function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'aron', ability: 'steelyspirit', moves: ['ironhead']}, {species: 'aron', moves: ['ironhead']}, ], [ {species: 'wynaut', moves: ['sleeptalk']}, {species: 'wynaut', moves: ['sleeptalk']}, ]]); battle.makeChoices('move ironhead 1, move ironhead 2', 'auto'); const wynautLeft = battle.p2.active[0]; let damage = wynautLeft.maxhp - wynautLeft.hp; assert.bounded(damage, [172, 204]); const wynautRight = battle.p2.active[1]; damage = wynautRight.maxhp - wynautRight.hp; assert.bounded(damage, [172, 204]); }); it('should stack with itself', function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'aron', ability: 'steelyspirit', moves: ['ironhead']}, {species: 'aron', ability: 'steelyspirit', moves: ['ironhead']}, ], [ {species: 'wynaut', moves: ['sleeptalk']}, {species: 'wynaut', moves: ['sleeptalk']}, ]]); battle.makeChoices('move ironhead 1, move ironhead 2', 'auto'); const wynautLeft = battle.p2.active[0]; let damage = wynautLeft.maxhp - wynautLeft.hp; assert.bounded(damage, [258, 304]); const wynautRight = battle.p2.active[1]; damage = wynautRight.maxhp - wynautRight.hp; assert.bounded(damage, [258, 304]); }); });