'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Simple', function () { afterEach(function () { battle.destroy(); }); it('should double all stat boosts', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Bibarel", ability: 'simple', moves: ['curse']}]}); battle.setPlayer('p2', {team: [{species: "Gyarados", ability: 'moxie', moves: ['splash']}]}); battle.makeChoices('move curse', 'move splash'); const target = battle.p1.active[0]; assert.statStage(target, 'atk', 2); assert.statStage(target, 'def', 2); assert.statStage(target, 'spe', -2); }); }); describe('Simple [Gen 4]', function () { afterEach(function () { battle.destroy(); }); it('should double the effect of stat boosts', function () { battle = common.gen(4).createBattle([ [{species: "Bibarel", ability: 'simple', moves: ['defensecurl']}], [{species: "Gyarados", ability: 'moxie', moves: ['splash']}], ]); const target = battle.p1.active[0]; assert.sets(() => target.getStat('def'), 2 * target.getStat('def'), () => battle.makeChoices('move defensecurl', 'move splash')); assert.statStage(target, 'def', 1); }); it('should double the effect of stat boosts passed by Baton Pass', function () { battle = common.gen(4).createBattle([ [{species: "Sableye", ability: 'prankster', moves: ['batonpass']}, {species: "Bibarel", ability: 'simple', moves: ['protect']}], [{species: "Gyarados", ability: 'intimidate', moves: ['splash']}], ]); battle.makeChoices('move batonpass', 'move splash'); battle.makeChoices('switch 2', ''); assert.equal(battle.p1.active[0].boosts['atk'], -1); assert.equal(battle.p1.active[0].getStat('atk'), Math.floor(0.5 * battle.p1.active[0].getStat('atk', true))); }); it('should be suppressed by Mold Breaker', function () { battle = common.gen(4).createBattle([ [{species: "Bibarel", ability: 'simple', moves: ['defensecurl']}], [{species: "Haxorus", ability: 'moldbreaker', item: 'laggingtail', moves: ['earthquake']}], ]); const target = battle.p1.active[0]; battle.makeChoices('move defensecurl', 'move earthquake'); assert.bounded(target.maxhp - target.hp, [102, 120]); }); });