'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Sheer Force', function () { afterEach(function () { battle.destroy(); }); it('should not eliminate Life Orb recoil in a move with no secondary effects', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Tauros', ability: 'sheerforce', item: 'lifeorb', moves: ['earthquake']}]}); battle.setPlayer('p2', {team: [{species: 'Lapras', ability: 'shellarmor', item: 'laggingtail', moves: ['rest']}]}); battle.makeChoices('move earthquake', 'move rest'); assert.equal(battle.p1.active[0].hp, 262); }); it('should eliminate secondary effects from moves', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Tauros', ability: 'sheerforce', moves: ['zapcannon']}]}); battle.setPlayer('p2', {team: [{species: 'Machamp', ability: 'noguard', moves: ['bulkup']}]}); battle.makeChoices('move zapcannon', 'move bulkup'); assert.equal(battle.p2.active[0].status, ''); }); it('should not eliminate Life Orb recoil if the ability is disabled/removed mid-attack', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Tauros', ability: 'sheerforce', item: 'lifeorb', moves: ['lockon', 'dynamicpunch']}]}); battle.setPlayer('p2', {team: [{species: 'Scyther', ability: 'mummy', moves: ['irondefense']}]}); battle.makeChoices('move lockon', 'move irondefense'); battle.makeChoices('move dynamicpunch', 'move irondefense'); assert.false(battle.p2.active[0].volatiles['confusion']); assert.equal(battle.p1.active[0].hp, 262); }); it('should eliminate Life Orb recoil in a move with secondary effects', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Tauros', ability: 'sheerforce', item: 'lifeorb', moves: ['bodyslam']}]}); battle.setPlayer('p2', {team: [{species: 'Lapras', ability: 'shellarmor', item: 'laggingtail', moves: ['rest']}]}); battle.makeChoices('move bodyslam', 'move rest'); assert.equal(battle.p1.active[0].hp, battle.p1.active[0].maxhp); }); it(`should not be possible to thaw a frozen target with a Sheer Force-boosted thawsTarget move`, function () { battle = common.createBattle([[ {species: 'wynaut', ability: 'sheerforce', moves: ['sleeptalk', 'scald']}, ], [ {species: 'shuckle', moves: ['meteorassault']}, ]]); battle.makeChoices(); // Use Meteor Assault to force recharge next turn and skip potential thaw const frozenMon = battle.p2.active[0]; frozenMon.setStatus('frz'); battle.makeChoices('move scald', 'auto'); assert.equal(frozenMon.status, 'frz'); }); it(`should be possible to thaw a frozen target with a Sheer Force-boosted Fire-type move`, function () { battle = common.createBattle([[ {species: 'wynaut', ability: 'sheerforce', moves: ['sleeptalk', 'flamethrower']}, ], [ {species: 'shuckle', moves: ['meteorassault']}, ]]); battle.makeChoices(); // Use Meteor Assault to force recharge next turn and skip potential thaw const frozenMon = battle.p2.active[0]; frozenMon.setStatus('frz'); battle.makeChoices('move flamethrower', 'auto'); assert.equal(frozenMon.status, ''); }); });