'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe(`Serene Grace`, function () { afterEach(function () { battle.destroy(); }); it(`should not stack with Pledge Rainbow for flinches`, function () { // hardcoded RNG seed to not flinch if it was 60% odds battle = common.createBattle({gameType: 'doubles', seed: [1, 2, 3, 5]}, [[ {species: 'wynaut', ability: 'serenegrace', moves: ['bite', 'waterpledge']}, {species: 'wobbuffet', ability: 'serenegrace', moves: ['sleeptalk', 'firepledge']}, ], [ {species: 'pyukumuku', ability: 'steadfast', moves: ['sleeptalk']}, {species: 'feebas', moves: ['sleeptalk']}, ]]); battle.makeChoices('move waterpledge 1, move firepledge 1', 'auto'); battle.makeChoices('move bite 1, move sleeptalk', 'auto'); const pyuk = battle.p2.active[0]; assert.statStage(pyuk, 'spe', 0); }); it(`should overflow when quadrupling a stat drop effect with Pledge Rainbow`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'wynaut', ability: 'serenegrace', moves: ['poweruppunch', 'waterpledge']}, {species: 'wobbuffet', ability: 'serenegrace', moves: ['acidspray', 'firepledge']}, ], [ {species: 'magikarp', moves: ['sleeptalk']}, {species: 'feebas', moves: ['sleeptalk']}, ]]); // Modding secondary chances so it will either always apply or never apply // (64 * 2 * 2) % 256 === 0 battle.onEvent('ModifyMove', battle.format, 1, function (move) { if (move.secondaries) { for (const secondary of move.secondaries) { secondary.chance = 64; } } }); battle.makeChoices('move waterpledge 1, move firepledge 1', 'auto'); battle.makeChoices('move poweruppunch 1, move acidspray 2', 'auto'); const wynaut = battle.p1.active[0]; assert.statStage(wynaut, 'atk', 0); const feebas = battle.p2.active[1]; assert.statStage(feebas, 'spd', 0); }); it(`should not overflow when quadrupling a status effect with Pledge Rainbow`, function () { battle = common.createBattle({gameType: 'doubles'}, [[ {species: 'wynaut', ability: 'serenegrace', moves: ['nuzzle', 'waterpledge']}, {species: 'wobbuffet', ability: 'serenegrace', moves: ['flamethrower', 'firepledge']}, ], [ {species: 'magikarp', moves: ['sleeptalk']}, {species: 'feebas', moves: ['sleeptalk']}, ]]); // Modding secondary chances so it will either always apply or never apply // (64 * 2 * 2) % 256 === 0 battle.onEvent('ModifyMove', battle.format, 1, function (move) { if (move.secondaries) { for (const secondary of move.secondaries) { secondary.chance = 64; } } }); battle.makeChoices('move waterpledge 1, move firepledge 1', 'auto'); battle.makeChoices('move nuzzle 1, move flamethrower 2', 'auto'); const magikarp = battle.p2.active[0]; assert.equal(magikarp.status, 'par'); const feebas = battle.p2.active[1]; assert.equal(feebas.status, 'brn'); }); });