'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Rock Head', function () { afterEach(function () { battle.destroy(); }); it('should block recoil from most moves', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Aerodactyl', ability: 'rockhead', moves: ['doubleedge']}]}); battle.setPlayer('p2', {team: [{species: 'Registeel', ability: 'clearbody', moves: ['rest']}]}); assert.false.hurts(battle.p1.active[0], () => battle.makeChoices('move doubleedge', 'move rest')); }); it('should not block recoil if the ability is disabled/removed mid-attack', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Aerodactyl', ability: 'rockhead', moves: ['doubleedge']}]}); battle.setPlayer('p2', {team: [{species: 'Registeel', ability: 'mummy', moves: ['rest']}]}); assert.hurts(battle.p1.active[0], () => battle.makeChoices('move doubleedge', 'move rest')); }); it('should not block recoil from Struggle', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Aerodactyl', ability: 'rockhead', moves: ['roost']}]}); battle.setPlayer('p2', {team: [{species: 'Sableye', ability: 'prankster', moves: ['taunt']}]}); battle.makeChoices('move roost', 'move taunt'); assert.hurts(battle.p1.active[0], () => battle.makeChoices('move 1', 'move taunt')); }); it('should not block crash damage', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Rampardos', ability: 'rockhead', moves: ['jumpkick']}]}); battle.setPlayer('p2', {team: [{species: 'Sableye', ability: 'prankster', moves: ['taunt']}]}); assert.hurts(battle.p1.active[0], () => battle.makeChoices('move jumpkick', 'move taunt')); }); it('should not block indirect damage', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Rampardos', ability: 'rockhead', moves: ['splash']}]}); battle.setPlayer('p2', {team: [{species: 'Abomasnow', ability: 'snowwarning', moves: ['splash']}]}); assert.hurts(battle.p1.active[0], () => battle.makeChoices()); }); });