'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Pickpocket', function () { afterEach(function () { battle.destroy(); }); it(`should steal a foe's item if hit by a contact move`, function () { battle = common.createBattle([[ {species: 'Weavile', ability: 'pickpocket', moves: ['agility']}, ], [ {species: 'Sylveon', item: 'choicescarf', moves: ['quickattack']}, ]]); battle.makeChoices(); assert.holdsItem(battle.p1.active[0]); assert.false.holdsItem(battle.p2.active[0]); }); it(`should not steal a foe's item if the Pickpocket user switched out through Eject Button`, function () { battle = common.createBattle([[ {species: 'Weavile', ability: 'pickpocket', item: 'ejectbutton', moves: ['agility']}, {species: 'Chansey', moves: ['softboiled']}, ], [ {species: 'Sylveon', item: 'choicescarf', moves: ['quickattack']}, ]]); battle.makeChoices(); assert.holdsItem(battle.p2.active[0]); }); it(`should not steal a foe's item if forced to switch out`, function () { battle = common.createBattle([[ {species: 'Weavile', ability: 'pickpocket', moves: ['agility']}, {species: 'Chansey', moves: ['softboiled']}, ], [ {species: 'Duraludon', ability: 'compoundeyes', item: 'choicescarf', moves: ['dragontail']}, ]]); battle.makeChoices(); assert.holdsItem(battle.p2.active[0]); }); it.skip(`should steal items back and forth when hit by a Magician user`, function () { battle = common.createBattle([[ {species: 'Weavile', ability: 'pickpocket', item: 'cheriberry', moves: ['agility']}, ], [ {species: 'Klefki', ability: 'magician', moves: ['foulplay']}, ]]); battle.makeChoices(); assert.holdsItem(battle.p1.active[0]); assert.false.holdsItem(battle.p2.active[0]); }); });