'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; let damages; describe('Parental Bond', function () { beforeEach(function () { battle = common.createBattle([ [{species: 'Kangaskhan', ability: 'parentalbond', item: 'electriumz', moves: ['thunderpunch', 'doublekick']}], [{species: 'Aggron', ability: 'battlearmor', moves: ['rest']}], ]); damages = []; battle.onEvent('ModifyDamage', battle.format, -9, function (damage, attacker, defender, move) { damages.push(damage); }); }); afterEach(function () { battle.destroy(); }); it('should cause single-hit attacks to strike twice, with the second hit dealing 0.25x damage', function () { battle.makeChoices('move thunderpunch', 'move rest'); const damageRatio = damages[0] / damages[1]; assert.bounded(damageRatio, [(0.85 / 0.25 - 0.1), (1 / (0.85 * 0.25) + 0.1)]); }); it('should not have any effect on moves with multiple hits', function () { battle.makeChoices('move doublekick', 'move rest'); assert.bounded(damages[0], [54, 64]); assert.bounded(damages[1], [54, 64]); }); it('should not have any effect Z-Moves', function () { battle.makeChoices('move thunderpunch zmove', 'move rest'); assert.equal(damages.length, 1); assert.bounded(damages[0], [61, 72]); }); }); describe('Parental Bond [Gen 6]', function () { beforeEach(function () { battle = common.gen(6).createBattle([ [{species: 'Kangaskhan', ability: 'parentalbond', moves: ['thunderpunch', 'doublekick']}], [{species: 'Aggron', ability: 'battlearmor', moves: ['rest']}], ]); damages = []; battle.onEvent('ModifyDamage', battle.format, -9, function (damage, attacker, defender, move) { damages.push(damage); }); }); afterEach(function () { battle.destroy(); }); it('should cause single-hit attacks to strike twice, with the second hit dealing 0.5x damage', function () { battle.makeChoices('move thunderpunch', 'move rest'); const damageRatio = damages[0] / damages[1]; assert.bounded(damageRatio, [(0.85 / 0.5 - 0.1), (1 / (0.85 * 0.5) + 0.1)]); }); it('should not have any effect on moves with multiple hits', function () { battle.makeChoices('move doublekick', 'move rest'); assert.bounded(damages[0], [54, 64]); assert.bounded(damages[1], [54, 64]); }); });