'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Magic Bounce', function () { afterEach(function () { battle.destroy(); }); it('should bounce Growl', function () { // Sanity check: if this test fails, the remaining tests for Magic Bounce may not make sense. // Tests for specific moves belong to the respective moves' test suites. battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Bulbasaur", ability: 'overgrow', moves: ['growl']}]}); battle.setPlayer('p2', {team: [{species: "Espeon", ability: 'magicbounce', moves: ['futuresight']}]}); battle.makeChoices('move growl', 'move futuresight'); assert.statStage(battle.p1.active[0], 'atk', -1); assert.statStage(battle.p2.active[0], 'atk', 0); }); it('should bounce once when target and source share the ability', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Xatu", ability: 'magicbounce', moves: ['roost']}]}); battle.setPlayer('p2', {team: [{species: "Espeon", ability: 'magicbounce', moves: ['growl']}]}); assert.doesNotThrow(() => battle.makeChoices('move roost', 'move growl')); assert.statStage(battle.p1.active[0], 'atk', 0); assert.statStage(battle.p2.active[0], 'atk', -1); }); it('should not cause a choice-lock', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [ {species: "Spoink", ability: 'thickfat', moves: ['bounce']}, {species: "Xatu", item: 'choicescarf', ability: 'magicbounce', moves: ['roost', 'growl']}, ]}); battle.setPlayer('p2', {team: [{species: "Espeon", ability: 'magicbounce', moves: ['growl', 'recover']}]}); battle.makeChoices('switch 2', 'move growl'); battle.makeChoices('move roost', 'move recover'); assert.notEqual(battle.p1.active[0].lastMove.id, 'growl'); }); it('should be suppressed by Mold Breaker', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Bulbasaur", ability: 'moldbreaker', moves: ['growl']}]}); battle.setPlayer('p2', {team: [{species: "Espeon", ability: 'magicbounce', moves: ['futuresight']}]}); battle.makeChoices('move growl', 'move futuresight'); assert.statStage(battle.p1.active[0], 'atk', 0); assert.statStage(battle.p2.active[0], 'atk', -1); }); it('should not bounce moves while semi-invulnerable', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Bulbasaur", ability: 'overgrow', moves: ['growl']}]}); battle.setPlayer('p2', {team: [{species: "Xatu", ability: 'magicbounce', moves: ['fly']}]}); battle.makeChoices('move growl', 'move fly'); assert.statStage(battle.p1.active[0], 'atk', 0); assert.statStage(battle.p2.active[0], 'atk', 0); }); });