'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Immunity', function () { afterEach(function () { battle.destroy(); }); it('should make the user immune to poison', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Snorlax', ability: 'immunity', moves: ['curse']}]}); battle.setPlayer('p2', {team: [{species: 'Crobat', ability: 'infiltrator', moves: ['toxic']}]}); assert.constant(() => battle.p1.active[0].status, () => battle.makeChoices('move curse', 'move toxic')); }); it('should cure poison if a Pokemon receives the ability', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Snorlax', ability: 'thickfat', moves: ['curse']}]}); battle.setPlayer('p2', {team: [{species: 'Crobat', ability: 'immunity', moves: ['toxic', 'skillswap']}]}); const target = battle.p1.active[0]; assert.sets(() => target.status, 'tox', () => battle.makeChoices('move curse', 'move toxic')); assert.sets(() => target.status, '', () => battle.makeChoices('move curse', 'move skillswap')); }); it('should have its immunity to poison temporarily suppressed by Mold Breaker, but should cure the status immediately afterwards', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Snorlax', ability: 'immunity', moves: ['curse']}]}); battle.setPlayer('p2', {team: [{species: 'Crobat', ability: 'moldbreaker', moves: ['toxic']}]}); battle.makeChoices('move curse', 'move toxic'); assert.equal(battle.log.filter(line => line.match(/-status\|.*\|tox/)).length, 1); assert.equal(battle.p1.active[0].status, ''); }); });