'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Damp', function () { afterEach(function () { battle.destroy(); }); it('should prevent self-destruction moves from activating', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Politoed', ability: 'damp', moves: ['calmmind']}]}); battle.setPlayer('p2', {team: [{species: 'Electrode', ability: 'static', moves: ['explosion']}]}); const [dampMon, selfKOMon] = [battle.p1.active[0], battle.p2.active[0]]; battle.makeChoices('move calmmind', 'move explosion'); assert.fullHP(dampMon); assert.fullHP(selfKOMon); }); it('should prevent Aftermath from activating', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Poliwrath', ability: 'damp', moves: ['closecombat']}]}); battle.setPlayer('p2', {team: [{species: 'Aron', ability: 'aftermath', moves: ['leer']}]}); const [dampMon, afterMathMon] = [battle.p1.active[0], battle.p2.active[0]]; battle.makeChoices('move closecombat', 'move leer'); assert.fullHP(dampMon); assert.fainted(afterMathMon); }); it('should be suppressed by Mold Breaker', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Politoed', ability: 'damp', moves: ['calmmind']}]}); battle.setPlayer('p2', {team: [{species: 'Electrode', ability: 'moldbreaker', moves: ['explosion']}]}); const [dampMon, mbSelfKOMon] = [battle.p1.active[0], battle.p2.active[0]]; assert.hurts(dampMon, () => battle.makeChoices('move calmmind', 'move explosion')); assert.fainted(mbSelfKOMon); }); });