'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Cloud Nine', function () { afterEach(function () { battle.destroy(); }); it('should treat the weather as none for the purposes of formes, moves and abilities', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['sunnyday']}]}); battle.setPlayer('p2', {team: [{species: 'Cherrim', ability: 'flowergift', item: 'laggingtail', moves: ['solarbeam']}]}); const [weatherSuppressor, weatherUser] = [battle.p1.active[0], battle.p2.active[0]]; assert.false.hurts(weatherSuppressor, () => battle.makeChoices('move sunnyday', 'move solarbeam')); // Solar Beam must charge assert(battle.field.isWeather('')); assert.species(weatherUser, 'Cherrim'); }); it('should negate the effects of Sun on Fire-type and Water-type attacks', function () { battle = common.createBattle(); let move, basePower; battle.setPlayer('p1', {team: [{species: 'Groudon', ability: 'drought', moves: ['rest']}]}); battle.setPlayer('p2', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]}); battle.makeChoices('move rest', 'move calmmind'); move = Dex.moves.get('firepledge'); basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true); assert.equal(basePower, move.basePower); move = Dex.moves.get('waterpledge'); basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true); assert.equal(basePower, move.basePower); }); it('should negate the effects of Rain on Fire-type and Water-type attacks', function () { battle = common.createBattle(); let move, basePower; battle.setPlayer('p1', {team: [{species: 'Kyogre', ability: 'drizzle', moves: ['rest']}]}); battle.setPlayer('p2', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]}); battle.makeChoices('move rest', 'move calmmind'); move = Dex.moves.get('firepledge'); basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true); assert.equal(basePower, move.basePower); move = Dex.moves.get('waterpledge'); basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true); assert.equal(basePower, move.basePower); }); it('should negate the damage-dealing effects of Sandstorm', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Tyranitar', ability: 'sandstream', moves: ['dragondance']}]}); battle.setPlayer('p2', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]}); assert.false.hurts(battle.p2.active[0], () => battle.makeChoices('move dragondance', 'move calmmind')); }); it('should negate the damage-dealing effects of Hail', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Abomasnow', ability: 'snowwarning', moves: ['rest']}]}); battle.setPlayer('p2', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]}); assert.false.hurts(battle.p2.active[0], () => battle.makeChoices('move rest', 'move calmmind')); }); it('should not negate Desolate Land\'s ability to prevent other weathers from activating', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['raindance']}]}); battle.setPlayer('p2', {team: [{species: 'Groudon', ability: 'desolateland', moves: ['sunnyday']}]}); assert.constant(() => battle.weather, () => battle.makeChoices('move raindance', 'move sunnyday')); }); it('should not negate Primordial Sea\'s ability to prevent other weathers from activating', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['raindance']}]}); battle.setPlayer('p2', {team: [{species: 'Kyogre', ability: 'primordialsea', moves: ['sunnyday']}]}); assert.constant(() => battle.weather, () => battle.makeChoices('move raindance', 'move sunnyday')); }); it('should not negate Delta Stream\'s ability to prevent other weathers from activating', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['raindance']}]}); battle.setPlayer('p2', {team: [{species: 'Rayquaza', ability: 'deltastream', moves: ['sunnyday']}]}); assert.constant(() => battle.weather, () => battle.makeChoices('move raindance', 'move sunnyday')); }); it('should still display status of the weather', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]}); battle.setPlayer('p2', {team: [{species: 'Sunkern', ability: 'solarpower', moves: ['sunnyday']}]}); battle.makeChoices('move calmmind', 'move sunnyday'); assert.equal(battle.log[battle.lastMoveLine + 1], '|-weather|SunnyDay'); for (let i = 0; i < 4; i++) { assert.equal(battle.log[battle.lastMoveLine + 3], '|-weather|SunnyDay|[upkeep]'); battle.makeChoices('move calmmind', 'move sunnyday'); } assert.equal(battle.log[battle.lastMoveLine + 3], '|-weather|none'); }); it(`should allow Hydration to trigger if the user fainted before Hydration could trigger`, function () { battle = common.createBattle([[ {species: 'Toxapex', ability: 'cloudnine', moves: ['toxic', 'raindance', 'finalgambit']}, {species: 'Wynaut', moves: ['sleeptalk']}, ], [ {species: 'Manaphy', ability: 'hydration', moves: ['sleeptalk']}, ]]); const manaphy = battle.p2.active[0]; battle.makeChoices(); battle.makeChoices('move raindance', 'auto'); assert.equal(manaphy.status, 'tox'); battle.makeChoices('move finalgambit', 'auto'); assert.equal(manaphy.status, ''); }); });