'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Aftermath', function () { afterEach(function () { battle.destroy(); }); it("should hurt attackers by 1/4 their max HP when this Pokemon is KOed by a contact move", function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Galvantula', moves: ['lunge']}]}); battle.setPlayer('p2', {team: [{species: 'Shiftry', ability: 'aftermath', moves: ['sleeptalk']}]}); battle.makeChoices('move lunge', 'move sleeptalk'); const attacker = battle.p1.active[0]; assert.equal(attacker.hp, attacker.maxhp - Math.floor(attacker.maxhp / 4)); }); });