/**
 * Wi-Fi chat-plugin. Only works in a room with id 'wifi'
 * Handles giveaways in the formats: question, lottery, gts
 * Written by Kris and bumbadadabum, based on the original plugin as written by Codelegend, SilverTactic, DanielCranham
 */

import {FS, Utils} from '../../lib';

Punishments.addRoomPunishmentType({
	type: 'GIVEAWAYBAN',
	desc: 'banned from giveaways',
});

const BAN_DURATION = 7 * 24 * 60 * 60 * 1000;
const RECENT_THRESHOLD = 30 * 24 * 60 * 60 * 1000;

const DATA_FILE = 'config/chat-plugins/wifi.json';

type Game = 'SwSh' | 'BDSP';

interface GiveawayData {
	targetUserID: string;
	ot: string;
	tid: string;
	game: Game;
	prize: PokemonSet;
	ivs: string[];
	ball: string;
	extraInfo: string;
	/** Staff handling it. */
	claimed?: ID;
}

interface QuestionGiveawayData extends GiveawayData {
	question: string;
	answers: string[];
}

interface LotteryGiveawayData extends GiveawayData {
	winners: number;
}

interface WifiData {
	whitelist: string[];
	stats: {[k: string]: number[]};
	storedGiveaways: {question: QuestionGiveawayData[], lottery: LotteryGiveawayData[]};
	submittedGiveaways: {question: QuestionGiveawayData[], lottery: LotteryGiveawayData[]};
}

const defaults: WifiData = {
	whitelist: [],
	stats: {},
	storedGiveaways: {
		question: [],
		lottery: [],
	},
	submittedGiveaways: {
		question: [],
		lottery: [],
	},
};

export let wifiData: WifiData = (() => {
	try {
		return JSON.parse(FS(DATA_FILE).readSync());
	} catch (e: any) {
		if (e.code !== 'ENOENT') throw e;
		return defaults;
	}
})();

function saveData() {
	FS(DATA_FILE).writeUpdate(() => JSON.stringify(wifiData));
}

// Convert old file type
if (!wifiData.stats && !wifiData.storedGiveaways && !wifiData.submittedGiveaways) {
	// we cast under the assumption that it's the old file format
	const stats = {...wifiData} as unknown as {[k: string]: number[]};
	wifiData = {...defaults, stats};
	saveData();
}
// ensure the whitelist exists for those who might have the conversion above but not the stats
if (!wifiData.whitelist) wifiData.whitelist = [];

const statNames = ["HP", "Atk", "Def", "SpA", "SpD", "Spe"];

const gameName: {[k in Game]: string} = {
	SwSh: 'Sword/Shield',
	BDSP: 'Brilliant Diamond/Shining Pearl',
};
const gameidToGame: {[k: string]: Game} = {
	swsh: 'SwSh',
	bdsp: 'BDSP',
};

class Giveaway extends Rooms.SimpleRoomGame {
	gaNumber: number;
	host: User;
	giver: User;
	room: Room;
	ot: string;
	tid: string;
	game: Game;
	ivs: string[];
	prize: PokemonSet;
	phase: string;
	ball: string;
	extraInfo: string;
	/**
	 * IP:userid
	 */
	joined: Map<string, ID>;
	timer: NodeJS.Timer | null;
	pokemonID: ID;
	sprite: Chat.VNode;

	constructor(
		host: User, giver: User, room: Room, ot: string, tid: string, ivs: string[],
		prize: PokemonSet, game: Game = 'BDSP', ball: string, extraInfo: string
	) {
		// Make into a sub-game if the gts ever opens up again
		super(room);
		this.gaNumber = room.nextGameNumber();
		this.host = host;
		this.giver = giver;
		this.room = room;
		this.ot = ot;
		this.tid = tid;
		this.ball = ball;
		this.extraInfo = extraInfo;
		this.game = game;
		this.ivs = ivs;
		this.prize = prize;
		this.phase = 'pending';

		this.joined = new Map();

		this.timer = null;

		[this.pokemonID, this.sprite] = Giveaway.getSprite(prize);
	}

	destroy() {
		this.clearTimer();
		super.destroy();
	}

	generateReminder(joined?: boolean): string | Chat.VNode;
	generateReminder() {
		return '';
	}

	getStyle() {
		const css: {[k: string]: string | {[k: string]: string}} = {class: "broadcast-blue"};
		if (this.game === 'BDSP') css.style = {background: '#aa66a9', color: '#fff'};
		return css;
	}

	sendToUser(user: User, content: string | Chat.VNode) {
		user.sendTo(
			this.room,
			Chat.html`|uhtmlchange|giveaway${this.gaNumber}${this.phase}|${<div {...this.getStyle()}>{content}</div>}`
		);
	}

	send(content: string | Chat.VNode, isStart = false) {
		this.room.add(Chat.html`|uhtml|giveaway${this.gaNumber}${this.phase}|${<div {...this.getStyle()}>{content}</div>}`);
		if (isStart) this.room.add(`|c:|${Math.floor(Date.now() / 1000)}|&|It's ${this.game} giveaway time!`);
		this.room.update();
	}

	changeUhtml(content: string | Chat.VNode) {
		this.room.uhtmlchange(`giveaway${this.gaNumber}${this.phase}`, Chat.html`${<div {...this.getStyle()}>{content}</div>}`);
		this.room.update();
	}

	clearTimer() {
		if (this.timer) {
			clearTimeout(this.timer);
			this.timer = null;
		}
	}

	checkJoined(user: User) {
		for (const [ip, id] of this.joined) {
			if (user.latestIp === ip && !Config.noipchecks) return ip;
			if (user.previousIDs.includes(id)) return id;
		}
		return false;
	}

	kickUser(user: User) {
		for (const [ip, id] of this.joined) {
			if (user.latestIp === ip && !Config.noipchecks || user.previousIDs.includes(id)) {
				this.sendToUser(user, this.generateReminder());
				this.joined.delete(ip);
			}
		}
	}

	checkExcluded(user: User) {
		return (
			user === this.giver ||
			!Config.noipchecks && this.giver.ips.includes(user.latestIp) ||
			this.giver.previousIDs.includes(toID(user))
		);
	}

	static checkCanCreate(context: Chat.CommandContext, targetUser: User, type: string) {
		const user = context.user;
		const isCreate = type === 'create';
		const isForSelf = targetUser.id === user.id;
		if (wifiData.whitelist.includes(user.id) && isCreate && isForSelf) {
			// it being true doesn't matter here, it's just clearer that the user _is_ allowed
			// and it ensures execution stops here so the creation can proceed
			return true;
		}
		if (isCreate && !(isForSelf && user.can('show', null, context.room!))) {
			context.checkCan('warn', null, context.room!);
		}
		if (!user.can('warn', null, context.room!) && !isCreate && !isForSelf) {
			throw new Chat.ErrorMessage(`You can't ${type} giveways for other users.`);
		}
	}

	static checkBanned(room: Room, user: User) {
		return Punishments.hasRoomPunishType(room, toID(user), 'GIVEAWAYBAN');
	}

	static ban(room: Room, user: User, reason: string) {
		Punishments.roomPunish(room, user, {
			type: 'GIVEAWAYBAN',
			id: toID(user),
			expireTime: Date.now() + BAN_DURATION,
			reason,
		});
	}

	static unban(room: Room, user: User) {
		Punishments.roomUnpunish(room, user.id, 'GIVEAWAYBAN', false);
	}

	static getSprite(set: PokemonSet): [ID, Chat.VNode] {
		const species = Dex.species.get(set.species);
		let spriteid = species.spriteid;
		if (species.cosmeticFormes) {
			for (const forme of species.cosmeticFormes.map(toID)) {
				if (toID(set.species).includes(forme)) {
					spriteid += '-' + forme.slice(species.baseSpecies.length);
					break; // We don't want to end up with deerling-summer-spring
				}
			}
		}
		if (!spriteid.includes('-') && species.forme) { // for stuff like unown letters
			spriteid += '-' + toID(species.forme);
		}
		const shiny = set.shiny ? '-shiny' : '';

		const validFemale = [
			'abomasnow', 'aipom', 'ambipom', 'beautifly', 'bibarel', 'bidoof', 'blaziken', 'buizel', 'cacturne', 'camerupt', 'combee',
			'combusken', 'croagunk', 'donphan', 'dustox', 'finneon', 'floatzel', 'frillish', 'gabite', 'garchomp', 'gible', 'girafarig',
			'gligar', 'golbat', 'gulpin', 'heracross', 'hippopotas', 'hippowdon', 'houndoom', 'indeedee', 'jellicent', 'kerfluffle', 'kitsunoh',
			'kricketot', 'kricketune', 'ledian', 'ledyba', 'ludicolo', 'lumineon', 'luxio', 'luxray', 'magikarp', 'mamoswine', 'medicham',
			'meditite', 'meganium', 'meowstic', 'milotic', 'murkrow', 'nidoran', 'numel', 'nuzleaf', 'octillery', 'pachirisu', 'pikachu',
			'pikachu-starter', 'piloswine', 'politoed', 'protowatt', 'pyroar', 'quagsire', 'raticate', 'rattata', 'relicanth', 'rhydon',
			'rhyperior', 'roselia', 'roserade', 'rotom', 'scizor', 'scyther', 'shiftry', 'shinx', 'sneasel', 'snover', 'staraptor', 'staravia',
			'starly', 'steelix', 'sudowoodo', 'swalot', 'tangrowth', 'torchic', 'toxicroak', 'unfezant', 'unown', 'ursaring', 'voodoom',
			'weavile', 'wobbuffet', 'wooper', 'xatu', 'zubat',
		];
		if (set.gender === 'F' && validFemale.includes(species.id)) spriteid += '-f';
		return [
			species.id,
			<img src={`/sprites/ani${shiny}/${spriteid}.gif`} />,
		];
	}

	static updateStats(pokemonIDs: Set<string>) {
		for (const mon of pokemonIDs) {
			if (!wifiData.stats[mon]) wifiData.stats[mon] = [];
			wifiData.stats[mon].push(Date.now());
		}
		saveData();
	}

	// Wi-Fi uses special IV syntax to show hyper trained IVs
	static convertIVs(setObj: PokemonSet, ivs: string[]) {
		let set = Teams.exportSet(setObj);
		let ivsStr = '';
		if (ivs.length) {
			const convertedIVs = {hp: '31', atk: '31', def: '31', spa: '31', spd: '31', spe: '31'};
			for (const [i, iv] of ivs.entries()) {
				const numStr = iv.trim().split(' ')[0];
				const statName = statNames[i];
				convertedIVs[toID(statName) as StatID] = numStr;
			}
			const array = Object.keys(convertedIVs).map((x, i) => `${convertedIVs[x as StatID]} ${statNames[i]}`);
			ivsStr = `IVs: ${array.join(' / ')}  `;
		}
		if (ivsStr) {
			if (/\nivs:/i.test(set)) {
				const arr = set.split('\n');
				const index = arr.findIndex(x => /^ivs:/i.test(x));
				arr[index] = ivsStr;
				set = arr.join('\n');
			} else if (/nature\n/i.test(set)) {
				const arr = set.split('\n');
				const index = arr.findIndex(x => /nature$/i.test(x));
				arr.splice(index + 1, 0, ivsStr);
				set = arr.join('\n');
			} else {
				set += `\n${ivsStr}`;
			}
		}
		return set;
	}

	generateWindow(rightSide: Chat.VNode | string): Chat.VNode {
		const set = Giveaway.convertIVs(this.prize, this.ivs);
		return <center>
			<h3>It's {this.game} giveaway time!</h3>
			<small>Giveaway started by {this.host.name}</small>
			<table style={{marginLeft: 'auto', marginRight: 'auto'}}>
				<tr>
					<td colSpan={2} style={{textAlign: 'center'}}>
						<strong>Giver:</strong> {this.giver.name}<br />
						<strong>OT:</strong> {this.ot}, <strong>TID:</strong> {this.tid}
					</td>
				</tr>
				<tr>
					<td style={{textAlign: 'center', width: '45%'}}>
						<psicon item={this.ball} /> {this.sprite} <psicon item={this.ball} /><br />
						<Chat.JSX.FormatText isTrusted>{set}</Chat.JSX.FormatText>
					</td>
					<td style={{textAlign: 'center', width: '45%'}}>{rightSide}</td>
				</tr>
				{!!this.extraInfo?.trim().length && <tr>
					<td colSpan={2} style={{textAlign: 'center'}}>
						<strong>Extra Information</strong><br />
						<Chat.JSX.FormatText isTrusted>{this.extraInfo.trim().replace(/<br \/>/g, '\n')}</Chat.JSX.FormatText>
					</td>
				</tr>}
			</table>
			<p style={{textAlign: 'center', fontSize: '7pt', fontWeight: 'bold'}}>
				<u>Note:</u> You must have a Switch, Pok&eacute;mon {gameName[this.game]}, {}
				and Nintendo Switch Online to receive the prize. {}
				Do not join if you are currently unable to trade. Do not enter if you have already won this exact Pok&eacute;mon, {}
				unless it is explicitly allowed.
			</p>
		</center>;
	}
}

export class QuestionGiveaway extends Giveaway {
	type: string;
	question: string;
	answers: string[];
	/** userid: number of guesses */
	answered: Utils.Multiset<string>;
	winner: User | null;

	constructor(
		host: User, giver: User, room: Room, ot: string, tid: string, game: Game, ivs: string[],
		prize: PokemonSet, question: string, answers: string[], ball: string, extraInfo: string
	) {
		super(host, giver, room, ot, tid, ivs, prize, game, ball, extraInfo);
		this.type = 'question';
		this.phase = 'pending';

		this.question = question;
		this.answers = QuestionGiveaway.sanitizeAnswers(answers);
		this.answered = new Utils.Multiset();
		this.winner = null;
		this.send(this.generateWindow('The question will be displayed in one minute! Use /guess to answer.'), true);

		this.timer = setTimeout(() => this.start(), 1000 * 60);
	}

	static splitTarget(
		target: string, sep = '|', context: Chat.CommandContext,
		user: User, type: 'create' | 'store' | 'submit'
	) {
		let [
			giver, ot, tid, game, question, answers, ivs, ball, extraInfo, ...prize
		] = target.split(sep).map(param => param.trim());
		if (!(giver && ot && tid && prize?.length && question && answers?.split(',').length)) {
			context.parse(`/help giveaway`);
			throw new Chat.Interruption();
		}
		const targetUser = Users.get(giver);
		if (!targetUser?.connected) throw new Chat.ErrorMessage(`User '${giver}' is not online.`);

		Giveaway.checkCanCreate(context, targetUser, type);

		if (!!ivs && ivs.split('/').length !== 6) {
			throw new Chat.ErrorMessage(`If you provide IVs, they must be provided for all stats.`);
		}
		if (!game) game = 'BDSP';
		game = gameidToGame[toID(game)] || game as Game;
		if (!game || !['BDSP', 'SwSh'].includes(game)) throw new Chat.ErrorMessage(`The game must be "BDSP" or "SwSh".`);
		if (!ball) ball = 'pokeball';
		if (!toID(ball).endsWith('ball')) ball = toID(ball) + 'ball';
		if (!Dex.items.get(ball).isPokeball) {
			throw new Chat.ErrorMessage(`${Dex.items.get(ball).name} is not a Pok\u00e9 Ball.`);
		}
		tid = toID(tid);
		if (isNaN(parseInt(tid)) || tid.length < 5 || tid.length > 6) throw new Chat.ErrorMessage("Invalid TID");
		if (!targetUser.autoconfirmed) {
			throw new Chat.ErrorMessage(`User '${targetUser.name}' needs to be autoconfirmed to give something away.`);
		}
		if (Giveaway.checkBanned(context.room!, targetUser)) {
			throw new Chat.ErrorMessage(`User '${targetUser.name}' is giveaway banned.`);
		}
		return {
			targetUser, ot, tid, game: game as Game, question, answers: answers.split(','),
			ivs: ivs.split('/'), ball, extraInfo, prize: prize.join('|'),
		};
	}

	generateQuestion() {
		return this.generateWindow(<>
			<p style={{textAlign: 'center', fontSize: '13pt'}}>Giveaway Question: <b>{this.question}</b></p>
			<p style={{textAlign: 'center'}}>use /guess to answer.</p>
		</>);
	}

	start() {
		this.changeUhtml(<p style={{textAlign: 'center', fontSize: '13pt', fontWeight: 'bold'}}>
			The giveaway has started! Scroll down to see the question.
		</p>);
		this.phase = 'started';
		this.send(this.generateQuestion());
		this.timer = setTimeout(() => this.end(false), 1000 * 60 * 5);
	}

	choose(user: User, guess: string) {
		if (this.phase !== 'started') return user.sendTo(this.room, "The giveaway has not started yet.");

		if (this.checkJoined(user) && ![...this.joined.values()].includes(user.id)) {
			return user.sendTo(this.room, "You have already joined the giveaway.");
		}
		if (Giveaway.checkBanned(this.room, user)) return user.sendTo(this.room, "You are banned from entering giveaways.");
		if (this.checkExcluded(user)) return user.sendTo(this.room, "You are disallowed from entering the giveaway.");

		if ((this.answered.get(user.id) ?? 0) >= 3) {
			return user.sendTo(
				this.room,
				"You have already guessed three times. You cannot guess anymore in this.giveaway."
			);
		}

		const sanitized = toID(guess);

		for (const answer of this.answers.map(toID)) {
			if (answer === sanitized) {
				this.winner = user;
				this.clearTimer();
				return this.end(false);
			}
		}

		this.joined.set(user.latestIp, user.id);
		this.answered.add(user.id);
		if ((this.answered.get(user.id) ?? 0) >= 3) {
			user.sendTo(
				this.room,
				`Your guess '${guess}' is wrong. You have used up all of your guesses. Better luck next time!`
			);
		} else {
			user.sendTo(this.room, `Your guess '${guess}' is wrong. Try again!`);
		}
	}

	change(value: string, user: User, answer = false) {
		if (user.id !== this.host.id) return user.sendTo(this.room, "Only the host can edit the giveaway.");
		if (this.phase !== 'pending') {
			return user.sendTo(this.room, "You cannot change the question or answer once the giveaway has started.");
		}
		if (!answer) {
			this.question = value;
			return user.sendTo(this.room, `The question has been changed to ${value}.`);
		}
		const ans = QuestionGiveaway.sanitizeAnswers(value.split(',').map(val => val.trim()));
		if (!ans.length) {
			return user.sendTo(this.room, "You must specify at least one answer and it must not contain any special characters.");
		}
		this.answers = ans;
		user.sendTo(this.room, `The answer${Chat.plural(ans, "s have", "has")} been changed to ${ans.join(', ')}.`);
	}

	end(force: boolean) {
		const style = {textAlign: 'center', fontSize: '13pt', fontWeight: 'bold'};
		if (force) {
			this.clearTimer();
			this.changeUhtml(<p style={style}>The giveaway was forcibly ended.</p>);
			this.room.send("The giveaway was forcibly ended.");
		} else {
			if (!this.winner) {
				this.changeUhtml(<p style={style}>The giveaway was forcibly ended.</p>);
				this.room.send("The giveaway has been forcibly ended as no one has answered the question.");
			} else {
				this.changeUhtml(<p style={style}>The giveaway has ended! Scroll down to see the answer.</p>);
				this.phase = 'ended';
				this.clearTimer();
				this.room.modlog({
					action: 'GIVEAWAY WIN',
					userid: this.winner.id,
					note: `${this.giver.name}'s giveaway for a "${this.prize.species}" (OT: ${this.ot} TID: ${this.tid})`,
				});
				this.send(this.generateWindow(<>
					<p style={{textAlign: 'center', fontSize: '12pt'}}>
						<b>{this.winner.name}</b> won the giveaway! Congratulations!
					</p>
					<p style={{textAlign: 'center'}}>
						{this.question}<br />
						Correct answer{Chat.plural(this.answers)}: {this.answers.join(', ')}
					</p>
				</>));
				this.winner.sendTo(
					this.room,
					`|raw|You have won the giveaway. PM <b>${Utils.escapeHTML(this.giver.name)}</b> to claim your prize!`
				);
				if (this.winner.connected) {
					this.winner.popup(`You have won the giveaway. PM **${this.giver.name}** to claim your prize!`);
				}
				if (this.giver.connected) this.giver.popup(`${this.winner.name} has won your question giveaway!`);
				Giveaway.updateStats(new Set([this.pokemonID]));
			}
		}

		this.destroy();
	}

	static sanitize(str: string) {
		return str.toLowerCase().replace(/[^a-z0-9 .-]+/ig, "").trim();
	}

	static sanitizeAnswers(answers: string[]) {
		return answers.map(
			val => QuestionGiveaway.sanitize(val)
		).filter(
			(val, index, array) => toID(val).length && array.indexOf(val) === index
		);
	}

	checkExcluded(user: User) {
		if (user === this.host) return true;
		if (this.host.ips.includes(user.latestIp) && !Config.noipchecks) return true;
		if (this.host.previousIDs.includes(toID(user))) return true;
		return super.checkExcluded(user);
	}
}

export class LotteryGiveaway extends Giveaway {
	type: string;
	winners: User[];
	maxWinners: number;

	constructor(
		host: User, giver: User, room: Room, ot: string, tid: string, ivs: string[],
		game: Game, prize: PokemonSet, winners: number, ball: string, extraInfo: string
	) {
		super(host, giver, room, ot, tid, ivs, prize, game, ball, extraInfo);

		this.type = 'lottery';
		this.phase = 'pending';

		this.winners = [];

		this.maxWinners = winners || 1;

		this.send(this.generateReminder(false), true);

		this.timer = setTimeout(() => this.drawLottery(), 1000 * 60 * 2);
	}

	static splitTarget(
		target: string, sep = '|', context: Chat.CommandContext,
		user: User, type: 'create' | 'store' | 'submit'
	) {
		let [giver, ot, tid, game, winners, ivs, ball, extraInfo, ...prize] = target.split(sep).map(param => param.trim());
		if (!(giver && ot && tid && prize?.length)) {
			context.parse(`/help giveaway`);
			throw new Chat.Interruption();
		}
		const targetUser = Users.get(giver);
		if (!targetUser?.connected) throw new Chat.ErrorMessage(`User '${giver}' is not online.`);

		Giveaway.checkCanCreate(context, user, type);

		if (!!ivs && ivs.split('/').length !== 6) {
			throw new Chat.ErrorMessage(`If you provide IVs, they must be provided for all stats.`);
		}
		if (!game) game = 'BDSP';
		game = gameidToGame[toID(game)] || game as Game;
		if (!game || !['BDSP', 'SwSh'].includes(game)) throw new Chat.ErrorMessage(`The game must be "BDSP" or "SwSh".`);
		if (!ball) ball = 'pokeball';
		if (!toID(ball).endsWith('ball')) ball = toID(ball) + 'ball';
		if (!Dex.items.get(ball).isPokeball) {
			throw new Chat.ErrorMessage(`${Dex.items.get(ball).name} is not a Pok\u00e9 Ball.`);
		}
		tid = toID(tid);
		if (isNaN(parseInt(tid)) || tid.length < 5 || tid.length > 6) throw new Chat.ErrorMessage("Invalid TID");
		if (!targetUser.autoconfirmed) {
			throw new Chat.ErrorMessage(`User '${targetUser.name}' needs to be autoconfirmed to give something away.`);
		}
		if (Giveaway.checkBanned(context.room!, targetUser)) {
			throw new Chat.ErrorMessage(`User '${targetUser.name}' is giveaway banned.`);
		}

		let numWinners = 1;
		if (winners) {
			numWinners = parseInt(winners);
			if (isNaN(numWinners) || numWinners < 1 || numWinners > 5) {
				throw new Chat.ErrorMessage("The lottery giveaway can have a minimum of 1 and a maximum of 5 winners.");
			}
		}
		return {
			targetUser, ot, tid, game: game as Game, winners: numWinners,
			ivs: ivs.split('/'), ball, extraInfo, prize: prize.join('|'),
		};
	}

	generateReminder(joined = false) {
		const cmd = (joined ? 'Leave' : 'Join');
		return this.generateWindow(<>
			The lottery drawing will occur in 2 minutes, and with {Chat.count(this.maxWinners, "winners")}!<br />
			<button class="button" name="send" value={`/giveaway ${toID(cmd)}lottery`}><strong>{cmd}</strong></button>
		</>);
	}

	display() {
		const joined = this.generateReminder(true);
		const notJoined = this.generateReminder();

		for (const i in this.room.users) {
			const thisUser = this.room.users[i];
			if (this.checkJoined(thisUser)) {
				this.sendToUser(thisUser, joined);
			} else {
				this.sendToUser(thisUser, notJoined);
			}
		}
	}

	addUser(user: User) {
		if (this.phase !== 'pending') return user.sendTo(this.room, "The join phase of the lottery giveaway has ended.");

		if (!user.named) return user.sendTo(this.room, "You need to choose a name before joining a lottery giveaway.");
		if (this.checkJoined(user)) return user.sendTo(this.room, "You have already joined the giveaway.");
		if (Giveaway.checkBanned(this.room, user)) return user.sendTo(this.room, "You are banned from entering giveaways.");
		if (this.checkExcluded(user)) return user.sendTo(this.room, "You are disallowed from entering the giveaway.");

		this.joined.set(user.latestIp, user.id);
		this.sendToUser(user, this.generateReminder(true));
		user.sendTo(this.room, "You have successfully joined the lottery giveaway.");
	}

	removeUser(user: User) {
		if (this.phase !== 'pending') return user.sendTo(this.room, "The join phase of the lottery giveaway has ended.");
		if (!this.checkJoined(user)) return user.sendTo(this.room, "You have not joined the lottery giveaway.");
		for (const [ip, id] of this.joined) {
			if (ip === user.latestIp && !Config.noipchecks || id === user.id) {
				this.joined.delete(ip);
			}
		}
		this.sendToUser(user, this.generateReminder(false));
		user.sendTo(this.room, "You have left the lottery giveaway.");
	}

	drawLottery() {
		this.clearTimer();

		const userlist = [...this.joined.values()];
		if (userlist.length === 0) {
			this.changeUhtml(<p style={{textAlign: 'center', fontSize: '13pt', fontWeight: 'bold'}}>
				The giveaway was forcibly ended.
			</p>);
			this.room.send("The giveaway has been forcibly ended as there are no participants.");
			return this.destroy();
		}

		while (this.winners.length < this.maxWinners && userlist.length > 0) {
			const winner = Users.get(userlist.splice(Math.floor(Math.random() * userlist.length), 1)[0]);
			if (!winner) continue;
			this.winners.push(winner);
		}
		this.end();
	}

	end(force = false) {
		const style = {textAlign: 'center', fontSize: '13pt', fontWeight: 'bold'};
		if (force) {
			this.clearTimer();
			this.changeUhtml(<p style={style}>The giveaway was forcibly ended.</p>);
			this.room.send("The giveaway was forcibly ended.");
		} else {
			this.changeUhtml(<p style={style}>
				The giveaway has ended! Scroll down to see the winner{Chat.plural(this.winners)}.
			</p>);
			this.phase = 'ended';
			const winnerNames = this.winners.map(winner => winner.name).join(', ');
			this.room.modlog({
				action: 'GIVEAWAY WIN',
				note: `${winnerNames} won ${this.giver.name}'s giveaway for "${this.prize}" (OT: ${this.ot} TID: ${this.tid})`,
			});
			this.send(this.generateWindow(<>
				<p style={{textAlign: 'center', fontSize: '10pt', fontWeight: 'bold'}}>Lottery Draw</p>
				<p style={{textAlign: 'center'}}>{Chat.count(this.joined.size, 'users')} joined the giveaway.<br />
				Our lucky winner{Chat.plural(this.winners)}: <b>{winnerNames}</b>!<br />Congratulations!</p>
			</>));
			for (const winner of this.winners) {
				winner.sendTo(
					this.room,
					`|raw|You have won the lottery giveaway! PM <b>${this.giver.name}</b> to claim your prize!`
				);
				if (winner.connected) {
					winner.popup(`You have won the lottery giveaway! PM **${this.giver.name}** to claim your prize!`);
				}
			}
			if (this.giver.connected) this.giver.popup(`The following users have won your lottery giveaway:\n${winnerNames}`);
			Giveaway.updateStats(new Set([this.pokemonID]));
		}
		this.destroy();
	}
}

export class GTS extends Rooms.SimpleRoomGame {
	gtsNumber: number;
	room: Room;
	giver: User;
	left: number;
	summary: string;
	deposit: string;
	lookfor: string;
	pokemonID: ID;
	sprite: Chat.VNode;
	sent: string[];
	noDeposits: boolean;
	timer: NodeJS.Timer | null;

	constructor(
		room: Room, giver: User, amount: number,
		summary: string, deposit: string, lookfor: string
	) {
		// Always a sub-game so tours etc can be ran while GTS games are running
		super(room, true);
		this.gtsNumber = room.nextGameNumber();
		this.room = room;
		this.giver = giver;
		this.left = amount;
		this.summary = summary;
		this.deposit = GTS.linkify(Utils.escapeHTML(deposit));
		this.lookfor = lookfor;

		// Deprecated, just typed like this to prevent errors, will rewrite when GTS is planned to be used again
		[this.pokemonID, this.sprite] = Giveaway.getSprite({species: summary} as PokemonSet);

		this.sent = [];
		this.noDeposits = false;

		this.timer = setInterval(() => this.send(this.generateWindow()), 1000 * 60 * 5);
		this.send(this.generateWindow());
	}

	send(content: string) {
		this.room.add(Chat.html`|uhtml|gtsga${this.gtsNumber}|${<div class="broadcast-blue">{content}</div>}`);
		this.room.update();
	}

	changeUhtml(content: string) {
		this.room.uhtmlchange(`gtsga${this.gtsNumber}`, Chat.html`${<div class="broadcast-blue">{content}</div>}`);
		this.room.update();
	}

	clearTimer() {
		if (this.timer) {
			clearTimeout(this.timer);
			this.timer = null;
		}
	}

	generateWindow() {
		const sentModifier = this.sent.length ? 5 : 0;
		const rightSide = this.noDeposits ?
			<strong>
				More Pok&eacute;mon have been deposited than there are prizes in this giveaway and new deposits will not be accepted. {}
				If you have already deposited a Pok&eacute;mon, please be patient, and do not withdraw your Pok&eacute;mon.
			</strong> : <>
				To participate, deposit <strong>{this.deposit}</strong> into the GTS and look for <strong>{this.lookfor}</strong>
			</>;
		return <>
			<p style={{textAlign: 'center', fontSize: '14pt', fontWeight: 'bold', marginBottom: '2px'}}>
				There is a GTS giveaway going on!
			</p>
			<p style={{textAlign: 'center', fontSize: '10pt', marginTop: 0}}>
				Hosted by: {this.giver.name} | Left: <b>{this.left}</b>
			</p>
			<table style={{margin: 'inherit auto'}}>
				<tr>
					{!!sentModifier && <td style={{textAlign: 'center', width: '10%'}}>
						<b>Last winners:</b><br />
						{this.sent.join(<br />)}
					</td>}
					<td style={{textAlign: 'center', width: '15%'}}>{this.sprite}</td>
					<td style={{textAlign: 'center', width: `${40 - sentModifier}%`}}>
						<Chat.JSX.FormatText isTrusted>{this.summary}</Chat.JSX.FormatText>
					</td>
					<td style={{textAlign: 'center', width: `${35 - sentModifier}%`}}>{rightSide}</td>
				</tr>
			</table>
		</>;
	}

	updateLeft(num: number) {
		this.left = num;
		if (this.left < 1) return this.end();

		this.changeUhtml(this.generateWindow());
	}

	updateSent(ign: string) {
		this.left--;
		if (this.left < 1) return this.end();

		this.sent.push(ign);
		if (this.sent.length > 5) this.sent.shift();

		this.changeUhtml(this.generateWindow());
	}

	stopDeposits() {
		this.noDeposits = true;

		this.room.send(Chat.html`|html|${<p style={{textAlign: 'center', fontSize: '11pt'}}>
			More Pok&eacute;mon have been deposited than there are prizes in this giveaway and new deposits will not be accepted. {}
			If you have already deposited a Pok&eacute;mon, please be patient, and do not withdraw your Pok&eacute;mon.
		</p>}`);
		this.changeUhtml(this.generateWindow());
	}

	end(force = false) {
		if (force) {
			this.clearTimer();
			this.changeUhtml(
				<p style={{textAlign: 'center', fontSize: '13pt', fontWeight: 'bold'}}>The GTS giveaway was forcibly ended.</p>
			);
			this.room.send("The GTS giveaway was forcibly ended.");
		} else {
			this.clearTimer();
			this.changeUhtml(
				<p style={{textAlign: 'center', fontSize: '13pt', fontWeight: 'bold'}}>The GTS giveaway has finished.</p>
			);
			this.room.modlog({
				action: 'GTS FINISHED',
				userid: this.giver.id,
				note: `their GTS giveaway for "${this.summary}"`,
			});
			this.send(<p style={{textAlign: 'center', fontSize: '11pt'}}>
				The GTS giveaway for a "<strong>{this.lookfor}</strong>" has finished.
			</p>);
			Giveaway.updateStats(new Set([this.pokemonID]));
		}
		this.room.subGame = null;
		return this.left;
	}

	// This currently doesn't match some of the edge cases the other pokemon matching function does account for
	// (such as Type: Null). However, this should never be used as a fodder mon anyway,
	// so I don't see a huge need to implement it.
	static linkify(text: string) {
		const parsed = toID(text);

		for (const species of Dex.species.all()) {
			const id = species.id;
			const regexp = new RegExp(`\\b${id}\\b`, 'ig');
			const res = regexp.exec(parsed);
			if (res) {
				const num = String(species.num).padStart(3, '0');
				return <>
					{text.slice(0, res.index)}
					<a href={`http://www.serebii.net/pokedex-sm/location/${num}.shtml`}>
						{text.slice(res.index, res.index + res[0].length)}
					</a>
					{text.slice(res.index + res[0].length)}
				</>;
			}
		}
		return text;
	}
}

function hasSubmittedGiveaway(user: User) {
	for (const [key, giveaways] of Object.entries(wifiData.submittedGiveaways)) {
		for (const [index, giveaway] of giveaways.entries()) {
			if (user.id === giveaway.targetUserID) {
				return {index, type: key as 'question' | 'lottery'};
			}
		}
	}
	return null;
}

export const handlers: Chat.Handlers = {
	onDisconnect(user) {
		const giveaway = hasSubmittedGiveaway(user);
		if (giveaway) {
			wifiData.submittedGiveaways[giveaway.type].splice(giveaway.index, 1);
			saveData();
		}
	},
};

export const commands: Chat.ChatCommands = {
	gts: {
		new: 'start',
		create: 'start',
		start(target, room, user) {
			room = this.room = Rooms.search('wifi') || null;
			if (!room) {
				throw new Chat.ErrorMessage(`This command must be used in the Wi-Fi room.`);
			}
			if (room.getGame(GTS, true)) {
				throw new Chat.ErrorMessage(`There is already a GTS Giveaway going on.`);
			}
			// GTS is currently deprecated until it's no longer behind a paywall
			return this.parse(`/help gts`);
			/*
			const [giver, amountStr, summary, deposit, lookfor] = target.split(target.includes('|') ? '|' : ',').map(
				param => param.trim()
			);
			if (!(giver && amountStr && summary && deposit && lookfor)) {
				return this.errorReply("Invalid arguments specified - /gts start giver | amount | summary | deposit | lookfor");
			}
			const amount = parseInt(amountStr);
			if (!amount || amount < 20 || amount > 100) {
				return this.errorReply("Please enter a valid amount. For a GTS giveaway, you need to give away at least 20 mons, and no more than 100.");
			}
			const targetUser = Users.get(giver);
			if (!targetUser?.connected) return this.errorReply(`User '${giver}' is not online.`);
			this.checkCan('warn', null, room);
			if (!targetUser.autoconfirmed) {
				return this.errorReply(`User '${targetUser.name}' needs to be autoconfirmed to host a giveaway.`);
			}
			if (Giveaway.checkBanned(room, targetUser)) return this.errorReply(`User '${targetUser.name}' is giveaway banned.`);

			room.subGame = new GTS(room, targetUser, amount, summary, deposit, lookfor);

			this.privateModAction(`${user.name} started a GTS giveaway for ${targetUser.name} with ${amount} Pokémon`);
			this.modlog('GTS GIVEAWAY', null, `for ${targetUser.getLastId()} with ${amount} Pokémon`);
			*/
		},
		left(target, room, user) {
			room = this.requireRoom('wifi' as RoomID);
			const game = this.requireGame(GTS, true);
			if (!user.can('warn', null, room) && user !== game.giver) {
				throw new Chat.ErrorMessage("Only the host or a staff member can update GTS giveaways.");
			}
			if (!target) {
				this.runBroadcast();
				let output = `The GTS giveaway from ${game.giver} has ${game.left} Pokémon remaining!`;
				if (game.sent.length) output += `Last winners: ${game.sent.join(', ')}`;
				return this.sendReply(output);
			}
			const newamount = parseInt(target);
			if (isNaN(newamount)) return this.errorReply("Please enter a valid amount.");
			if (newamount > game.left) return this.errorReply("The new amount must be lower than the old amount.");
			if (newamount < game.left - 1) {
				this.modlog(`GTS GIVEAWAY`, null, `set from ${game.left} to ${newamount} left`);
			}

			game.updateLeft(newamount);
		},
		sent(target, room, user) {
			room = this.requireRoom('wifi' as RoomID);
			const game = this.requireGame(GTS, true);
			if (!user.can('warn', null, room) && user !== game.giver) {
				return this.errorReply("Only the host or a staff member can update GTS giveaways.");
			}

			if (!target || target.length > 12) return this.errorReply("Please enter a valid IGN.");

			game.updateSent(target);
		},
		full(target, room, user) {
			room = this.requireRoom('wifi' as RoomID);
			const game = this.requireGame(GTS, true);
			if (!user.can('warn', null, room) && user !== game.giver) {
				return this.errorReply("Only the host or a staff member can update GTS giveaways.");
			}
			if (game.noDeposits) return this.errorReply("The GTS giveaway was already set to not accept deposits.");

			game.stopDeposits();
		},
		end(target, room, user) {
			room = this.requireRoom('wifi' as RoomID);
			const game = this.requireGame(GTS, true);
			this.checkCan('warn', null, room);

			if (target && target.length > 300) {
				return this.errorReply("The reason is too long. It cannot exceed 300 characters.");
			}
			const amount = game.end(true);
			if (target) target = `: ${target}`;
			this.modlog('GTS END', null, `with ${amount} left${target}`);
			this.privateModAction(`The giveaway was forcibly ended by ${user.name} with ${amount} left${target}`);
		},
	},
	gtshelp: [
		`GTS giveaways are currently disabled. If you are a Room Owner and would like them to be re-enabled, contact Kris.`,
	],
	ga: 'giveaway',
	giveaway: {
		help: '',
		''() {
			this.runBroadcast();
			this.run('giveawayhelp');
		},
		view: {
			''(target, room, user) {
				this.room = room = Rooms.search('wifi') || null;
				if (!room) throw new Chat.ErrorMessage(`The Wi-Fi room doesn't exist on this server.`);
				this.checkCan('warn', null, room);
				this.parse(`/j view-giveaways-default`);
			},
			stored(target, room, user) {
				this.room = room = Rooms.search('wifi') || null;
				if (!room) throw new Chat.ErrorMessage(`The Wi-Fi room doesn't exist on this server.`);
				this.checkCan('warn', null, room);
				this.parse(`/j view-giveaways-stored`);
			},
			submitted(target, room, user) {
				this.room = room = Rooms.search('wifi') || null;
				if (!room) throw new Chat.ErrorMessage(`The Wi-Fi room doesn't exist on this server.`);
				this.checkCan('warn', null, room);
				this.parse(`/j view-giveaways-submitted`);
			},
		},
		rm: 'remind',
		remind(target, room, user) {
			room = this.requireRoom('wifi' as RoomID);
			this.runBroadcast();
			if (room.getGame(QuestionGiveaway)) {
				const game = room.getGame(QuestionGiveaway)!;
				if (game.phase !== 'started') {
					throw new Chat.ErrorMessage(`The giveaway has not started yet.`);
				}
				game.send(game.generateQuestion());
			} else if (room.getGame(LotteryGiveaway)) {
				room.getGame(LotteryGiveaway)!.display();
			} else {
				throw new Chat.ErrorMessage(`There is no giveaway going on right now.`);
			}
		},
		leavelotto: 'join',
		leavelottery: 'join',
		leave: 'join',
		joinlotto: 'join',
		joinlottery: 'join',
		join(target, room, user, conn, cmd) {
			room = this.requireRoom('wifi' as RoomID);
			this.checkChat();
			if (user.semilocked) return;
			const giveaway = this.requireGame(LotteryGiveaway);
			if (cmd.includes('join')) {
				giveaway.addUser(user);
			} else {
				giveaway.removeUser(user);
			}
		},
		ban(target, room, user) {
			if (!target) return false;
			room = this.requireRoom('wifi' as RoomID);
			this.checkCan('warn', null, room);

			const {targetUser, rest: reason} = this.requireUser(target, {allowOffline: true});
			if (reason.length > 300) {
				return this.errorReply("The reason is too long. It cannot exceed 300 characters.");
			}
			if (Punishments.hasRoomPunishType(room, targetUser.name, 'GIVEAWAYBAN')) {
				return this.errorReply(`User '${targetUser.name}' is already giveawaybanned.`);
			}

			Giveaway.ban(room, targetUser, reason);
			(room.getGame(LotteryGiveaway) || room.getGame(QuestionGiveaway))?.kickUser(targetUser);
			this.modlog('GIVEAWAYBAN', targetUser, reason);
			const reasonMessage = reason ? ` (${reason})` : ``;
			this.privateModAction(`${targetUser.name} was banned from entering giveaways by ${user.name}.${reasonMessage}`);
		},
		unban(target, room, user) {
			if (!target) return false;
			room = this.requireRoom('wifi' as RoomID);
			this.checkCan('warn', null, room);

			const {targetUser} = this.requireUser(target, {allowOffline: true});
			if (!Giveaway.checkBanned(room, targetUser)) {
				return this.errorReply(`User '${targetUser.name}' isn't banned from entering giveaways.`);
			}

			Giveaway.unban(room, targetUser);
			this.privateModAction(`${targetUser.name} was unbanned from entering giveaways by ${user.name}.`);
			this.modlog('GIVEAWAYUNBAN', targetUser, null, {noip: 1, noalts: 1});
		},
		new: 'create',
		start: 'create',
		create: {
			''(target, room, user) {
				room = this.requireRoom('wifi' as RoomID);
				if (!user.can('show', null, room)) this.checkCan('warn', null, room);
				this.parse('/j view-giveaways-create');
			},
			question(target, room, user) {
				room = this.room = Rooms.search('wifi') || null;
				if (!room) {
					throw new Chat.ErrorMessage(`This command must be used in the Wi-Fi room.`);
				}
				if (room.game) {
					throw new Chat.ErrorMessage(`There is already a room game (${room.game.constructor.name}) going on.`);
				}
				// Syntax: giver|ot|tid|game|question|answer1,answer2,etc|ivs/format/like/this|pokeball|packed set
				const {
					targetUser, ot, tid, game, question, answers, ivs, ball, extraInfo, prize,
				} = QuestionGiveaway.splitTarget(target, '|', this, user, 'create');
				const set = Teams.import(prize)?.[0];
				if (!set) throw new Chat.ErrorMessage(`Please submit the prize in the form of a PS set importable.`);

				room.game = new QuestionGiveaway(user, targetUser, room, ot, tid, game, ivs, set, question, answers, ball, extraInfo);

				this.privateModAction(`${user.name} started a question giveaway for ${targetUser.name}.`);
				this.modlog('QUESTION GIVEAWAY', null, `for ${targetUser.getLastId()}`);
			},
			lottery(target, room, user) {
				room = this.room = Rooms.search('wifi') || null;
				if (!room) {
					throw new Chat.ErrorMessage(`This command must be used in the Wi-Fi room.`);
				}
				if (room.game) throw new Chat.ErrorMessage(`There is already a room game (${room.game.constructor.name}) going on.`);
				// Syntax: giver|ot|tid|game|# of winners|ivs/like/this|pokeball|info|packed set
				const {
					targetUser, ot, tid, game, winners, ivs, ball, prize, extraInfo,
				} = LotteryGiveaway.splitTarget(target, '|', this, user, 'create');
				const set = Teams.import(prize)?.[0];
				if (!set) throw new Chat.ErrorMessage(`Please submit the prize in the form of a PS set importable.`);

				room.game = new LotteryGiveaway(user, targetUser, room, ot, tid, ivs, game, set, winners, ball, extraInfo);

				this.privateModAction(`${user.name} started a lottery giveaway for ${targetUser.name}.`);
				this.modlog('LOTTERY GIVEAWAY', null, `for ${targetUser.getLastId()}`);
			},
		},
		stop: 'end',
		end(target, room, user) {
			room = this.requireRoom('wifi' as RoomID);
			if (!room.game?.constructor.name.includes('Giveaway')) {
				throw new Chat.ErrorMessage(`There is no giveaway going on at the moment.`);
			}
			const game = room.game as LotteryGiveaway | QuestionGiveaway;
			if (user.id !== game.host.id) this.checkCan('warn', null, room);

			if (target && target.length > 300) {
				return this.errorReply("The reason is too long. It cannot exceed 300 characters.");
			}
			game.end(true);
			this.modlog('GIVEAWAY END', null, target);
			if (target) target = `: ${target}`;
			this.privateModAction(`The giveaway was forcibly ended by ${user.name}${target}`);
		},
		guess(target, room, user) {
			this.parse(`/guess ${target}`);
		},
		changeanswer: 'changequestion',
		changequestion(target, room, user, connection, cmd) {
			room = this.requireRoom('wifi' as RoomID);
			const giveaway = this.requireGame(QuestionGiveaway);
			target = target.trim();
			if (!target) throw new Chat.ErrorMessage("You must include a question or an answer.");
			giveaway.change(target, user, cmd.includes('answer'));
		},
		showanswer: 'viewanswer',
		viewanswer(target, room, user) {
			room = this.requireRoom('wifi' as RoomID);
			const giveaway = this.requireGame(QuestionGiveaway);
			if (user.id !== giveaway.host.id && user.id !== giveaway.giver.id) return;

			this.sendReply(`The giveaway question is ${giveaway.question}.\nThe answer${Chat.plural(giveaway.answers, 's are', ' is')} ${giveaway.answers.join(', ')}.`);
		},
		save: 'store',
		store: {
			''(target, room, user) {
				room = this.requireRoom('wifi' as RoomID);
				this.checkCan('warn', null, room);
				this.parse('/j view-giveaways-stored-add');
			},
			question(target, room, user) {
				room = this.room = Rooms.search('wifi') || null;
				if (!room) {
					throw new Chat.ErrorMessage(`This command must be used in the Wi-Fi room.`);
				}
				const {
					targetUser, ot, tid, game, prize, question, answers, ball, extraInfo, ivs,
				} = QuestionGiveaway.splitTarget(target, '|', this, user, 'store');
				const set = Teams.import(prize)?.[0];
				if (!set) throw new Chat.ErrorMessage(`Please submit the prize in the form of a PS set importable.`);

				if (!wifiData.storedGiveaways.question) wifiData.storedGiveaways.question = [];
				const data = {targetUserID: targetUser.id, ot, tid, game, prize: set, question, answers, ivs, ball, extraInfo};
				wifiData.storedGiveaways.question.push(data);
				saveData();

				this.privateModAction(`${user.name} saved a question giveaway for ${targetUser.name}.`);
				this.modlog('QUESTION GIVEAWAY SAVE');
			},
			lottery(target, room, user) {
				room = this.room = Rooms.search('wifi') || null;
				if (!room) {
					throw new Chat.ErrorMessage(`This command must be used in the Wi-Fi room.`);
				}
				const {
					targetUser, ot, tid, game, prize, winners, ball, extraInfo, ivs,
				} = LotteryGiveaway.splitTarget(target, '|', this, user, 'store');
				const set = Teams.import(prize)?.[0];
				if (!set) throw new Chat.ErrorMessage(`Please submit the prize in the form of a PS set importable.`);

				if (!wifiData.storedGiveaways.lottery) wifiData.storedGiveaways.lottery = [];
				const data = {targetUserID: targetUser.id, ot, tid, game, prize: set, winners, ball, extraInfo, ivs};
				wifiData.storedGiveaways.lottery.push(data);
				saveData();

				this.privateModAction(`${user.name} saved a lottery giveaway for ${targetUser.name}.`);
				this.modlog('LOTTERY GIVEAWAY SAVE');
			},
		},
		submit: {
			''(target, room, user) {
				room = this.requireRoom('wifi' as RoomID);
				this.checkChat();
				this.parse('/j view-giveaways-submitted-add');
			},
			question(target, room, user) {
				room = this.room = Rooms.search('wifi') || null;
				if (!room) {
					throw new Chat.ErrorMessage(`This command must be used in the Wi-Fi room.`);
				}
				const {
					targetUser, ot, tid, game, prize, question, answers, ball, extraInfo, ivs,
				} = QuestionGiveaway.splitTarget(target, '|', this, user, 'submit');
				const set = Teams.import(prize)?.[0];
				if (!set) throw new Chat.ErrorMessage(`Please submit the prize in the form of a PS set importable.`);

				if (!wifiData.submittedGiveaways.question) wifiData.submittedGiveaways.question = [];
				const data = {targetUserID: targetUser.id, ot, tid, game, prize: set, question, answers, ball, extraInfo, ivs};
				wifiData.submittedGiveaways.question.push(data);
				saveData();

				this.sendReply(`You have submitted a question giveaway for ${set.species}. If you log out or go offline, the giveaway won't go through.`);
				const message = `|tempnotify|pendingapprovals|Pending question giveaway request!` +
					`|${user.name} has requested to start a question giveaway for ${set.species}.|new question giveaway request`;
				room.sendRankedUsers(message, '%');
				room.sendMods(
					Chat.html`|uhtml|giveaway-request-${user.id}|${<div class="infobox">
						{user.name} wants to start a question giveaway for {set.species}<br />
						<button class="button" name="send" value="/j view-giveaways-submitted">View pending giveaways</button>
					</div>}`
				);
			},
			lottery(target, room, user) {
				room = this.room = Rooms.search('wifi') || null;
				if (!room) {
					throw new Chat.ErrorMessage(`This command must be used in the Wi-Fi room.`);
				}
				const {
					targetUser, ot, tid, game, prize, winners, ball, extraInfo, ivs,
				} = LotteryGiveaway.splitTarget(target, '|', this, user, 'submit');
				const set = Teams.import(prize)?.[0];
				if (!set) throw new Chat.ErrorMessage(`Please submit the prize in the form of a PS set importable.`);

				if (!wifiData.submittedGiveaways.lottery) wifiData.submittedGiveaways.lottery = [];
				const data = {targetUserID: targetUser.id, ot, tid, game, prize: set, winners, ball, extraInfo, ivs};
				wifiData.submittedGiveaways.lottery.push(data);
				saveData();

				this.sendReply(`You have submitted a lottery giveaway for ${set.species}. If you log out or go offline, the giveaway won't go through.`);
				const message = `|tempnotify|pendingapprovals|Pending lottery giveaway request!` +
					`|${user.name} has requested to start a lottery giveaway for ${set.species}.|new lottery giveaway request`;
				room.sendRankedUsers(message, '%');
				room.sendMods(Chat.html`|uhtml|giveaway-request-${user.id}|${<div class="infobox">
					{user.name} wants to start a lottery giveaway for {set.species}<br />
					<button class="button" name="send" value="/j view-giveaways-submitted">View pending giveaways</button>
				</div>}`);
			},
		},
		approve(target, room, user) {
			room = this.room = Rooms.search('wifi') || null;
			if (!room) {
				throw new Chat.ErrorMessage(`This command must be used in the Wi-Fi room.`);
			}
			const targetUser = Users.get(target);
			if (!targetUser?.connected) {
				this.refreshPage('giveaways-submitted');
				throw new Chat.ErrorMessage(`${targetUser?.name || toID(target)} is offline, so their giveaway can't be run.`);
			}
			const hasGiveaway = hasSubmittedGiveaway(targetUser);
			if (!hasGiveaway) {
				this.refreshPage('giveaways-submitted');
				throw new Chat.ErrorMessage(`${targetUser?.name || toID(target)} doesn't have any submitted giveaways.`);
			}
			const giveaway = wifiData.submittedGiveaways[hasGiveaway.type][hasGiveaway.index];
			if (hasGiveaway.type === 'question') {
				const data = giveaway as QuestionGiveawayData;
				this.parse(`/giveaway create question ${data.targetUserID}|${data.ot}|${data.tid}|${data.game}|${data.question}|${data.answers.join(',')}|${data.ivs.join('/')}|${data.ball}|${data.extraInfo}|${Teams.pack([data.prize])!}`);
			} else {
				const data = giveaway as LotteryGiveawayData;
				this.parse(`/giveaway create lottery ${data.targetUserID}|${data.ot}|${data.tid}|${data.game}|${data.winners}|${data.ivs.join('/')}|${data.ball}|${data.extraInfo}|${Teams.pack([data.prize])!}`);
			}
			wifiData.submittedGiveaways[hasGiveaway.type].splice(hasGiveaway.index, 1);
			saveData();
			this.refreshPage(`giveaways-submitted`);
			targetUser.send(`${user.name} has approved your ${hasGiveaway.type} giveaway!`);
			this.privateModAction(`${user.name} approved a ${hasGiveaway.type} giveaway by ${targetUser.name}.`);
			this.modlog(`GIVEAWAY APPROVE ${hasGiveaway.type.toUpperCase()}`, targetUser, null, {noalts: true, noip: true});
		},
		deny: 'delete',
		delete(target, room, user, connection, cmd) {
			room = this.room = Rooms.search('wifi') || null;
			if (!room) {
				throw new Chat.ErrorMessage(`This command must be used in the Wi-Fi room.`);
			}
			if (!target) return this.parse('/help giveaway');
			const del = cmd === 'delete';
			if (del) {
				const [type, indexStr] = target.split(',');
				const index = parseInt(indexStr) - 1;
				if (!type || !indexStr || index <= -1 || !['question', 'lottery'].includes(toID(type)) || isNaN(index)) {
					return this.parse(`/help giveaway`);
				}
				const typedType = toID(type) as 'question' | 'lottery';
				const giveaway = wifiData.storedGiveaways[typedType][index];
				if (!giveaway) {
					throw new Chat.ErrorMessage(
						`There is no giveaway at index ${index}. Indices must be integers between 0 and ${wifiData.storedGiveaways[typedType].length - 1}.`
					);
				}
				wifiData.storedGiveaways[typedType].splice(index, 1);
				saveData();
				this.privateModAction(`${user.name} deleted a ${typedType} giveaway by ${giveaway.targetUserID}.`);
				this.modlog(`GIVEAWAY DELETE ${typedType.toUpperCase()}`);
			} else {
				const {targetUser, rest: reason} = this.splitUser(target);
				if (!targetUser?.connected) {
					throw new Chat.ErrorMessage(`${targetUser?.name || toID(target)} is offline, so their giveaway can't be run.`);
				}
				const hasGiveaway = hasSubmittedGiveaway(targetUser);
				if (!hasGiveaway) {
					this.refreshPage('giveaways-submitted');
					throw new Chat.ErrorMessage(`${targetUser?.name || toID(target)} doesn't have any submitted giveaways.`);
				}
				wifiData.submittedGiveaways[hasGiveaway.type].splice(hasGiveaway.index, 1);
				saveData();
				targetUser?.send(`Staff have rejected your giveaway${reason ? `: ${reason}` : '.'}`);
				this.privateModAction(`${user.name} denied a ${hasGiveaway.type} giveaway by ${targetUser.name}.`);
				this.modlog(`GIVEAWAY DENY ${hasGiveaway.type.toUpperCase()}`, targetUser, reason || null, {noalts: true, noip: true});
			}
			this.refreshPage(del ? `giveaways-stored` : 'giveaways-submitted');
		},
		unwhitelist: 'whitelist',
		whitelist(target, room, user, connection, cmd) {
			room = this.requireRoom('wifi' as RoomID);
			this.checkCan('warn', null, room);
			const targetId = toID(target);
			if (!targetId) return this.parse(`/help giveaway whitelist`);
			if (cmd.includes('un')) {
				const idx = wifiData.whitelist.indexOf(targetId);
				if (idx < 0) {
					return this.errorReply(`'${targetId}' is not whitelisted.`);
				}
				wifiData.whitelist.splice(idx, 1);
				this.privateModAction(`${user.name} removed '${targetId}' from the giveaway whitelist.`);
				this.modlog(`GIVEAWAY UNWHITELIST`, targetId);
				saveData();
			} else {
				if (wifiData.whitelist.includes(targetId)) {
					return this.errorReply(`'${targetId}' is already whitelisted.`);
				}
				wifiData.whitelist.push(targetId);
				this.privateModAction(`${user.name} added ${targetId} to the giveaway whitelist.`);
				this.modlog(`GIVEAWAY WHITELIST`, targetId);
				saveData();
			}
		},
		whitelisthelp: [
			`/giveaway whitelist [user] - Allow the given [user] to make giveaways without staff help. Requires: % @ # &`,
			`/giveaway unwhitelist [user] - Remove the given user from the giveaway whitelist. Requires: % @ # &`,
		],
		whitelisted(target, room, user) {
			room = this.requireRoom('wifi' as RoomID);
			this.checkCan('warn', null, room);
			const buf = [<strong>Currently whitelisted users</strong>, <br />];
			if (!wifiData.whitelist.length) {
				buf.push(<div class="message-error">None.</div>);
			} else {
				buf.push(wifiData.whitelist.map(n => <username>{n}</username>));
			}
			this.sendReplyBox(<>{buf}</>);
		},
		claim(target, room, user) {
			room = this.requireRoom('wifi' as RoomID);
			this.checkCan('mute', null, room);
			const {targetUser} = this.requireUser(target);
			const hasGiveaway = hasSubmittedGiveaway(targetUser);
			if (!hasGiveaway) {
				this.refreshPage('giveaways-submitted');
				throw new Chat.ErrorMessage(`${targetUser?.name || toID(target)} doesn't have any submitted giveaways.`);
			}
			// we ensure it exists above
			const giveaway = wifiData.submittedGiveaways[hasGiveaway.type][hasGiveaway.index];
			if (giveaway.claimed) throw new Chat.ErrorMessage(`That giveaway is already claimed by ${giveaway.claimed}.`);
			giveaway.claimed = user.id;
			Chat.refreshPageFor('giveaways-submitted', room);
			this.privateModAction(`${user.name} claimed ${targetUser.name}'s giveaway`);
			saveData();
		},
		unclaim(target, room, user) {
			room = this.requireRoom('wifi' as RoomID);
			this.checkCan('mute', null, room);
			const {targetUser} = this.requireUser(target);
			const hasGiveaway = hasSubmittedGiveaway(targetUser);
			if (!hasGiveaway) {
				this.refreshPage('giveaways-submitted');
				throw new Chat.ErrorMessage(`${targetUser?.name || toID(target)} doesn't have any submitted giveaways.`);
			}
			// we ensure it exists above
			const giveaway = wifiData.submittedGiveaways[hasGiveaway.type][hasGiveaway.index];
			if (!giveaway.claimed) throw new Chat.ErrorMessage(`That giveaway is not claimed.`);
			delete giveaway.claimed;
			Chat.refreshPageFor('giveaways-submitted', room);
			saveData();
		},
		count(target, room, user) {
			room = this.requireRoom('wifi' as RoomID);
			if (!Dex.species.get(target).exists) {
				throw new Chat.ErrorMessage(`No Pok\u00e9mon entered. Proper syntax: /giveaway count pokemon`);
			}
			target = Dex.species.get(target).id;
			this.runBroadcast();

			const count = wifiData.stats[target];

			if (!count) return this.sendReplyBox("This Pokémon has never been given away.");
			const recent = count.filter(val => val + RECENT_THRESHOLD > Date.now()).length;

			this.sendReplyBox(`This Pokémon has been given away ${Chat.count(count, "times")}, a total of ${Chat.count(recent, "times")} in the past month.`);
		},
	},
	giveawayhelp(target, room, user) {
		room = this.requireRoom('wifi' as RoomID);
		this.runBroadcast();
		const buf = [];
		if (user.can('show', null, room)) {
			buf.push(<details><summary>Staff commands</summary>
				<code>/giveaway create</code> - Pulls up a page to create a giveaway. Requires: + % @ # &amp;<br />
				<code>
					/giveaway create question Giver | OT | TID | Game | Question | Answer 1, Answer 2, Answer 3 | IV/IV/IV/IV/IV/IV | Pok&eacute; Ball | Extra Info | Prize
				</code> - Start a new question giveaway (voices can only host their own). Requires: + % @ # &amp;<br />
				<code>
					/giveaway create lottery Giver | OT | TID | Game | # of Winners | IV/IV/IV/IV/IV/IV | Pok&eacute; Ball | Extra Info | Prize
				</code> - Start a new lottery giveaway (voices can only host their own). Requires: + % @ # &amp;<br />
				<code>
					/giveaway changequestion/changeanswer
				</code> - Changes the question/answer of a question giveaway. Requires: Being giveaway host<br />
				<code>/giveaway viewanswer</code> - Shows the answer of a question giveaway. Requires: Being giveaway host/giver<br />
				<code>
					/giveaway ban [user], [reason]
				</code> - Temporarily bans [user] from entering giveaways. Requires: % @ # &amp;<br />
				<code>/giveaway end</code> - Forcibly ends the current giveaway. Requires: % @ # &amp;<br />
				<code>/giveaway count [pokemon]</code> - Shows how frequently a certain Pok&eacute;mon has been given away.<br />
				<code>/giveaway whitelist [user]</code> - Allow the given [user] to make giveaways. Requires: % @ # &amp;<br />
				<code>/giveaway unwhitelist [user]</code> - Remove the given user from the giveaway whitelist. Requires: % @ # &amp;
			</details>);
		}
		// Giveaway stuff
		buf.push(<details><summary>Giveaway participation commands</summary>
			<code>/guess [target]</code> - Guesses an answer for a question giveaway.<br />
			<code>
				/giveaway submit
			</code> - Allows users to submit giveaways. They must remain online after submitting for it to go through.<br />
			<code>/giveaway viewanswer</code> - Guesses an answer for a question giveaway. Requires: Giveaway host/giver<br />
			<code>/giveaway remind</code> - Shows the details of the current giveaway.<br />
			<code>/giveaway join/leave</code> - Joins/leaves a lottery giveaway.
		</details>);
		this.sendReplyBox(<>{buf}</>);
	},
};

function makePageHeader(user: User, pageid?: string) {
	const titles: {[k: string]: string} = {
		create: `Create`,
		stored: `View Stored`,
		'stored-add': 'Store',
		submitted: `View Submitted`,
		'submitted-add': `Submit`,
	};
	const icons: Record<keyof typeof titles, Chat.VNode> = {
		create: <i class="fa fa-sticky-note"></i>,
		stored: <i class="fa fa-paste"></i>,
		'stored-add': <i class="fa fa-paste"></i>,
		submitted: <i class="fa fa-inbox"></i>,
		'submitted-add': <i class="fa fa-inbox"></i>,
	};
	const buf = [];
	buf.push(<button class="button" style={{float: 'right'}} name="send" value={
		`/j view-giveaways${pageid?.trim() ? `-${pageid.trim()}` : ''}`
	}>
		<i class="fa fa-refresh"></i> Refresh
	</button>);
	buf.push(<h1>Wi-Fi Giveaways</h1>);
	const urls = [];
	const room = Rooms.get('wifi')!; // we validate before using that wifi exists
	for (const i in titles) {
		if (urls.length) urls.push(' / ');
		if (!user.can('mute', null, room) && i !== 'submitted-add') {
			continue;
		}
		const title = titles[i];
		const icon = icons[i];
		if (pageid === i) {
			urls.push(<>{icon} <strong>{title}</strong></>);
		} else {
			urls.push(<>{icon} <a href={`/view-giveaways-${i}`} target="replace">{title}</a></>);
		}
	}
	buf.push(<>{[urls]}</>, <hr />);
	return <center>{buf}</center>;
}

function formatFakeButton(url: string, text: Chat.VNode): Chat.VNode {
	return <a class="button" style={{textDecoration: 'inherit'}} target="replace" href={url}>{text}</a>;
}

function generatePokeballDropdown() {
	const pokeballs = Dex.items.all().filter(item => item.isPokeball).sort((a, b) => a.num - b.num);
	const pokeballsObj = [<option value="">Please select a Pok&eacute; Ball</option>];
	for (const pokeball of pokeballs) {
		pokeballsObj.push(<option value={pokeball.id}>{pokeball.name}</option>);
	}
	return <><label for="ball">Pok&eacute; Ball type: </label><select name="ball">{pokeballsObj}</select></>;
}

export const pages: Chat.PageTable = {
	giveaways: {
		''() {
			this.title = `[Giveaways]`;
			if (!Rooms.search('wifi')) return <h1>There is no Wi-Fi room on this server.</h1>;
			this.checkCan('warn', null, Rooms.search('wifi')!);
			return <div class="pad">{makePageHeader(this.user)}</div>;
		},
		create(args, user) {
			this.title = `[Create Giveaways]`;
			const wifi = Rooms.search('wifi');
			if (!wifi) return <h1>There is no Wi-Fi room on this server.</h1>;
			if (!(user.can('show', null, wifi) || wifiData.whitelist.includes(user.id))) {
				this.checkCan('warn', null, wifi);
			}
			const [type] = args;
			return <div class="pad">{makePageHeader(this.user, 'create')}{(() => {
				if (!type || !['lottery', 'question'].includes(type)) {
					return <center>
						<h2>Pick a Giveaway type</h2>
						{
							formatFakeButton(`/view-giveaways-create-lottery`, <><i class="fa fa-random"></i> Lottery</>)
						} | {
							formatFakeButton(`/view-giveaways-create-question`, <><i class="fa fa-question"></i> Question</>)
						}
					</center>;
				}
				switch (type) {
				case 'lottery':
					return <>
						<h2>Make a Lottery Giveaway</h2>
						<form data-submitsend={"/giveaway create lottery {giver}|{ot}|{tid}|{game}|{winners}|{ivs}|{ball}|{info}|{set}"}>
							<label for="giver">Giver: </label><input name="giver" /><br /><br />
							<label for="ot">OT: </label><input name="ot" /><br /><br />
							<label for="tid">TID: </label><input name="tid" /><br /><br />
							Game: <div>
								<input type="radio" id="bdsp" name="game" value="bdsp" checked /><label for="bdsp">BDSP</label>
								<input type="radio" id="swsh" name="game" value="swsh" /><label for="swsh">SwSh</label>
							</div><br />
							<label for="winners">Number of winners: </label><input name="winners" /><br /><br />
							{generatePokeballDropdown()}<br /><br />
							<label for="ivs">IVs (Formatted like "1/30/31/X/HT/30"): </label><input name="ivs" /><br /><br />
							<label for="set">Prize:</label><br />
							<textarea style={{width: '70%', height: '300px'}} placeholder="Paste set importable" name="set"></textarea><br /><br />
							<label for="info">Additional information (if any):</label><br />
							<textarea style={{width: '50%', height: '100px'}} placeholder="Add any additional info" name="info"></textarea>
							<br /><br />
							<button class="button" type="submit">Create Lottery Giveaway</button>
						</form>
					</>;
				case 'question':
					return <>
						<h2>Make a Question Giveaway</h2>
						<form data-submitsend={
							"/giveaway create question {giver}|{ot}|{tid}|{game}|{question}|{answers}|{ivs}|{ball}|{info}|{set}"
						}>
							<label for="giver">Giver:</label><input name="giver" /><br /><br />
							<label for="ot">OT:</label><input name="ot" /><br /><br />
							<label for="tid">TID:</label><input name="tid" /><br /><br />
							Game: <div>
								<input type="radio" id="bdsp" name="game" value="bdsp" checked /><label for="bdsp">BDSP</label>
								<input type="radio" id="swsh" name="game" value="swsh" /><label for="swsh">SwSh</label>
							</div><br />
							<label for="question">Question:</label><input name="question" /><br /><br />
							<label for="answers">Answers (separated by comma):</label><input name="answers" /><br /><br />
							{generatePokeballDropdown()}<br /><br />
							<label for="ivs">IVs (Formatted like "1/30/31/X/HT/30"): </label><input name="ivs" /><br /><br />
							<label for="set"></label>
							<textarea style={{width: '70%', height: '300px'}} placeholder="Paste set importable here" name="set"></textarea>
							<br /><br />
							<label for="info">Additional information (if any):</label><br />
							<textarea style={{width: '50%', height: '100px'}} placeholder="Add any additional info" name="info"></textarea>
							<br /><br />
							<button class="button" type="submit">Create Question Giveaway</button>
						</form>
					</>;
				}
			})()}</div>;
		},
		stored(args, user) {
			this.title = `[Stored Giveaways]`;
			if (!Rooms.search('wifi')) return <h1>There is no Wi-Fi room on this server.</h1>;
			this.checkCan('warn', null, Rooms.search('wifi')!);
			const [add, type] = args;
			const giveaways = [
				...((wifiData.storedGiveaways || {}).lottery || []),
				...((wifiData.storedGiveaways || {}).question || []),
			];
			const adding = add === 'add';
			if (!giveaways.length && !adding) {
				return <div class="pad">
					{makePageHeader(this.user, adding ? 'stored-add' : 'stored')}
					<h2>There are no giveaways stored</h2>
				</div>;
			}
			return <div class="pad">
				{makePageHeader(this.user, adding ? 'stored-add' : 'stored')}
				{(() => {
					if (!adding) {
						const buf = [];
						for (let giveaway of giveaways) {
							if (wifiData.storedGiveaways.lottery.includes(giveaway as LotteryGiveawayData)) {
								giveaway = giveaway as LotteryGiveawayData;
								const targetUser = Users.get(giveaway.targetUserID);
								buf.push(<div class="infobox">
									<h3 style={{textAlign: 'center'}}>Lottery</h3>
									<hr />
									<strong>Game:</strong> {gameName[giveaway.game]}<br />
									<strong>Giver:</strong> {giveaway.targetUserID}, {}
									<strong>OT:</strong> {giveaway.ot}, <strong>TID:</strong> {giveaway.tid}<br />
									<strong># of winners:</strong> {giveaway.winners}<br />
									<strong>Pok&eacute; Ball:</strong> <psicon item={giveaway.ball} />
									<details>
										<summary><psicon pokemon={giveaway.prize.species} /> Prize</summary>
										<Chat.JSX.FormatText isTrusted>{Giveaway.convertIVs(giveaway.prize, giveaway.ivs)}</Chat.JSX.FormatText>
									</details>
									{!!giveaway.extraInfo?.trim() && <>
										<hr />
										<details>
											<summary>Extra Info</summary>
											<Chat.JSX.FormatText isTrusted>{giveaway.extraInfo.trim()}</Chat.JSX.FormatText>
										</details>
									</>}
									<hr />
									<button class="button" name="send" value={
										`/giveaway delete lottery,${wifiData.storedGiveaways.lottery.indexOf(giveaway) + 1}`
									}><i class="fa fa-trash"></i> Delete giveaway</button>
									{!targetUser?.connected ?
										<button title="The giver is offline" disabled class="button disabled" style={{float: 'right'}}>
											Create giveaway
										</button> :
										<button class="button" style={{float: 'right'}} name="send" value={
											`/giveaway create lottery ${giveaway.targetUserID}|${giveaway.ot}|${giveaway.tid}|${giveaway.game}|${giveaway.winners}|${giveaway.ivs.join('/')}|${giveaway.ball}|${giveaway.extraInfo.trim().replace(/\n/g, '<br />')}|${Teams.pack([giveaway.prize])}`
										}>Create giveaway</button>
									}
								</div>);
							} else {
								giveaway = giveaway as QuestionGiveawayData;
								const targetUser = Users.get(giveaway.targetUserID);
								buf.push(<div class="infobox">
									<h3 style={{textAlign: 'center'}}>Lottery</h3>
									<hr />
									<strong>Game:</strong> {gameName[giveaway.game]}<br />
									<strong>Giver:</strong> {giveaway.targetUserID}, {}
									<strong>OT:</strong> {giveaway.ot}, <strong>TID:</strong> {giveaway.tid}<br />
									<strong>Question:</strong> {giveaway.question}<br />
									<strong>Answer{Chat.plural(giveaway.answers.length, "s")}:</strong> {giveaway.answers.join(', ')}<br />
									<strong>Pok&eacute; Ball:</strong> <psicon item={giveaway.ball} />
									<details>
										<summary><psicon pokemon={giveaway.prize.species} /> Prize</summary>
										<Chat.JSX.FormatText isTrusted>{Giveaway.convertIVs(giveaway.prize, giveaway.ivs)}</Chat.JSX.FormatText>
									</details>
									{!!giveaway.extraInfo?.trim() && <>
										<hr />
										<details>
											<summary>Extra Info</summary>
											<Chat.JSX.FormatText isTrusted>{giveaway.extraInfo.trim()}</Chat.JSX.FormatText>
										</details>
									</>}
									<hr />
									<button class="button" name="send" value={
										`/giveaway delete question,${wifiData.storedGiveaways.question.indexOf(giveaway) + 1}`
									}>
										<i class="fa fa-trash"></i> Delete giveaway
									</button>
									{!targetUser?.connected ?
										<button title="The giver is offline" disabled class="button disabled" style={{float: 'right'}}>
											Create giveaway
										</button> :
										<button class="button" style={{float: 'right'}} name="send" value={
											`/giveaway create question ${giveaway.targetUserID}|${giveaway.ot}|${giveaway.tid}|${giveaway.game}|${giveaway.question}|${giveaway.answers.join(',')}|${giveaway.ivs.join('/')}|${giveaway.ball}|${giveaway.extraInfo.trim().replace(/\n/g, '<br />')}|${Teams.pack([giveaway.prize])}`
										}>Create giveaway</button>
									}
								</div>);
							}
						}
						return <><h2>Stored Giveaways</h2>{buf}</>;
					} else {
						return <><h2>Store a Giveaway</h2>
							{(() => {
								if (!type || !['question', 'lottery'].includes(type)) {
									return <center>
										<h3>Pick a giveaway type</h3>
										{
											formatFakeButton(`/view-giveaways-stored-add-lottery`, <><i class="fa fa-random"></i> Lottery</>)
										} | {
											formatFakeButton(`/view-giveaways-stored-add-question`, <><i class="fa fa-question"></i> Question</>)
										}
									</center>;
								}
								switch (type) {
								case 'lottery':
									return <form data-submitsend="/giveaway store lottery {giver}|{ot}|{tid}|{game}|{winners}|{ivs}|{ball}|{info}|{set}">
										<label for="giver">Giver: </label><input name="giver" /><br /><br />
										<label for="ot">OT: </label><input name="ot" /><br /><br />
										<label for="tid">TID: </label><input name="tid" /><br /><br />
										Game: <div>
											<input type="radio" id="bdsp" name="game" value="bdsp" checked /><label for="bdsp">BDSP</label>
											<input type="radio" id="swsh" name="game" value="swsh" /><label for="swsh">SwSh</label>
										</div><br />
										<label for="winners">Number of winners: </label><input name="winners" /><br /><br />
										{generatePokeballDropdown()}<br /><br />
										<label for="ivs">IVs (Formatted like "1/30/31/X/HT/30"): </label><input name="ivs" /><br /><br />
										<label for="set">Prize:</label><br />
										<textarea style={{width: '70%', height: '300px'}} placeholder="Paste set importable" name="set"></textarea><br /><br />
										<label for="info">Additional information (if any):</label><br />
										<textarea style={{width: '50%', height: '100px'}} placeholder="Add any additional info" name="info"></textarea>
										<br /><br />
										<button class="button" type="submit">Store Lottery Giveaway</button>
									</form>;
								case 'question':
									return <form data-submitsend={
										"/giveaway store question {giver}|{ot}|{tid}|{game}|{question}|{answers}|{ivs}|{ball}|{info}|{set}"
									}>
										<label for="giver">Giver:</label><input name="giver" /><br /><br />
										<label for="ot">OT:</label><input name="ot" /><br /><br />
										<label for="tid">TID:</label><input name="tid" /><br /><br />
										Game: <div>
											<input type="radio" id="bdsp" name="game" value="bdsp" checked /><label for="bdsp">BDSP</label>
											<input type="radio" id="swsh" name="game" value="swsh" /><label for="swsh">SwSh</label>
										</div><br />
										<label for="question">Question:</label><input name="question" /><br /><br />
										<label for="answers">Answers (separated by comma):</label><input name="answers" /><br /><br />
										{generatePokeballDropdown()}<br /><br />
										<label for="ivs">IVs (Formatted like "1/30/31/X/HT/30"): </label><input name="ivs" /><br /><br />
										<label for="set"></label>
										<textarea style={{width: '70%', height: '300px'}} placeholder="Paste set importable here" name="set"></textarea>
										<br /><br />
										<label for="info">Additional information (if any):</label><br />
										<textarea style={{width: '50%', height: '100px'}} placeholder="Add any additional info" name="info"></textarea>
										<br /><br />
										<button class="button" type="submit">Store Question Giveaway</button>
									</form>;
								}
							})()}
						</>;
					}
				})()}
			</div>;
		},
		submitted(args, user) {
			this.title = `[Submitted Giveaways]`;
			if (!Rooms.search('wifi')) return <h1>There is no Wi-Fi room on this server.</h1>;
			const [add, type] = args;
			const adding = add === 'add';
			if (!adding) this.checkCan('warn', null, Rooms.get('wifi')!);
			const giveaways = [
				...((wifiData.submittedGiveaways || {}).lottery || []),
				...((wifiData.submittedGiveaways || {}).question || []),
			];
			if (!giveaways.length && !adding) {
				return <div class="pad">
					{makePageHeader(this.user, args[0] === 'add' ? 'submitted-add' : 'submitted')}
					<h2>There are no submitted giveaways.</h2>
				</div>;
			}
			return <div class="pad">
				{makePageHeader(this.user, args[0] === 'add' ? 'submitted-add' : 'submitted')}
				{(() => {
					if (!adding) {
						const buf = [];
						for (let giveaway of giveaways) {
							const claimCmd = giveaway.claimed === user.id ?
								`/giveaway unclaim ${giveaway.targetUserID}` :
								`/giveaway claim ${giveaway.targetUserID}`;
							const claimedTitle = giveaway.claimed === user.id ?
								"Unclaim" : giveaway.claimed ?
									`Claimed by ${giveaway.claimed}` : `Claim`;
							const disabled = giveaway.claimed && giveaway.claimed !== user.id ? " disabled" : "";
							buf.push(<div class="infobox">
								{(() => {
									if (wifiData.submittedGiveaways.lottery.includes(giveaway as LotteryGiveawayData)) {
										giveaway = giveaway as LotteryGiveawayData;
										return <>
											<h3 style={{textAlign: 'center'}}>Lottery</h3>
											<hr />
											<strong>Game:</strong> {gameName[giveaway.game]}, <strong>Giver:</strong> {giveaway.targetUserID}, {}
											<strong>OT:</strong> {giveaway.ot}, <strong>TID:</strong> {giveaway.tid}, {}
											<strong># of winners:</strong> {giveaway.winners}
											{!!giveaway.claimed && <><br /><strong>Claimed:</strong> {giveaway.claimed}</>}<br />
											<strong>Pok&eacute; Ball:</strong> <psicon item={giveaway.ball} />
											<details>
												<summary><psicon pokemon={giveaway.prize.species} /> Prize</summary>
												<Chat.JSX.FormatText isTrusted>{Giveaway.convertIVs(giveaway.prize, giveaway.ivs)}</Chat.JSX.FormatText>
											</details>
											{!!giveaway.extraInfo?.trim() && <>
												<hr />
												<details>
													<summary>Extra Info</summary>
													<Chat.JSX.FormatText isTrusted>{giveaway.extraInfo.trim()}</Chat.JSX.FormatText>
												</details>
											</>}
										</>;
									} else {
										giveaway = giveaway as QuestionGiveawayData;
										return <>
											<h3 style={{textAlign: 'center'}}>Question</h3>
											<hr />
											<strong>Game:</strong> {gameName[giveaway.game]}, <strong>Giver:</strong> {giveaway.targetUserID}, {}
											<strong>OT:</strong> {giveaway.ot}, <strong>TID:</strong> {giveaway.tid}
											{!!giveaway.claimed && <><br /><strong>Claimed:</strong> {giveaway.claimed}</>}<br />
											<strong>Question:</strong> {giveaway.question}<br />
											<strong>Answer{Chat.plural(giveaway.answers.length, "s")}:</strong> {giveaway.answers.join(', ')}<br />
											<strong>Pok&eacute; Ball:</strong> <psicon item={giveaway.ball} />
											<details>
												<summary><psicon pokemon={giveaway.prize.species} /> Prize</summary>
												<Chat.JSX.FormatText isTrusted>{Giveaway.convertIVs(giveaway.prize, giveaway.ivs)}</Chat.JSX.FormatText>
											</details>
											{!!giveaway.extraInfo?.trim() && <>
												<hr />
												<details>
													<summary>Extra Info</summary>
													<Chat.JSX.FormatText isTrusted>{giveaway.extraInfo.trim()}</Chat.JSX.FormatText>
												</details>
											</>}
										</>;
									}
								})()}
								<hr />
								{!Users.get(giveaway.targetUserID)?.connected ? <>
									<button title="The giver is offline" class="button disabled" disabled>
										<i class="fa fa-times-circle"></i> Deny giveaway
									</button>
									<button style={{textAlign: 'center'}} class={`button${disabled}`} name="send" value={`/msgroom wifi,${claimCmd}`}>
										{claimedTitle}
									</button>
									<button title="The giver is offline" disabled class="button disabled" style={{float: 'right'}}>
										Create giveaway
									</button>
								</> : <>
									<button class="button" name="send" value={`/giveaway deny ${giveaway.targetUserID}`}>
										<i class="fa fa-times-circle"></i> Deny giveaway
									</button>
									<button style={{textAlign: 'center'}} class={`button${disabled}`} name="send" value={`/msgroom wifi,${claimCmd}`}>
										{claimedTitle}
									</button>
									<button class="button" style={{float: 'right'}} name="send" value={`/giveaway approve ${giveaway.targetUserID}`}>
										Create giveaway
									</button>
								</>}
							</div>);
						}
						return <><h2>Submitted Giveaways</h2>{buf}</>;
					} else {
						return <>
							<h2>Submit a Giveaway</h2>
							{(() => {
								if (!type || !['question', 'lottery'].includes(type)) {
									return <center>
										<h3>Pick a giveaway type</h3>
										{
											formatFakeButton(`/view-giveaways-submitted-add-lottery`, <><i class="fa fa-random"></i> Lottery</>)
										} | {
											formatFakeButton(`/view-giveaways-submitted-add-question`, <><i class="fa fa-question"></i> Question</>)
										}
									</center>;
								}
								switch (type) {
								case 'lottery':
									return <form data-submitsend="/giveaway submit lottery {giver}|{ot}|{tid}|{game}|{winners}|{ivs}|{ball}|{info}|{set}">
										<label for="giver">Giver: </label><input name="giver" /><br /><br />
										<label for="ot">OT: </label><input name="ot" /><br /><br />
										<label for="tid">TID: </label><input name="tid" /><br /><br />
										Game: <div>
											<input type="radio" id="bdsp" name="game" value="bdsp" checked /><label for="bdsp">BDSP</label>
											<input type="radio" id="swsh" name="game" value="swsh" /><label for="swsh">SwSh</label>
										</div><br />
										<label for="winners">Number of winners: </label><input name="winners" /><br /><br />
										{generatePokeballDropdown()}<br /><br />
										<label for="ivs">IVs (Formatted like "1/30/31/X/HT/30"): </label><input name="ivs" /><br /><br />
										<label for="set">Prize:</label><br />
										<textarea style={{width: '70%', height: '300px'}} placeholder="Paste set importable" name="set"></textarea><br /><br />
										<label for="info">Additional information (provide a link of proof here):</label><br />
										<textarea style={{width: '50%', height: '100px'}} placeholder="Add any additional info" name="info"></textarea>
										<br /><br />
										<button class="button" type="submit">Submit Lottery Giveaway</button>
									</form>;
								case 'question':
									return <form data-submitsend={
										"/giveaway submit question {giver}|{ot}|{tid}|{game}|{question}|{answers}|{ivs}|{ball}|{info}|{set}"
									}>
										<label for="giver">Giver:</label><input name="giver" /><br /><br />
										<label for="ot">OT:</label><input name="ot" /><br /><br />
										<label for="tid">TID:</label><input name="tid" /><br /><br />
										Game: <div>
											<input type="radio" id="bdsp" name="game" value="bdsp" checked /><label for="bdsp">BDSP</label>
											<input type="radio" id="swsh" name="game" value="swsh" /><label for="swsh">SwSh</label>
										</div><br />
										<label for="question">Question:</label><input name="question" /><br /><br />
										<label for="answers">Answers (separated by comma):</label><input name="answers" /><br /><br />
										{generatePokeballDropdown()}<br /><br />
										<label for="ivs">IVs (Formatted like "1/30/31/X/HT/30"): </label><input name="ivs" /><br /><br />
										<label for="set"></label>
										<textarea style={{width: '70%', height: '300px'}} placeholder="Paste set importable" name="set"></textarea><br /><br />
										<label for="info">Additional information (provide a link of proof here):</label><br />
										<textarea style={{width: '50%', height: '100px'}} placeholder="Add any additional info" name="info"></textarea>
										<br /><br />
										<button class="button" type="submit">Submit Question Giveaway</button>
									</form>;
								}
							})()}
						</>;
					}
				})()}
			</div>;
		},
	},
};

Chat.multiLinePattern.register(`/giveaway (create|new|start|store|submit|save) (question|lottery) `);
