export const Abilities: {[k: string]: ModdedAbilityData} = { damp: { inherit: true, onAnyDamage(damage, target, source, effect) { if (effect && (effect.id === 'aftermath' || effect.id === 'ability:aftermath')) { return false; } }, }, flowerveil: { inherit: true, onAllySetStatus(status, target, source, effect) { if (target.hasType('Grass') && source && target !== source && effect && effect.id !== 'yawn') { this.debug('interrupting setStatus with Flower Veil'); if (effect.id.endsWith('synchronize') || (effect.effectType === 'Move' && !effect.secondaries)) { const effectHolder = this.effectState.target; this.add('-block', target, 'ability: Flower Veil', '[of] ' + effectHolder); } return null; } }, }, innerfocus: { inherit: true, onBoost(boost, target, source, effect) { if (effect.id === 'intimidate' || effect.id === 'ability:intimidate') { delete boost.atk; this.add('-fail', target, 'unboost', 'Attack', '[from] ability: Inner Focus', '[of] ' + target); } }, }, mirrorarmor: { inherit: true, onBoost(boost, target, source, effect) { // Don't bounce self stat changes, or boosts that have already bounced if (target === source || !boost || effect.id === 'mirrorarmor' || effect.id === 'ability:mirrorarmor') return; let b: BoostID; for (b in boost) { if (boost[b]! < 0) { if (target.boosts[b] === -6) continue; const negativeBoost: SparseBoostsTable = {}; negativeBoost[b] = boost[b]; delete boost[b]; this.add('-ability', target, 'Mirror Armor'); this.boost(negativeBoost, source, target, null, true); } } }, }, mummy: { inherit: true, onDamagingHit(damage, target, source, move) { if (target.ability === 'mummy') { const sourceAbility = source.getAbility(); if (sourceAbility.isPermanent || sourceAbility.id === 'mummy') { return; } if (this.checkMoveMakesContact(move, source, target, !source.isAlly(target))) { const oldAbility = source.setAbility('mummy', target); if (oldAbility) { this.add('-activate', target, 'ability: Mummy', this.dex.abilities.get(oldAbility).name, '[of] ' + source); } } } else { const possibleAbilities = [source.ability, ...(source.m.innates || [])] .filter(val => !this.dex.abilities.get(val).isPermanent && val !== 'mummy'); if (!possibleAbilities.length) return; if (this.checkMoveMakesContact(move, source, target, !source.isAlly(target))) { const abil = this.sample(possibleAbilities); if (abil === source.ability) { const oldAbility = source.setAbility('mummy', target); if (oldAbility) { this.add('-activate', target, 'ability: Mummy', this.dex.abilities.get(oldAbility).name, '[of] ' + source); } } else { source.removeVolatile('ability:' + abil); source.addVolatile('ability:mummy', source); if (abil) { this.add('-activate', target, 'ability: Mummy', this.dex.abilities.get(abil).name, '[of] ' + source); } } } } }, }, neutralizinggas: { inherit: true, // Ability suppression implemented in sim/pokemon.ts:Pokemon#ignoringAbility onPreStart(pokemon) { this.add('-ability', pokemon, 'Neutralizing Gas'); pokemon.abilityState.ending = false; // Remove setter's innates before the ability starts if (pokemon.m.innates) { for (const innate of pokemon.m.innates) { if (this.dex.abilities.get(innate).isPermanent || innate === 'neutralizinggas') continue; pokemon.removeVolatile('ability:' + innate); } } for (const target of this.getAllActive()) { if (target.illusion) { this.singleEvent('End', this.dex.abilities.get('Illusion'), target.abilityState, target, pokemon, 'neutralizinggas'); } if (target.volatiles['slowstart']) { delete target.volatiles['slowstart']; this.add('-end', target, 'Slow Start', '[silent]'); } if (target.m.innates) { for (const innate of target.m.innates) { if (this.dex.abilities.get(innate).isPermanent) continue; target.removeVolatile('ability:' + innate); } } } }, onEnd(source) { this.add('-end', source, 'ability: Neutralizing Gas'); // FIXME this happens before the pokemon switches out, should be the opposite order. // Not an easy fix since we cant use a supported event. Would need some kind of special event that // gathers events to run after the switch and then runs them when the ability is no longer accessible. // (If you're tackling this, do note extreme weathers have the same issue) // Mark this pokemon's ability as ending so Pokemon#ignoringAbility skips it if (source.abilityState.ending) return; source.abilityState.ending = true; const sortedActive = this.getAllActive(); this.speedSort(sortedActive); for (const pokemon of sortedActive) { if (pokemon !== source) { // Will be suppressed by Pokemon#ignoringAbility if needed this.singleEvent('Start', pokemon.getAbility(), pokemon.abilityState, pokemon); if (pokemon.m.innates) { for (const innate of pokemon.m.innates) { // permanent abilities if (pokemon.volatiles['ability:' + innate]) continue; pokemon.addVolatile('ability:' + innate, pokemon); } } } } }, }, oblivious: { inherit: true, onBoost(boost, target, source, effect) { if (effect.id === 'intimidate' || effect.id === 'ability:intimidate') { delete boost.atk; this.add('-fail', target, 'unboost', 'Attack', '[from] ability: Oblivious', '[of] ' + target); } }, }, owntempo: { inherit: true, onBoost(boost, target, source, effect) { if (effect.id === 'intimidate' || effect.id === 'ability:intimidate') { delete boost.atk; this.add('-fail', target, 'unboost', 'Attack', '[from] ability: Own Tempo', '[of] ' + target); } }, }, poisontouch: { inherit: true, // Activate after Sheer Force to make interaction determistic. The ordering for this ability is // an arbitary decision, but is modelled on Stench, which is reflective of on-cart behaviour. onModifyMovePriority: -1, }, powerofalchemy: { inherit: true, onAllyFaint(ally) { const pokemon = this.effectState.target; if (!pokemon.hp) return; const isAbility = pokemon.ability === 'powerofalchemy'; let possibleAbilities = [ally.ability]; if (ally.m.innates) possibleAbilities.push(...ally.m.innates); const additionalBannedAbilities = [ 'noability', 'flowergift', 'forecast', 'hungerswitch', 'illusion', 'imposter', 'neutralizinggas', 'powerofalchemy', 'receiver', 'trace', 'wonderguard', pokemon.ability, ...(pokemon.m.innates || []), ]; possibleAbilities = possibleAbilities .filter(val => !this.dex.abilities.get(val).isPermanent && !additionalBannedAbilities.includes(val)); if (!possibleAbilities.length) return; const ability = this.dex.abilities.get(possibleAbilities[this.random(possibleAbilities.length)]); this.add('-ability', pokemon, ability, '[from] ability: Power of Alchemy', '[of] ' + ally); if (isAbility) { pokemon.setAbility(ability); } else { pokemon.removeVolatile("ability:powerofalchemy"); pokemon.addVolatile("ability:" + ability, pokemon); } }, }, rattled: { inherit: true, onAfterBoost(boost, target, source, effect) { if (effect && (effect.id === 'intimidate' || effect.id === 'ability:intimidate')) { this.boost({spe: 1}); } }, }, receiver: { inherit: true, onAllyFaint(ally) { const pokemon = this.effectState.target; if (!pokemon.hp) return; const isAbility = pokemon.ability === 'receiver'; let possibleAbilities = [ally.ability]; if (ally.m.innates) possibleAbilities.push(...ally.m.innates); const additionalBannedAbilities = [ 'noability', 'flowergift', 'forecast', 'hungerswitch', 'illusion', 'imposter', 'neutralizinggas', 'powerofalchemy', 'receiver', 'trace', 'wonderguard', pokemon.ability, ...(pokemon.m.innates || []), ]; possibleAbilities = possibleAbilities .filter(val => !this.dex.abilities.get(val).isPermanent && !additionalBannedAbilities.includes(val)); if (!possibleAbilities.length) return; const ability = this.dex.abilities.get(possibleAbilities[this.random(possibleAbilities.length)]); this.add('-ability', pokemon, ability, '[from] ability: Receiver', '[of] ' + ally); if (isAbility) { pokemon.setAbility(ability); } else { pokemon.removeVolatile("ability:receiver"); pokemon.addVolatile("ability:" + ability, pokemon); } }, }, scrappy: { inherit: true, onBoost(boost, target, source, effect) { if (effect.id === 'intimidate' || effect.id === 'ability:intimidate') { delete boost.atk; this.add('-fail', target, 'unboost', 'Attack', '[from] ability: Scrappy', '[of] ' + target); } }, }, trace: { inherit: true, onUpdate(pokemon) { if (!pokemon.isStarted) return; const isAbility = pokemon.ability === 'trace'; const possibleTargets: Pokemon[] = []; for (const target of pokemon.side.foe.active) { if (target && !target.fainted) { possibleTargets.push(target); } } while (possibleTargets.length) { const rand = this.random(possibleTargets.length); const target = possibleTargets[rand]; let possibleAbilities = [target.ability]; if (target.m.innates) possibleAbilities.push(...target.m.innates); const additionalBannedAbilities = [ // Zen Mode included here for compatability with Gen 5-6 'noability', 'flowergift', 'forecast', 'hungerswitch', 'illusion', 'imposter', 'neutralizinggas', 'powerofalchemy', 'receiver', 'trace', 'zenmode', pokemon.ability, ...(pokemon.m.innates || []), ]; possibleAbilities = possibleAbilities .filter(val => !this.dex.abilities.get(val).isPermanent && !additionalBannedAbilities.includes(val)); if (!possibleAbilities.length) { possibleTargets.splice(rand, 1); continue; } const ability = this.dex.abilities.get(this.sample(possibleAbilities)); this.add('-ability', pokemon, ability, '[from] ability: Trace', '[of] ' + target); if (isAbility) { pokemon.setAbility(ability); } else { pokemon.removeVolatile("ability:trace"); pokemon.addVolatile("ability:" + ability, pokemon); } return; } }, }, wanderingspirit: { inherit: true, onDamagingHit(damage, target, source, move) { const isAbility = target.ability === 'wanderingspirit'; const additionalBannedAbilities = ['hungerswitch', 'illusion', 'neutralizinggas', 'wonderguard']; if (isAbility) { if (source.getAbility().isPermanent || additionalBannedAbilities.includes(source.ability) || target.volatiles['dynamax'] ) { return; } if (this.checkMoveMakesContact(move, source, target)) { const sourceAbility = source.setAbility('wanderingspirit', target); if (!sourceAbility) return; if (target.isAlly(source)) { this.add('-activate', target, 'Skill Swap', '', '', '[of] ' + source); } else { this.add('-activate', target, 'ability: Wandering Spirit', this.dex.abilities.get(sourceAbility).name, 'Wandering Spirit', '[of] ' + source); } target.setAbility(sourceAbility); } } else { // Make Wandering Spirit replace a random ability const possibleAbilities = [source.ability, ...(source.m.innates || [])] .filter(val => !this.dex.abilities.get(val).isPermanent && !additionalBannedAbilities.includes(val)); if (!possibleAbilities.length || target.volatiles['dynamax']) return; if (move.flags['contact']) { const sourceAbility = this.sample(possibleAbilities); if (sourceAbility === source.ability) { if (!source.setAbility('wanderingspirit', target)) return; } else { source.removeVolatile('ability:' + sourceAbility); source.addVolatile('ability:wanderingspirit', source); } if (target.isAlly(source)) { this.add('-activate', target, 'Skill Swap', '', '', '[of] ' + source); } else { this.add('-activate', target, 'ability: Wandering Spirit', this.dex.abilities.get(sourceAbility).name, 'Wandering Spirit', '[of] ' + source); } if (sourceAbility === source.ability) { target.setAbility(sourceAbility); } else { target.removeVolatile('ability:wanderingspirit'); target.addVolatile('ability:' + sourceAbility, target); } } } }, }, };