import {MoveCounter, RandomTeams, TeamData} from '../../random-teams'; import {PRNG, PRNGSeed} from '../../../sim/prng'; import {Utils} from '../../../lib'; import {toID} from '../../../sim/dex'; export interface BattleFactorySpecies { flags: {megaOnly?: 1, zmoveOnly?: 1, limEevee?: 1}; sets: BattleFactorySet[]; } interface BattleFactorySet { species: string; item: string; ability: string; nature: string; moves: string[]; evs?: Partial; ivs?: Partial; } const ZeroAttackHPIVs: {[k: string]: SparseStatsTable} = { grass: {hp: 30, spa: 30}, fire: {spa: 30, spe: 30}, ice: {def: 30}, ground: {spa: 30, spd: 30}, fighting: {def: 30, spa: 30, spd: 30, spe: 30}, electric: {def: 30, spe: 30}, psychic: {spe: 30}, flying: {spa: 30, spd: 30, spe: 30}, rock: {def: 30, spd: 30, spe: 30}, }; export class RandomGen7Teams extends RandomTeams { constructor(format: Format | string, prng: PRNG | PRNGSeed | null) { super(format, prng); this.noStab = [...this.noStab, 'voltswitch']; this.moveEnforcementCheckers = { Bug: movePool => movePool.includes('megahorn') || movePool.includes('pinmissile'), Dark: (movePool, moves, abilities, types, counter, species) => ( (!counter.get('Dark') && !abilities.has('Protean')) || (moves.has('pursuit') && species.types.length > 1 && counter.get('Dark') === 1) ), Dragon: (movePool, moves, abilities, types, counter) => ( !counter.get('Dragon') && !abilities.has('Aerilate') && !abilities.has('Pixilate') && !moves.has('fly') && !moves.has('rest') && !moves.has('sleeptalk') ), Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric') || movePool.includes('thunder'), Fairy: (movePool, moves, abilities, types, counter) => ( (!counter.get('Fairy') && !types.has('Flying') && !abilities.has('Pixilate')) ), Fighting: (movePool, moves, abilities, types, counter) => !counter.get('Fighting') || !counter.get('stab'), Fire: (movePool, moves, abilities, types, counter) => ( !counter.get('Fire') || ['eruption', 'flareblitz', 'quiverdance'].some(m => movePool.includes(m)) ), Flying: (movePool, moves, abilities, types, counter, species) => ( !counter.get('Flying') && ( species.id === 'rotomfan' || abilities.has('Gale Wings') || abilities.has('Serene Grace') || ( types.has('Normal') && (movePool.includes('beakblast') || movePool.includes('bravebird')) ) ) ), Ghost: (movePool, moves, abilities, types, counter) => ( (!counter.get('Ghost') || movePool.includes('spectralthief')) && !types.has('Dark') && !abilities.has('Steelworker') ), Grass: (movePool, moves, abilities, types, counter, species) => ( !counter.get('Grass') && (species.baseStats.atk >= 100 || movePool.includes('leafstorm')) ), Ground: (movePool, moves, abilities, types, counter) => ( !counter.get('Ground') && !moves.has('rest') && !moves.has('sleeptalk') ), Ice: (movePool, moves, abilities, types, counter) => ( !abilities.has('Refrigerate') && ( !counter.get('Ice') || movePool.includes('iciclecrash') || (abilities.has('Snow Warning') && movePool.includes('blizzard')) ) ), Normal: movePool => movePool.includes('facade'), Poison: (movePool, moves, abilities, types, counter) => ( !counter.get('Poison') && (!!counter.setupType || abilities.has('Adaptability') || abilities.has('Sheer Force') || movePool.includes('gunkshot')) ), Psychic: (movePool, moves, abilities, types, counter, species) => ( !counter.get('Psychic') && ( abilities.has('Psychic Surge') || movePool.includes('psychicfangs') || (!types.has('Flying') && !abilities.has('Pixilate') && counter.get('stab') < species.types.length) ) ), Rock: (movePool, moves, abilities, types, counter, species) => ( !counter.get('Rock') && !types.has('Fairy') && (counter.setupType === 'Physical' || species.baseStats.atk >= 105 || abilities.has('Rock Head')) ), Steel: (movePool, moves, abilities, types, counter, species) => ( !counter.get('Steel') && (species.baseStats.atk >= 100 || abilities.has('Steelworker')) ), Water: (movePool, moves, abilities, types, counter, species) => ( (!counter.get('Water') && !abilities.has('Protean')) || !counter.get('stab') || movePool.includes('crabhammer') || (abilities.has('Huge Power') && movePool.includes('aquajet')) ), Adaptability: (movePool, moves, abilities, types, counter, species) => ( !counter.setupType && species.types.length > 1 && (!counter.get(species.types[0]) || !counter.get(species.types[1])) ), Contrary: (movePool, moves, abilities, types, counter, species) => ( !counter.get('contrary') && species.name !== 'Shuckle' ), 'Slow Start': movePool => movePool.includes('substitute'), }; } shouldCullMove( move: Move, types: Set, moves: Set, abilities: Set, counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, isDoubles: boolean ): {cull: boolean, isSetup?: boolean} { const hasRestTalk = moves.has('rest') && moves.has('sleeptalk'); switch (move.id) { // Not very useful without their supporting moves case 'clangingscales': case 'electricterrain': case 'happyhour': case 'holdhands': return { cull: !!teamDetails.zMove || hasRestTalk, isSetup: move.id === 'happyhour' || move.id === 'holdhands', }; case 'cottonguard': case 'defendorder': return {cull: !counter.get('recovery') && !moves.has('rest')}; case 'bounce': case 'dig': case 'fly': return {cull: !!teamDetails.zMove || counter.setupType !== 'Physical'}; case 'focuspunch': return {cull: !moves.has('substitute') || counter.damagingMoves.size < 2}; case 'icebeam': return {cull: abilities.has('Tinted Lens') && !!counter.get('Status')}; case 'perishsong': return {cull: !moves.has('protect')}; case 'reflect': if (movePool.length > 1) { const screen = movePool.indexOf('lightscreen'); if (screen >= 0) this.fastPop(movePool, screen); } return {cull: !moves.has('calmmind') && !moves.has('lightscreen')}; case 'rest': return {cull: movePool.includes('sleeptalk')}; case 'sleeptalk': if (movePool.length > 1) { const rest = movePool.indexOf('rest'); if (rest >= 0) this.fastPop(movePool, rest); } return {cull: !moves.has('rest')}; case 'storedpower': return {cull: !counter.setupType}; case 'switcheroo': case 'trick': return {cull: ( counter.get('Physical') + counter.get('Special') < 3 || ['electroweb', 'snarl', 'suckerpunch'].some(m => moves.has(m)) )}; // Set up once and only if we have the moves for it case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance': return {cull: ( counter.setupType !== 'Physical' || counter.get('physicalsetup') > 1 || (counter.get('Physical') + counter.get('physicalpool') < 2 && !hasRestTalk) || (move.id === 'bulkup' && hasRestTalk) || (move.id === 'bellydrum' && !abilities.has('Unburden') && !counter.get('priority')) ), isSetup: true}; case 'calmmind': case 'geomancy': case 'nastyplot': case 'quiverdance': case 'tailglow': if (types.has('Dark') && moves.has('darkpulse')) { counter.setupType = 'Special'; return {cull: false, isSetup: true}; } return {cull: ( counter.setupType !== 'Special' || counter.get('specialsetup') > 1 || (counter.get('Special') + counter.get('specialpool') < 2 && !hasRestTalk) ), isSetup: true}; case 'growth': case 'shellsmash': case 'workup': return {cull: ( counter.setupType !== 'Mixed' || counter.get('mixedsetup') > 1 || counter.damagingMoves.size + counter.get('physicalpool') + counter.get('specialpool') < 2 || (move.id === 'growth' && !moves.has('sunnyday')) ), isSetup: true}; case 'agility': case 'autotomize': case 'rockpolish': case 'shiftgear': return {cull: counter.damagingMoves.size < 2 || hasRestTalk, isSetup: !counter.setupType}; case 'flamecharge': return {cull: ( moves.has('dracometeor') || moves.has('overheat') || (counter.damagingMoves.size < 3 && !counter.setupType) )}; // Bad after setup case 'circlethrow': case 'dragontail': return {cull: ( !!counter.get('speedsetup') || (isDoubles && moves.has('superpower')) || (!!counter.setupType && ((!moves.has('rest') && !moves.has('sleeptalk')) || moves.has('stormthrow'))) || ['encore', 'raindance', 'roar', 'trickroom', 'whirlwind'].some(m => moves.has(m)) || (counter.get(move.type) > 1 && counter.get('Status') > 1) || (abilities.has('Sheer Force') && !!counter.get('sheerforce')) )}; case 'defog': return {cull: !!counter.setupType || moves.has('spikes') || moves.has('stealthrock') || !!teamDetails.defog}; case 'fakeout': case 'tailwind': return {cull: !!counter.setupType || ['substitute', 'switcheroo', 'trick'].some(m => moves.has(m))}; case 'foulplay': return {cull: ( !!counter.setupType || !!counter.get('speedsetup') || counter.get('Dark') > 2 || moves.has('clearsmog') || counter.damagingMoves.size - 1 === counter.get('priority') || hasRestTalk )}; case 'haze': case 'spikes': return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('trickroom')}; case 'healbell': case 'technoblast': return {cull: !!counter.get('speedsetup')}; case 'healingwish': case 'memento': return {cull: !!counter.setupType || !!counter.get('recovery') || moves.has('substitute')}; case 'helpinghand': case 'yawn': return {cull: !!counter.setupType}; case 'icywind': case 'stringshot': return {cull: !!counter.get('speedsetup') || moves.has('trickroom')}; case 'leechseed': case 'roar': case 'whirlwind': return {cull: ( !!counter.setupType || !!counter.get('speedsetup') || moves.has('dragontail') || (isDoubles && (movePool.includes('protect') || movePool.includes('spikyshield'))) )}; case 'protect': const doublesCondition = ( moves.has('fakeout') || (moves.has('tailwind') && moves.has('roost')) || movePool.includes('bellydrum') || movePool.includes('shellsmash') ); const singlesCondition = counter.setupType && !moves.has('wish'); return {cull: ( (isDoubles ? doublesCondition : singlesCondition) || !!counter.get('speedsetup') || moves.has('rest') || moves.has('roar') || moves.has('whirlwind') || (moves.has('lightscreen') && moves.has('reflect')) )}; case 'pursuit': return {cull: ( !!counter.setupType || counter.get('Status') > 1 || counter.get('Dark') > 2 || (moves.has('knockoff') && !types.has('Dark')) )}; case 'rapidspin': return {cull: !!counter.setupType || !!teamDetails.rapidSpin}; case 'reversal': return {cull: moves.has('substitute') && !!teamDetails.zMove}; case 'seismictoss': case 'superfang': return {cull: !abilities.has('Parental Bond') && (counter.damagingMoves.size > 1 || !!counter.setupType)}; case 'stealthrock': return {cull: ( !!counter.setupType || !!counter.get('speedsetup') || ['rest', 'substitute', 'trickroom'].some(m => moves.has(m)) || !!teamDetails.stealthRock )}; case 'stickyweb': return {cull: !!teamDetails.stickyWeb}; case 'toxicspikes': return {cull: !!counter.setupType || !!teamDetails.toxicSpikes}; case 'trickroom': return {cull: ( !!counter.setupType || !!counter.get('speedsetup') || counter.damagingMoves.size < 2 || moves.has('lightscreen') || moves.has('reflect') )}; case 'uturn': return {cull: ( (abilities.has('Speed Boost') && moves.has('protect')) || (abilities.has('Protean') && counter.get('Status') > 2) || !!counter.setupType || !!counter.get('speedsetup') || ( types.has('Bug') && counter.get('stab') < 2 && counter.damagingMoves.size > 2 && !abilities.has('Adaptability') && !abilities.has('Download') ) )}; case 'voltswitch': return {cull: ( !!counter.setupType || !!counter.get('speedsetup') || ['electricterrain', 'raindance', 'uturn'].some(m => moves.has(m)) )}; // Bit redundant to have both // Attacks: case 'bugbite': case 'bugbuzz': case 'infestation': case 'signalbeam': return {cull: moves.has('uturn') && !counter.setupType && !abilities.has('Tinted Lens')}; case 'darkestlariat': case 'nightslash': return {cull: moves.has('knockoff') || moves.has('pursuit')}; case 'darkpulse': return {cull: ['crunch', 'knockoff', 'hyperspacefury'].some(m => moves.has(m)) && counter.setupType !== 'Special'}; case 'suckerpunch': return {cull: counter.damagingMoves.size < 2 || moves.has('glare') || !types.has('Dark') && counter.get('Dark') > 1}; case 'dracometeor': return {cull: hasRestTalk}; case 'dragonpulse': case 'spacialrend': return {cull: moves.has('dracometeor') || moves.has('outrage') || (moves.has('dragontail') && !counter.setupType)}; case 'outrage': return {cull: ( moves.has('dragonclaw') || (moves.has('dracometeor') && counter.damagingMoves.size < 3) || (moves.has('clangingscales') && !teamDetails.zMove) )}; case 'thunderbolt': return {cull: ['discharge', 'voltswitch', 'wildcharge'].some(m => moves.has(m))}; case 'moonblast': return {cull: isDoubles && moves.has('dazzlinggleam')}; case 'aurasphere': case 'focusblast': return {cull: ( hasRestTalk || ((moves.has('closecombat') || moves.has('superpower')) && counter.setupType !== 'Special') )}; case 'drainpunch': return {cull: ( (!moves.has('bulkup') && (moves.has('closecombat') || moves.has('highjumpkick'))) || ((moves.has('focusblast') || moves.has('superpower')) && counter.setupType !== 'Physical') )}; case 'closecombat': case 'highjumpkick': return {cull: ( (moves.has('bulkup') && moves.has('drainpunch')) || (counter.setupType === 'Special' && ['aurasphere', 'focusblast'].some(m => moves.has(m) || movePool.includes(m))) )}; case 'dynamicpunch': case 'vacuumwave': return {cull: (moves.has('closecombat') || moves.has('facade')) && counter.setupType !== 'Special'}; case 'stormthrow': return {cull: moves.has('circlethrow') && hasRestTalk}; case 'superpower': return { cull: (counter.get('Fighting') > 1 && !!counter.setupType) || (hasRestTalk && !abilities.has('Contrary')), isSetup: abilities.has('Contrary'), }; case 'fierydance': case 'heatwave': return {cull: moves.has('fireblast') && (!!counter.get('Status') || isDoubles)}; case 'firefang': case 'firepunch': case 'flamethrower': return {cull: ( ['blazekick', 'heatwave', 'overheat'].some(m => moves.has(m)) || ((moves.has('fireblast') || moves.has('lavaplume')) && counter.setupType !== 'Physical') )}; case 'fireblast': case 'magmastorm': return {cull: ( (moves.has('flareblitz') && counter.setupType !== 'Special') || (moves.has('lavaplume') && !counter.setupType && !counter.get('speedsetup')) )}; case 'lavaplume': return {cull: moves.has('firepunch') || moves.has('fireblast') && (!!counter.setupType || !!counter.get('speedsetup'))}; case 'overheat': return {cull: ['fireblast', 'flareblitz', 'lavaplume'].some(m => moves.has(m))}; case 'hurricane': return {cull: moves.has('bravebird') || moves.has('airslash') && !!counter.get('Status')}; case 'hex': return {cull: !moves.has('thunderwave') && !moves.has('willowisp')}; case 'shadowball': return {cull: moves.has('darkpulse') || (moves.has('hex') && moves.has('willowisp'))}; case 'shadowclaw': return {cull: ( moves.has('shadowforce') || moves.has('shadowsneak') || (moves.has('shadowball') && counter.setupType !== 'Physical') )}; case 'shadowsneak': return {cull: ( moves.has('trick') || hasRestTalk || (types.has('Ghost') && species.types.length > 1 && counter.get('stab') < 2) )}; case 'gigadrain': return {cull: ( moves.has('petaldance') || moves.has('powerwhip') || (!isDoubles && moves.has('seedbomb')) || (moves.has('leafstorm') && counter.get('Special') < 4 && !counter.setupType && !moves.has('trickroom')) )}; case 'leafblade': case 'woodhammer': return {cull: ( (moves.has('gigadrain') && counter.setupType !== 'Physical') || (moves.has('hornleech') && !!counter.setupType) )}; case 'leafstorm': return {cull: ( moves.has('trickroom') || (isDoubles && moves.has('energyball')) || (counter.get('Grass') > 1 && !!counter.setupType) )}; case 'seedbomb': return {cull: moves.has('leafstorm') || isDoubles && moves.has('gigadrain')}; case 'solarbeam': return {cull: ( (!abilities.has('Drought') && !moves.has('sunnyday')) || moves.has('gigadrain') || moves.has('leafstorm') )}; case 'bonemerang': case 'precipiceblades': return {cull: moves.has('earthquake')}; case 'earthpower': return {cull: moves.has('earthquake') && counter.setupType !== 'Special'}; case 'earthquake': return {cull: isDoubles && moves.has('highhorsepower')}; case 'freezedry': return {cull: moves.has('icebeam') || moves.has('icywind') || counter.get('stab') < 2}; case 'bodyslam': case 'return': return {cull: ( moves.has('doubleedge') || (moves.has('glare') && moves.has('headbutt')) || (move.id === 'return' && moves.has('bodyslam')) )}; case 'endeavor': return {cull: !isLead && !abilities.has('Defeatist')}; case 'explosion': return {cull: ( !!counter.setupType || moves.has('wish') || (abilities.has('Refrigerate') && (moves.has('freezedry') || movePool.includes('return'))) )}; case 'extremespeed': case 'skyattack': return {cull: moves.has('substitute') || counter.setupType !== 'Physical' && moves.has('vacuumwave')}; case 'facade': return {cull: moves.has('bulkup') || hasRestTalk}; case 'hiddenpower': return {cull: ( moves.has('rest') || (!counter.get('stab') && counter.damagingMoves.size < 2) || // Force Moonblast on Special-setup Fairies (counter.setupType === 'Special' && types.has('Fairy') && movePool.includes('moonblast')) )}; case 'hypervoice': return {cull: moves.has('blizzard')}; case 'judgment': return {cull: counter.setupType !== 'Special' && counter.get('stab') > 1}; case 'quickattack': return {cull: ( !!counter.get('speedsetup') || (types.has('Rock') && !!counter.get('Status')) || moves.has('feint') || (types.has('Normal') && !counter.get('stab')) )}; case 'weatherball': return {cull: !moves.has('raindance') && !moves.has('sunnyday')}; case 'poisonjab': return {cull: moves.has('gunkshot')}; case 'acidspray': case 'sludgewave': return {cull: moves.has('poisonjab') || moves.has('sludgebomb')}; case 'psychic': return {cull: moves.has('psyshock')}; case 'psychocut': case 'zenheadbutt': return {cull: ( ((moves.has('psychic') || moves.has('psyshock')) && counter.setupType !== 'Physical') || (abilities.has('Contrary') && !counter.setupType && !!counter.get('physicalpool')) )}; case 'psyshock': const psychic = movePool.indexOf('psychic'); if (psychic >= 0) this.fastPop(movePool, psychic); return {cull: false}; case 'headsmash': return {cull: moves.has('stoneedge') || isDoubles && moves.has('rockslide')}; case 'rockblast': case 'rockslide': return {cull: (moves.has('headsmash') || moves.has('stoneedge')) && !isDoubles}; case 'stoneedge': return {cull: ( moves.has('rockslide') || (abilities.has('Guts') && !moves.has('dynamicpunch')) || (isDoubles && moves.has('rockslide')) )}; case 'bulletpunch': return {cull: types.has('Steel') && counter.get('stab') < 2 && !abilities.has('Technician')}; case 'flashcannon': return {cull: (moves.has('ironhead') || moves.has('meteormash')) && counter.setupType !== 'Special'}; case 'hydropump': return {cull: ( moves.has('liquidation') || moves.has('waterfall') || hasRestTalk || ( moves.has('scald') && ((counter.get('Special') < 4 && !moves.has('uturn')) || (species.types.length > 1 && counter.get('stab') < 3)) ) )}; case 'muddywater': return {cull: isDoubles && (moves.has('scald') || moves.has('hydropump'))}; case 'originpulse': case 'surf': return {cull: moves.has('hydropump') || moves.has('scald')}; case 'scald': return {cull: ['liquidation', 'waterfall', 'waterpulse'].some(m => moves.has(m))}; // Status: case 'electroweb': case 'stunspore': case 'thunderwave': return {cull: ( !!counter.setupType || !!counter.get('speedsetup') || hasRestTalk || ['discharge', 'spore', 'toxic', 'trickroom', 'yawn'].some(m => moves.has(m)) )}; case 'glare': case 'headbutt': return {cull: moves.has('bodyslam') || !moves.has('glare')}; case 'toxic': const otherStatus = ['hypnosis', 'sleeppowder', 'toxicspikes', 'willowisp', 'yawn'].some(m => moves.has(m)); return {cull: otherStatus || !!counter.setupType || moves.has('flamecharge') || moves.has('raindance')}; case 'willowisp': return {cull: moves.has('scald')}; case 'raindance': return {cull: ( counter.get('Physical') + counter.get('Special') < 2 || hasRestTalk || moves.has('rest') || (!types.has('Water') && !counter.get('Water')) )}; case 'sunnyday': const cull = ( counter.get('Physical') + counter.get('Special') < 2 || (!abilities.has('Chlorophyll') && !abilities.has('Flower Gift') && !moves.has('solarbeam')) || hasRestTalk ); if (cull && movePool.length > 1) { const solarbeam = movePool.indexOf('solarbeam'); if (solarbeam >= 0) this.fastPop(movePool, solarbeam); if (movePool.length > 1) { const weatherball = movePool.indexOf('weatherball'); if (weatherball >= 0) this.fastPop(movePool, weatherball); } } return {cull}; case 'painsplit': case 'recover': case 'roost': case 'synthesis': return {cull: moves.has('leechseed') || moves.has('rest')}; case 'substitute': return {cull: ( moves.has('dracometeor') || (moves.has('leafstorm') && !abilities.has('Contrary')) || ['encore', 'pursuit', 'rest', 'taunt', 'uturn', 'voltswitch', 'whirlwind'].some(m => moves.has(m)) || movePool.includes('copycat') )}; case 'powersplit': return {cull: moves.has('guardsplit')}; case 'wideguard': return {cull: moves.has('protect')}; case 'bravebird': // Hurricane > Brave Bird in the rain return {cull: (moves.has('raindance') || abilities.has('Drizzle')) && movePool.includes('hurricane')}; } return {cull: false}; } shouldCullAbility( ability: string, types: Set, moves: Set, abilities: Set, counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isDoubles: boolean ): boolean { switch (ability) { case 'Battle Bond': case 'Dazzling': case 'Flare Boost': case 'Hyper Cutter': case 'Ice Body': case 'Innards Out': case 'Moody': case 'Steadfast': return true; case 'Aerilate': case 'Galvanize': case 'Pixilate': case 'Refrigerate': return !counter.get('Normal'); case 'Analytic': case 'Download': return species.nfe; case 'Battle Armor': case 'Sturdy': return (!!counter.get('recoil') && !counter.get('recovery')); case 'Chlorophyll': case 'Leaf Guard': return ( species.baseStats.spe > 100 || abilities.has('Harvest') || (!moves.has('sunnyday') && !teamDetails.sun) ); case 'Competitive': return (!counter.get('Special') || moves.has('sleeptalk') && moves.has('rest')); case 'Compound Eyes': case 'No Guard': return !counter.get('inaccurate'); case 'Contrary': case 'Iron Fist': case 'Skill Link': case 'Strong Jaw': return !counter.get(toID(ability)); case 'Defiant': case 'Justified': case 'Moxie': return !counter.get('Physical') || moves.has('dragontail'); case 'Flash Fire': return abilities.has('Drought'); case 'Gluttony': return !moves.has('bellydrum'); case 'Harvest': return abilities.has('Frisk'); case 'Hustle': return counter.get('Physical') < 2; case 'Hydration': case 'Rain Dish': case 'Swift Swim': return (species.baseStats.spe > 100 || !moves.has('raindance') && !teamDetails.rain); case 'Slush Rush': case 'Snow Cloak': return !teamDetails.hail; case 'Immunity': case 'Snow Warning': return (moves.has('facade') || moves.has('hypervoice')); case 'Intimidate': return (moves.has('bodyslam') || moves.has('rest') || abilities.has('Reckless') && counter.get('recoil') > 1); case 'Lightning Rod': return species.types.includes('Ground'); case 'Limber': return species.types.includes('Electric'); case 'Liquid Voice': return !counter.get('sound'); case 'Magic Guard': case 'Speed Boost': return (abilities.has('Tinted Lens') && (!counter.get('Status') || moves.has('uturn'))); case 'Magician': return moves.has('switcheroo'); case 'Magnet Pull': return (!!counter.get('Normal') || !types.has('Electric') && !moves.has('earthpower')); case 'Mold Breaker': return ( moves.has('acrobatics') || moves.has('sleeptalk') || abilities.has('Adaptability') || abilities.has('Iron Fist') || (abilities.has('Sheer Force') && !!counter.get('sheerforce')) ); case 'Overgrow': return !counter.get('Grass'); case 'Poison Heal': return (abilities.has('Technician') && !!counter.get('technician')); case 'Power Construct': return species.forme === '10%'; case 'Prankster': return !counter.get('Status'); case 'Pressure': case 'Synchronize': return (counter.get('Status') < 2 || !!counter.get('recoil') || !!species.isMega); case 'Regenerator': return abilities.has('Magic Guard'); case 'Quick Feet': return moves.has('bellydrum'); case 'Reckless': case 'Rock Head': return (!counter.get('recoil') || !!species.isMega); case 'Sand Force': case 'Sand Rush': case 'Sand Veil': return !teamDetails.sand; case 'Scrappy': return !species.types.includes('Normal'); case 'Serene Grace': return (!counter.get('serenegrace') || species.name === 'Blissey'); case 'Sheer Force': return (!counter.get('sheerforce') || moves.has('doubleedge') || abilities.has('Guts') || !!species.isMega); case 'Simple': return (!counter.setupType && !moves.has('flamecharge')); case 'Solar Power': return (!counter.get('Special') || !teamDetails.sun || !!species.isMega); case 'Swarm': return (!counter.get('Bug') || !!species.isMega); case 'Sweet Veil': return types.has('Grass'); case 'Technician': return (!counter.get('technician') || moves.has('tailslap') || !!species.isMega); case 'Tinted Lens': return ( moves.has('protect') || !!counter.get('damage') || (counter.get('Status') > 2 && !counter.setupType) || abilities.has('Prankster') || (abilities.has('Magic Guard') && !!counter.get('Status')) ); case 'Torrent': return (!counter.get('Water') || !!species.isMega); case 'Unaware': return (!!counter.setupType || abilities.has('Magic Guard')); case 'Unburden': return (!!species.isMega || abilities.has('Prankster') || !counter.setupType && !moves.has('acrobatics')); case 'Water Absorb': return moves.has('raindance') || ['Drizzle', 'Unaware', 'Volt Absorb'].some(abil => abilities.has(abil)); case 'Weak Armor': return counter.setupType !== 'Physical'; } return false; } getHighPriorityItem( ability: string, types: Set, moves: Set, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, isDoubles: boolean ): string | undefined { if (species.requiredItems) { if ( species.baseSpecies === 'Arceus' && (moves.has('judgment') || !counter.get(species.types[0]) || teamDetails.zMove) ) { // Judgment doesn't change type with Z-Crystals return species.requiredItems[0]; } return this.sample(species.requiredItems); } // First, the extra high-priority items if (species.name === 'Dedenne') return moves.has('substitute') ? 'Petaya Berry' : 'Sitrus Berry'; if (species.name === 'Deoxys-Attack') return (isLead && moves.has('stealthrock')) ? 'Focus Sash' : 'Life Orb'; if (species.name === 'Farfetch\u2019d') return 'Stick'; if (species.name === 'Genesect' && moves.has('technoblast')) return 'Douse Drive'; if (species.baseSpecies === 'Marowak') return 'Thick Club'; if (species.name === 'Pikachu') return 'Light Ball'; if (species.name === 'Shedinja' || species.name === 'Smeargle') return 'Focus Sash'; if (species.name === 'Unfezant' && counter.get('Physical') >= 2) return 'Scope Lens'; if (species.name === 'Unown') return 'Choice Specs'; if (species.name === 'Wobbuffet') return 'Custap Berry'; if (ability === 'Harvest' || ability === 'Emergency Exit' && !!counter.get('Status')) return 'Sitrus Berry'; if (ability === 'Imposter') return 'Choice Scarf'; if (ability === 'Poison Heal') return 'Toxic Orb'; if (species.nfe) return (ability === 'Technician' && counter.get('Physical') >= 4) ? 'Choice Band' : 'Eviolite'; if (moves.has('switcheroo') || moves.has('trick')) { if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108) { return 'Choice Scarf'; } else { return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs'; } } if (moves.has('bellydrum')) { if (ability === 'Gluttony') { return `${this.sample(['Aguav', 'Figy', 'Iapapa', 'Mago', 'Wiki'])} Berry`; } else if (species.baseStats.spe <= 50 && !teamDetails.zMove && this.randomChance(1, 2)) { return 'Normalium Z'; } else { return 'Sitrus Berry'; } } if (moves.has('copycat') && counter.get('Physical') >= 3) return 'Choice Band'; if (moves.has('geomancy') || moves.has('skyattack')) return 'Power Herb'; if (moves.has('shellsmash')) { return (ability === 'Solid Rock' && !!counter.get('priority')) ? 'Weakness Policy' : 'White Herb'; } if ((ability === 'Guts' || moves.has('facade')) && !moves.has('sleeptalk')) { return (types.has('Fire') || ability === 'Quick Feet' || ability === 'Toxic Boost') ? 'Toxic Orb' : 'Flame Orb'; } if ( (ability === 'Magic Guard' && counter.damagingMoves.size > 1) || (ability === 'Sheer Force' && counter.get('sheerforce')) ) { return 'Life Orb'; } if (ability === 'Unburden') return moves.has('fakeout') ? 'Normal Gem' : 'Sitrus Berry'; if (moves.has('acrobatics')) return ''; if (moves.has('electricterrain') || ability === 'Electric Surge' && moves.has('thunderbolt')) return 'Electrium Z'; if ( moves.has('happyhour') || moves.has('holdhands') || (moves.has('encore') && ability === 'Contrary') ) return 'Normalium Z'; if (moves.has('raindance')) { if (species.baseSpecies === 'Castform' && !teamDetails.zMove) { return 'Waterium Z'; } else { return (ability === 'Forecast') ? 'Damp Rock' : 'Life Orb'; } } if (moves.has('sunnyday')) { if ((species.baseSpecies === 'Castform' || species.baseSpecies === 'Cherrim') && !teamDetails.zMove) { return 'Firium Z'; } else { return (ability === 'Forecast') ? 'Heat Rock' : 'Life Orb'; } } if (moves.has('solarbeam') && ability !== 'Drought' && !moves.has('sunnyday') && !teamDetails.sun) { return !teamDetails.zMove ? 'Grassium Z' : 'Power Herb'; } if (moves.has('auroraveil') || moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay'; if ( moves.has('rest') && !moves.has('sleeptalk') && ability !== 'Natural Cure' && ability !== 'Shed Skin' && ability !== 'Shadow Tag' ) { return 'Chesto Berry'; } // Z-Moves if (!teamDetails.zMove) { if (species.name === 'Decidueye' && moves.has('spiritshackle') && counter.setupType) { return 'Decidium Z'; } if (species.name === 'Kommo-o') return moves.has('clangingscales') ? 'Kommonium Z' : 'Dragonium Z'; if (species.baseSpecies === 'Lycanroc' && moves.has('stoneedge') && counter.setupType) { return 'Lycanium Z'; } if (species.name === 'Marshadow' && moves.has('spectralthief') && counter.setupType) { return 'Marshadium Z'; } if (species.name === 'Necrozma-Dusk-Mane' || species.name === 'Necrozma-Dawn-Wings') { if (moves.has('autotomize') && moves.has('sunsteelstrike')) { return 'Solganium Z'; } else if (moves.has('trickroom') && moves.has('moongeistbeam')) { return 'Lunalium Z'; } else { return 'Ultranecrozium Z'; } } if (species.name === 'Mimikyu' && moves.has('playrough') && counter.setupType) return 'Mimikium Z'; if (species.name === 'Raichu-Alola' && moves.has('thunderbolt') && counter.setupType) return 'Aloraichium Z'; if (moves.has('bugbuzz') && counter.setupType && species.baseStats.spa > 100) return 'Buginium Z'; if ( (moves.has('darkpulse') && ability === 'Fur Coat' && counter.setupType) || (moves.has('suckerpunch') && ability === 'Moxie' && counter.get('Dark') < 2) ) { return 'Darkinium Z'; } if (moves.has('outrage') && counter.setupType && !moves.has('fly')) return 'Dragonium Z'; if (moves.has('fleurcannon') && !!counter.get('speedsetup')) return 'Fairium Z'; if ( (moves.has('focusblast') && types.has('Fighting') && counter.setupType) || (moves.has('reversal') && moves.has('substitute')) ) { return 'Fightinium Z'; } if ( moves.has('fly') || (moves.has('hurricane') && species.baseStats.spa >= 125 && (!!counter.get('Status') || moves.has('superpower'))) || ((moves.has('bounce') || moves.has('bravebird')) && counter.setupType) ) { return 'Flyinium Z'; } if (moves.has('shadowball') && counter.setupType && ability === 'Beast Boost') return 'Ghostium Z'; if ( moves.has('sleeppowder') && types.has('Grass') && counter.setupType && species.baseStats.spe <= 70 ) { return 'Grassium Z'; } if (moves.has('magmastorm')) return 'Firium Z'; if (moves.has('dig')) return 'Groundium Z'; if (moves.has('photongeyser') && counter.setupType) return 'Psychium Z'; if (moves.has('stoneedge') && types.has('Rock') && moves.has('swordsdance')) return 'Rockium Z'; if (moves.has('hydropump') && ability === 'Battle Bond' && moves.has('uturn')) return 'Waterium Z'; if ((moves.has('hail') || (moves.has('blizzard') && ability !== 'Snow Warning'))) return 'Icium Z'; } } getMediumPriorityItem( ability: string, moves: Set, counter: MoveCounter, species: Species, isDoubles: boolean, isLead: boolean ): string | undefined { const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd; if ( (ability === 'Speed Boost' || ability === 'Stance Change' || species.name === 'Pheromosa') && counter.get('Physical') + counter.get('Special') > 2 && !moves.has('uturn') ) { return 'Life Orb'; } if (isDoubles && moves.has('uturn') && counter.get('Physical') === 4 && !moves.has('fakeout')) { return ( species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get('priority') && this.randomChance(1, 2) ) ? 'Choice Scarf' : 'Choice Band'; } if (isDoubles && counter.get('Special') === 4 && (moves.has('waterspout') || moves.has('eruption'))) { return 'Choice Scarf'; } if ( !isDoubles && counter.get('Physical') >= 4 && ['bodyslam', 'dragontail', 'fakeout', 'flamecharge', 'rapidspin', 'suckerpunch'].every(m => !moves.has(m)) ) { return ( (species.baseStats.atk >= 100 || ability === 'Huge Power') && species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get('priority') && this.randomChance(2, 3) ) ? 'Choice Scarf' : 'Choice Band'; } if ( !isDoubles && (counter.get('Special') >= 4 || (counter.get('Special') >= 3 && moves.has('uturn'))) && !moves.has('acidspray') && !moves.has('clearsmog') ) { return ( species.baseStats.spa >= 100 && species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && ability !== 'Tinted Lens' && !counter.get('Physical') && !counter.get('priority') && this.randomChance(2, 3) ) ? 'Choice Scarf' : 'Choice Specs'; } if ( !isDoubles && counter.get('Physical') >= 3 && moves.has('defog') && !moves.has('foulplay') && species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get('priority') ) { return 'Choice Scarf'; } if (!isDoubles && ( ability === 'Drizzle' || ability === 'Slow Start' || species.name.includes('Rotom-') || ['aromatherapy', 'bite', 'clearsmog', 'curse', 'protect', 'sleeptalk'].some(m => moves.has(m))) ) { return 'Leftovers'; } if (['endeavor', 'flail', 'reversal'].some(m => moves.has(m)) && ability !== 'Sturdy') { return (ability === 'Defeatist') ? 'Expert Belt' : 'Focus Sash'; } if (moves.has('outrage') && counter.setupType) return 'Lum Berry'; if ( isDoubles && counter.damagingMoves.size >= 3 && species.baseStats.spe >= 70 && ability !== 'Multiscale' && ability !== 'Sturdy' && [ 'acidspray', 'electroweb', 'fakeout', 'feint', 'flamecharge', 'icywind', 'incinerate', 'naturesmadness', 'rapidspin', 'snarl', 'suckerpunch', 'uturn', ].every(m => !moves.has(m)) ) { return defensiveStatTotal >= 275 ? 'Sitrus Berry' : 'Life Orb'; } if (moves.has('substitute')) return counter.damagingMoves.size > 2 && !!counter.get('drain') ? 'Life Orb' : 'Leftovers'; if ( !isDoubles && this.dex.getEffectiveness('Ground', species) >= 2 && ability !== 'Levitate' && !moves.has('magnetrise') ) { return 'Air Balloon'; } if ((ability === 'Iron Barbs' || ability === 'Rough Skin') && this.randomChance(1, 2)) return 'Rocky Helmet'; if ( counter.get('Physical') + counter.get('Special') >= 4 && species.baseStats.spd >= 50 && defensiveStatTotal >= 235 ) { return 'Assault Vest'; } if (species.name === 'Palkia' && (moves.has('dracometeor') || moves.has('spacialrend')) && moves.has('hydropump')) { return 'Lustrous Orb'; } if (counter.damagingMoves.size >= 4) { return (counter.get('Dragon') || counter.get('Dark') || counter.get('Normal')) ? 'Life Orb' : 'Expert Belt'; } if (counter.damagingMoves.size >= 3 && !!counter.get('speedsetup') && defensiveStatTotal >= 300) { return 'Weakness Policy'; } if ( !isDoubles && isLead && !['Regenerator', 'Sturdy'].includes(ability) && !counter.get('recoil') && !counter.get('recovery') && defensiveStatTotal < 255 ) { return 'Focus Sash'; } } getLowPriorityItem( ability: string, types: Set, moves: Set, abilities: Set, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, isDoubles: boolean ): string | undefined { // This is the "REALLY can't think of a good item" cutoff if (moves.has('stickyweb') && ability === 'Sturdy') return 'Mental Herb'; if (ability === 'Serene Grace' && moves.has('airslash') && species.baseStats.spe > 100) return 'Metronome'; if (ability === 'Sturdy' && moves.has('explosion') && !counter.get('speedsetup')) return 'Custap Berry'; if (ability === 'Super Luck') return 'Scope Lens'; if ( !isDoubles && counter.damagingMoves.size >= 3 && ability !== 'Sturdy' && ['acidspray', 'dragontail', 'foulplay', 'rapidspin', 'superfang', 'uturn'].every(m => !moves.has(m)) && ( counter.get('speedsetup') || moves.has('trickroom') || (species.baseStats.spe > 40 && species.baseStats.hp + species.baseStats.def + species.baseStats.spd < 275) ) ) { return 'Life Orb'; } } randomSet( species: string | Species, teamDetails: RandomTeamsTypes.TeamDetails = {}, isLead = false, isDoubles = false ): RandomTeamsTypes.RandomSet { species = this.dex.species.get(species); let forme = species.name; if (typeof species.battleOnly === 'string') { // Only change the forme. The species has custom moves, and may have different typing and requirements. forme = species.battleOnly; } if (species.cosmeticFormes) { forme = this.sample([species.name].concat(species.cosmeticFormes)); } const randMoves = isDoubles ? (species.randomDoubleBattleMoves || species.randomBattleMoves) : species.randomBattleMoves; const movePool = (randMoves || Object.keys(Dex.species.getLearnset(species.id)!)).slice(); if (this.format.gameType === 'multi') { // Random Multi Battle uses doubles move pools, but Ally Switch fails in multi battles const allySwitch = movePool.indexOf('allyswitch'); if (allySwitch > -1) { if (movePool.length > this.maxMoveCount) { this.fastPop(movePool, allySwitch); } else { // Ideally, we'll never get here, but better to have a move that usually does nothing than one that always does movePool[allySwitch] = 'sleeptalk'; } } } const rejectedPool = []; const moves = new Set(); let ability = ''; const evs = {hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85}; const ivs = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31}; const types = new Set(species.types); const abilities = new Set(); for (const abilityName of Object.values(species.abilities)) { if (abilityName === species.abilities.S || (species.unreleasedHidden && abilityName === species.abilities.H)) continue; abilities.add(abilityName); } let availableHP = 0; for (const moveid of movePool) { if (moveid.startsWith('hiddenpower')) availableHP++; } // These moves can be used even if we aren't setting up to use them: const SetupException = ['closecombat', 'diamondstorm', 'extremespeed', 'superpower', 'clangingscales']; let counter: MoveCounter; // We use a special variable to track Hidden Power // so that we can check for all Hidden Powers at once let hasHiddenPower = false; do { // Choose next 4 moves from learnset/viable moves and add them to moves list: while (moves.size < this.maxMoveCount && movePool.length) { const moveid = this.sampleNoReplace(movePool); if (moveid.startsWith('hiddenpower')) { availableHP--; if (hasHiddenPower) continue; hasHiddenPower = true; } moves.add(moveid); } while (moves.size < this.maxMoveCount && rejectedPool.length) { const moveid = this.sampleNoReplace(rejectedPool); if (moveid.startsWith('hiddenpower')) { if (hasHiddenPower) continue; hasHiddenPower = true; } moves.add(moveid); } counter = this.queryMoves(moves, species.types, abilities, movePool); const runEnforcementChecker = (checkerName: string) => { if (!this.moveEnforcementCheckers[checkerName]) return false; return this.moveEnforcementCheckers[checkerName]( movePool, moves, abilities, types, counter, species as Species, teamDetails ); }; // Iterate through the moves again, this time to cull them: for (const moveid of moves) { const move = this.dex.moves.get(moveid); let {cull, isSetup} = this.shouldCullMove( move, types, moves, abilities, counter, movePool, teamDetails, species, isLead, isDoubles ); // This move doesn't satisfy our setup requirements: if ( (move.category === 'Physical' && counter.setupType === 'Special') || (move.category === 'Special' && counter.setupType === 'Physical') ) { // Reject STABs last in case the setup type changes later on const stabs = counter.get(species.types[0]) + (counter.get(species.types[1]) || 0); if ( !SetupException.includes(moveid) && (!types.has(move.type) || stabs > 1 || counter.get(move.category) < 2) ) cull = true; } // Hidden Power isn't good enough if ( counter.setupType === 'Special' && moveid === 'hiddenpower' && species.types.length > 1 && counter.get('Special') <= 2 && !types.has(move.type) && !counter.get('Physical') && counter.get('specialpool') ) { cull = true; } const singlesEnforcement = ( !['judgment', 'lightscreen', 'reflect', 'sleeptalk', 'toxic'].includes(moveid) && ( move.category !== 'Status' || // should allow Meganium to cull a recovery move for the sake of STAB !(move.flags.heal && species.id !== 'meganium') ) ); // Pokemon should have moves that benefit their Type/Ability/Weather, as well as moves required by its forme if ( !cull && !move.damage && !isSetup && !move.weather && !move.stallingMove && (isDoubles || singlesEnforcement) && ( !counter.setupType || counter.setupType === 'Mixed' || (move.category !== counter.setupType && move.category !== 'Status') || (counter.get(counter.setupType) + counter.get('Status') > 3 && !counter.get('hazards')) ) && ( move.category === 'Status' || !types.has(move.type) || (move.basePower && move.basePower < 40 && !move.multihit) ) ) { if ( (!counter.get('stab') && !moves.has('nightshade') && !moves.has('seismictoss') && ( species.types.length > 1 || (species.types[0] !== 'Normal' && species.types[0] !== 'Psychic') || !moves.has('icebeam') || species.baseStats.spa >= species.baseStats.spd )) || ( moves.has('suckerpunch') && !abilities.has('Contrary') && counter.get('stab') < species.types.length ) || ( (['recover', 'roost', 'slackoff', 'softboiled'].some(m => movePool.includes(m))) && counter.get('Status') && !counter.setupType && ['healingwish', 'trick', 'trickroom'].every(m => !moves.has(m)) ) || ( movePool.includes('milkdrink') || movePool.includes('shoreup') || (movePool.includes('stickyweb') && !counter.setupType && !teamDetails.stickyWeb) ) || ( isLead && movePool.includes('stealthrock') && counter.get('Status') && !counter.setupType && !counter.get('speedsetup') && !moves.has('substitute') ) || ( species.requiredMove && movePool.includes(toID(species.requiredMove)) ) || ( !counter.get('Normal') && (abilities.has('Aerilate') || abilities.has('Pixilate') || (abilities.has('Refrigerate') && !moves.has('blizzard'))) ) ) { cull = true; } else { for (const type of types) { if (runEnforcementChecker(type)) { cull = true; } } for (const abil of abilities) { if (runEnforcementChecker(abil)) { cull = true; } } } } // Sleep Talk shouldn't be selected without Rest if (moveid === 'rest' && cull) { const sleeptalk = movePool.indexOf('sleeptalk'); if (sleeptalk >= 0) { if (movePool.length < 2) { cull = false; } else { this.fastPop(movePool, sleeptalk); } } } // Remove rejected moves from the move list const moveIsHP = moveid.startsWith('hiddenpower'); if (cull && ( movePool.length - availableHP || (availableHP && (moveIsHP || !hasHiddenPower)) )) { if ( move.category !== 'Status' && !move.damage && !move.flags.charge && (!moveIsHP || !availableHP) ) { rejectedPool.push(moveid); } if (moveIsHP) hasHiddenPower = false; moves.delete(moveid); break; } if (cull && rejectedPool.length) { if (moveIsHP) hasHiddenPower = false; moves.delete(moveid); break; } } } while (moves.size < this.maxMoveCount && (movePool.length || rejectedPool.length)); // Moveset modifications if (moves.has('autotomize') && moves.has('heavyslam')) { if (species.id === 'celesteela') { moves.delete('heavyslam'); moves.add('flashcannon'); } else { moves.delete('autotomize'); moves.add('rockpolish'); } } if (moves.has('raindance') && moves.has('thunderbolt') && !isDoubles) { moves.delete('thunderbolt'); moves.add('thunder'); } if (moves.has('workup') && !counter.get('Special') && species.id === 'zeraora') { moves.delete('workup'); moves.add('bulkup'); } const battleOnly = species.battleOnly && !species.requiredAbility; const baseSpecies: Species = battleOnly ? this.dex.species.get(species.battleOnly as string) : species; const abilityData = Object.values(baseSpecies.abilities).map(a => this.dex.abilities.get(a)); Utils.sortBy(abilityData, abil => -abil.rating); if (abilityData[1]) { // Sort abilities by rating with an element of randomness if (abilityData[2] && abilityData[1].rating <= abilityData[2].rating && this.randomChance(1, 2)) { [abilityData[1], abilityData[2]] = [abilityData[2], abilityData[1]]; } if (abilityData[0].rating <= abilityData[1].rating && this.randomChance(1, 2)) { [abilityData[0], abilityData[1]] = [abilityData[1], abilityData[0]]; } else if (abilityData[0].rating - 0.6 <= abilityData[1].rating && this.randomChance(2, 3)) { [abilityData[0], abilityData[1]] = [abilityData[1], abilityData[0]]; } ability = abilityData[0].name; while (this.shouldCullAbility( ability, types, moves, abilities, counter, movePool, teamDetails, species, isDoubles )) { if (ability === abilityData[0].name && abilityData[1].rating >= 1) { ability = abilityData[1].name; } else if (ability === abilityData[1].name && abilityData[2] && abilityData[2].rating >= 1) { ability = abilityData[2].name; } else { // Default to the highest rated ability if all are rejected ability = abilityData[0].name; break; } } if ( abilities.has('Guts') && ability !== 'Quick Feet' && (moves.has('facade') || (moves.has('protect') && !isDoubles) || (moves.has('sleeptalk') && moves.has('rest'))) ) { ability = 'Guts'; } else if (abilities.has('Moxie') && (counter.get('Physical') > 3 || moves.has('bounce')) && !isDoubles) { ability = 'Moxie'; } else if (isDoubles) { if (abilities.has('Intimidate')) ability = 'Intimidate'; if (abilities.has('Guts') && ability !== 'Intimidate') ability = 'Guts'; if (abilities.has('Storm Drain')) ability = 'Storm Drain'; if (abilities.has('Harvest')) ability = 'Harvest'; if (abilities.has('Unburden') && ability !== 'Prankster' && !species.isMega) ability = 'Unburden'; } if (species.name === 'Ambipom' && !counter.get('technician')) { // If it doesn't qualify for Technician, Skill Link is useless on it ability = 'Pickup'; } if (species.name === 'Raticate-Alola') ability = 'Hustle'; if (species.name === 'Altaria') ability = 'Natural Cure'; } else { ability = abilityData[0].name; } if (species.name === 'Genesect' && moves.has('technoblast')) forme = 'Genesect-Douse'; if (!isDoubles && species.id === 'pikachu') { const pikachuForme = this.sample(['', '-Original', '-Hoenn', '-Sinnoh', '-Unova', '-Kalos', '-Alola', '-Partner']); forme = `Pikachu${pikachuForme}`; if (forme !== 'Pikachu') ability = 'Static'; } if ( !moves.has('photongeyser') && !teamDetails.zMove && (species.name === 'Necrozma-Dusk-Mane' || species.name === 'Necrozma-Dawn-Wings') ) { for (const moveid of moves) { const move = this.dex.moves.get(moveid); if (move.category === 'Status' || types.has(move.type)) continue; moves.delete(moveid); moves.add('photongeyser'); break; } } let item = this.getHighPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, isDoubles); if (item === undefined) item = this.getMediumPriorityItem(ability, moves, counter, species, isDoubles, isLead); if (item === undefined) { item = this.getLowPriorityItem(ability, types, moves, abilities, counter, teamDetails, species, isLead, isDoubles); } // fallback if (item === undefined) item = isDoubles ? 'Sitrus Berry' : 'Leftovers'; // For Trick / Switcheroo if (item === 'Leftovers' && types.has('Poison')) { item = 'Black Sludge'; } let level: number; if (this.adjustLevel) { level = this.adjustLevel; } else if (!isDoubles) { const levelScale: {[k: string]: number} = {uber: 76, ou: 80, uu: 82, ru: 84, nu: 86, pu: 88}; const customScale: {[k: string]: number} = { // Banned Ability Dugtrio: 82, Gothitelle: 82, Pelipper: 84, Politoed: 84, Torkoal: 84, Wobbuffet: 82, // Holistic judgement 'Castform-Rainy': 100, 'Castform-Snowy': 100, 'Castform-Sunny': 100, Delibird: 100, Luvdisc: 100, Spinda: 100, Unown: 100, }; const tier = toID(species.tier).replace('bl', ''); level = levelScale[tier] || (species.nfe ? 90 : 80); if (customScale[species.name]) level = customScale[species.name]; } else { // We choose level based on BST. Min level is 70, max level is 99. 600+ BST is 70, less than 300 is 99. Calculate with those values. // Every 10.34 BST adds a level from 70 up to 99. Results are floored. Uses the Mega's stats if holding a Mega Stone const baseStats = species.baseStats; let bst = species.bst; // If Wishiwashi, use the school-forme's much higher stats if (species.baseSpecies === 'Wishiwashi') bst = this.dex.species.get('wishiwashischool').bst; // Adjust levels of mons based on abilities (Pure Power, Sheer Force, etc.) and also Eviolite // For the stat boosted, treat the Pokemon's base stat as if it were multiplied by the boost. (Actual effective base stats are higher.) const speciesAbility = (baseSpecies === species ? ability : species.abilities[0]); if (speciesAbility === 'Huge Power' || speciesAbility === 'Pure Power') { bst += baseStats.atk; } else if (speciesAbility === 'Parental Bond') { bst += 0.25 * (counter.get('Physical') > counter.get('Special') ? baseStats.atk : baseStats.spa); } else if (speciesAbility === 'Protean') { bst += 0.3 * (counter.get('Physical') > counter.get('Special') ? baseStats.atk : baseStats.spa); } else if (speciesAbility === 'Fur Coat') { bst += baseStats.def; } else if (speciesAbility === 'Slow Start') { bst -= baseStats.atk / 2 + baseStats.spe / 2; } else if (speciesAbility === 'Truant') { bst *= 2 / 3; } if (item === 'Eviolite') { bst += 0.5 * (baseStats.def + baseStats.spd); } else if (item === 'Light Ball') { bst += baseStats.atk + baseStats.spa; } level = 70 + Math.floor(((600 - Utils.clampIntRange(bst, 300, 600)) / 10.34)); } // Prepare optimal HP const srWeakness = this.dex.getEffectiveness('Rock', species); while (evs.hp > 1) { const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); if (moves.has('substitute') && moves.has('reversal')) { // Reversal users should be able to use four Substitutes if (hp % 4 > 0) break; } else if (moves.has('substitute') && ( item === 'Petaya Berry' || item === 'Sitrus Berry' || (ability === 'Power Construct' && item !== 'Leftovers') )) { // Three Substitutes should activate Petaya Berry for Dedenne // Two Substitutes should activate Sitrus Berry or Power Construct if (hp % 4 === 0) break; } else if (moves.has('bellydrum') && (item === 'Sitrus Berry' || ability === 'Gluttony')) { // Belly Drum should activate Sitrus Berry if (hp % 2 === 0) break; } else { // Maximize number of Stealth Rock switch-ins if (srWeakness <= 0 || hp % (4 / srWeakness) > 0) break; } evs.hp -= 4; } // Minimize confusion damage if (!counter.get('Physical') && !moves.has('copycat') && !moves.has('transform')) { evs.atk = 0; ivs.atk = 0; } // Ensure Nihilego's Beast Boost gives it Special Attack boosts instead of Special Defense if (forme === 'Nihilego') evs.spd -= 32; if (ability === 'Beast Boost' && counter.get('Special') < 1) { evs.spa = 0; ivs.spa = 0; } if (['gyroball', 'metalburst', 'trickroom'].some(m => moves.has(m))) { evs.spe = 0; ivs.spe = 0; } // Fix IVs for non-Bottle Cap-able sets if (hasHiddenPower && level < 100) { let hpType; for (const move of moves) { if (move.startsWith('hiddenpower')) hpType = move.substr(11); } if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`); const HPivs = ivs.atk === 0 ? ZeroAttackHPIVs[hpType] : this.dex.types.get(hpType).HPivs; let iv: StatID; for (iv in HPivs) { ivs[iv] = HPivs[iv]!; } } return { name: species.baseSpecies, species: forme, gender: species.gender, shiny: this.randomChance(1, 1024), moves: Array.from(moves), ability, evs, ivs, item, level, }; } randomTeam() { this.enforceNoDirectCustomBanlistChanges(); const seed = this.prng.seed; const ruleTable = this.dex.formats.getRuleTable(this.format); const pokemon = []; // For Monotype const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause'); const typePool = this.dex.types.names(); const type = this.forceMonotype || this.sample(typePool); const baseFormes: {[k: string]: number} = {}; let hasMega = false; const tierCount: {[k: string]: number} = {}; const typeCount: {[k: string]: number} = {}; const typeComboCount: {[k: string]: number} = {}; const teamDetails: RandomTeamsTypes.TeamDetails = {}; // We make at most two passes through the potential Pokemon pool when creating a team - if the first pass doesn't // result in a team of six Pokemon we perform a second iteration relaxing as many restrictions as possible. for (const restrict of [true, false]) { if (pokemon.length >= this.maxTeamSize) break; const pokemonPool = this.getPokemonPool(type, pokemon, isMonotype); while (pokemonPool.length && pokemon.length < this.maxTeamSize) { const species = this.dex.species.get(this.sampleNoReplace(pokemonPool)); // Check if the forme has moves for random battle if (this.format.gameType === 'singles') { if (!species.randomBattleMoves) continue; } else { if (!species.randomDoubleBattleMoves) continue; } if (!species.exists) continue; // Limit to one of each species (Species Clause) if (baseFormes[species.baseSpecies]) continue; // Limit one Mega per team if (hasMega && species.isMega) continue; // Adjust rate for species with multiple sets switch (species.baseSpecies) { case 'Arceus': case 'Silvally': if (this.randomChance(8, 9) && !isMonotype) continue; break; case 'Oricorio': if (this.randomChance(3, 4)) continue; break; case 'Castform': case 'Floette': if (this.randomChance(2, 3)) continue; break; case 'Aegislash': case 'Basculin': case 'Cherrim': case 'Gourgeist': case 'Groudon': case 'Kyogre': case 'Meloetta': if (this.randomChance(1, 2)) continue; break; case 'Greninja': if (this.gen >= 7 && this.randomChance(1, 2)) continue; break; } if (species.otherFormes && !hasMega && ( species.otherFormes.includes(species.name + '-Mega') || species.otherFormes.includes(species.name + '-Mega-X') )) { continue; } const tier = species.tier; const types = species.types; const typeCombo = types.slice().sort().join(); // Dynamically scale limits for different team sizes. The default and minimum value is 1. const limitFactor = Math.round(this.maxTeamSize / 6) || 1; if (restrict && !species.isMega) { // Limit one Pokemon per tier, two for Monotype if ( (tierCount[tier] >= (isMonotype || this.forceMonotype ? 2 : 1) * limitFactor) && !this.randomChance(1, Math.pow(5, tierCount[tier])) ) { continue; } if (!isMonotype && !this.forceMonotype) { // Limit two of any type let skip = false; for (const typeName of types) { if (typeCount[typeName] >= 2 * limitFactor) { skip = true; break; } } if (skip) continue; } // Limit one of any type combination, two in Monotype if (!this.forceMonotype && typeComboCount[typeCombo] >= (isMonotype ? 2 : 1) * limitFactor) continue; } const set = this.randomSet( species, teamDetails, pokemon.length === this.maxTeamSize - 1, this.format.gameType !== 'singles' ); const item = this.dex.items.get(set.item); // Limit one Z-Move per team if (item.zMove && teamDetails.zMove) continue; // Zoroark copies the last Pokemon if (set.ability === 'Illusion') { if (pokemon.length < 1) continue; set.level = pokemon[pokemon.length - 1].level; } // Okay, the set passes, add it to our team pokemon.unshift(set); // Don't bother tracking details for the last Pokemon if (pokemon.length === this.maxTeamSize) break; // Now that our Pokemon has passed all checks, we can increment our counters baseFormes[species.baseSpecies] = 1; // Increment tier counter if (tierCount[tier]) { tierCount[tier]++; } else { tierCount[tier] = 1; } // Increment type counters for (const typeName of types) { if (typeName in typeCount) { typeCount[typeName]++; } else { typeCount[typeName] = 1; } } if (typeCombo in typeComboCount) { typeComboCount[typeCombo]++; } else { typeComboCount[typeCombo] = 1; } // Track what the team has if (item.megaStone) hasMega = true; if (item.zMove) teamDetails.zMove = 1; if (set.ability === 'Snow Warning' || set.moves.includes('hail')) teamDetails.hail = 1; if (set.moves.includes('raindance') || set.ability === 'Drizzle' && !item.onPrimal) teamDetails.rain = 1; if (set.ability === 'Sand Stream') teamDetails.sand = 1; if (set.moves.includes('sunnyday') || set.ability === 'Drought' && !item.onPrimal) teamDetails.sun = 1; if (set.moves.includes('spikes')) teamDetails.spikes = (teamDetails.spikes || 0) + 1; if (set.moves.includes('stealthrock')) teamDetails.stealthRock = 1; if (set.moves.includes('stickyweb')) teamDetails.stickyWeb = 1; if (set.moves.includes('toxicspikes')) teamDetails.toxicSpikes = 1; if (set.moves.includes('defog')) teamDetails.defog = 1; if (set.moves.includes('rapidspin')) teamDetails.rapidSpin = 1; } } if (pokemon.length < this.maxTeamSize && pokemon.length < 12) { throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`); } return pokemon; } randomFactorySets: {[format: string]: {[species: string]: BattleFactorySpecies}} = require('./factory-sets.json'); randomFactorySet( species: Species, teamData: RandomTeamsTypes.FactoryTeamDetails, tier: string ): RandomTeamsTypes.RandomFactorySet | null { const id = toID(species.name); const setList = this.randomFactorySets[tier][id].sets; const itemsMax: {[k: string]: number} = { choicespecs: 1, choiceband: 1, choicescarf: 1, }; const movesMax: {[k: string]: number} = { rapidspin: 1, batonpass: 1, stealthrock: 1, defog: 1, spikes: 1, toxicspikes: 1, }; const requiredMoves: {[k: string]: string} = { stealthrock: 'hazardSet', rapidspin: 'hazardClear', defog: 'hazardClear', }; const weatherAbilitiesRequire: {[k: string]: string} = { hydration: 'raindance', swiftswim: 'raindance', leafguard: 'sunnyday', solarpower: 'sunnyday', chlorophyll: 'sunnyday', sandforce: 'sandstorm', sandrush: 'sandstorm', sandveil: 'sandstorm', slushrush: 'hail', snowcloak: 'hail', }; const weatherAbilities = ['drizzle', 'drought', 'snowwarning', 'sandstream']; // Build a pool of eligible sets, given the team partners // Also keep track of sets with moves the team requires let effectivePool: {set: AnyObject, moveVariants?: number[]}[] = []; const priorityPool = []; for (const curSet of setList) { if (this.forceMonotype && !species.types.includes(this.forceMonotype)) continue; const item = this.dex.items.get(curSet.item); if (teamData.megaCount && teamData.megaCount > 0 && item.megaStone) continue; // reject 2+ mega stones if (teamData.zCount && teamData.zCount > 0 && item.zMove) continue; // reject 2+ Z stones if (itemsMax[item.id] && teamData.has[item.id] >= itemsMax[item.id]) continue; const ability = this.dex.abilities.get(curSet.ability); if (weatherAbilitiesRequire[ability.id] && teamData.weather !== weatherAbilitiesRequire[ability.id]) continue; if (teamData.weather && weatherAbilities.includes(ability.id)) continue; // reject 2+ weather setters let reject = false; let hasRequiredMove = false; const curSetVariants = []; for (const move of curSet.moves) { const variantIndex = this.random(move.length); const moveId = toID(move[variantIndex]); if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) { reject = true; break; } if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) { hasRequiredMove = true; } curSetVariants.push(variantIndex); } if (reject) continue; effectivePool.push({set: curSet, moveVariants: curSetVariants}); if (hasRequiredMove) priorityPool.push({set: curSet, moveVariants: curSetVariants}); } if (priorityPool.length) effectivePool = priorityPool; if (!effectivePool.length) { if (!teamData.forceResult) return null; for (const curSet of setList) { effectivePool.push({set: curSet}); } } const setData = this.sample(effectivePool); const moves = []; for (const [i, moveSlot] of setData.set.moves.entries()) { moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot)); } const item = this.sampleIfArray(setData.set.item); const ability = this.sampleIfArray(setData.set.ability); const nature = this.sampleIfArray(setData.set.nature); const level = this.adjustLevel || setData.set.level || (tier === "LC" ? 5 : 100); return { name: setData.set.name || species.baseSpecies, species: setData.set.species, gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? 'M' : 'F'), item: item || '', ability: ability || species.abilities['0'], shiny: typeof setData.set.shiny === 'undefined' ? this.randomChance(1, 1024) : setData.set.shiny, level, happiness: typeof setData.set.happiness === 'undefined' ? 255 : setData.set.happiness, evs: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.set.evs}, ivs: {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.set.ivs}, nature: nature || 'Serious', moves, }; } randomFactoryTeam(side: PlayerOptions, depth = 0): RandomTeamsTypes.RandomFactorySet[] { this.enforceNoDirectCustomBanlistChanges(); const forceResult = (depth >= 4); const isMonotype = !!this.forceMonotype || this.dex.formats.getRuleTable(this.format).has('sametypeclause'); // The teams generated depend on the tier choice in such a way that // no exploitable information is leaked from rolling the tier in getTeam(p1). if (!this.factoryTier) { this.factoryTier = isMonotype ? 'Mono' : this.sample(['Uber', 'OU', 'UU', 'RU', 'NU', 'PU', 'LC']); } else if (isMonotype && this.factoryTier !== 'Mono') { // I don't think this can ever happen? throw new Error(`Can't generate a Monotype Battle Factory set in a battle with factory tier ${this.factoryTier}`); } const tierValues: {[k: string]: number} = { Uber: 5, OU: 4, UUBL: 4, UU: 3, RUBL: 3, RU: 2, NUBL: 2, NU: 1, PUBL: 1, PU: 0, }; const pokemon = []; const pokemonPool = Object.keys(this.randomFactorySets[this.factoryTier]); const typePool = this.dex.types.names(); const type = this.sample(typePool); const teamData: TeamData = { typeCount: {}, typeComboCount: {}, baseFormes: {}, megaCount: 0, zCount: 0, has: {}, forceResult: forceResult, weaknesses: {}, resistances: {}, }; const requiredMoveFamilies = ['hazardSet', 'hazardClear']; const requiredMoves: {[k: string]: string} = { stealthrock: 'hazardSet', rapidspin: 'hazardClear', defog: 'hazardClear', }; const weatherAbilitiesSet: {[k: string]: string} = { drizzle: 'raindance', drought: 'sunnyday', snowwarning: 'hail', sandstream: 'sandstorm', }; const resistanceAbilities: {[k: string]: string[]} = { dryskin: ['Water'], waterabsorb: ['Water'], stormdrain: ['Water'], flashfire: ['Fire'], heatproof: ['Fire'], lightningrod: ['Electric'], motordrive: ['Electric'], voltabsorb: ['Electric'], sapsipper: ['Grass'], thickfat: ['Ice', 'Fire'], levitate: ['Ground'], }; while (pokemonPool.length && pokemon.length < this.maxTeamSize) { const species = this.dex.species.get(this.sampleNoReplace(pokemonPool)); if (!species.exists) continue; // Lessen the need of deleting sets of Pokemon after tier shifts if ( this.factoryTier in tierValues && species.tier in tierValues && tierValues[species.tier] > tierValues[this.factoryTier] ) continue; const speciesFlags = this.randomFactorySets[this.factoryTier][species.id].flags; // Limit to one of each species (Species Clause) if (teamData.baseFormes[species.baseSpecies]) continue; // Limit the number of Megas to one if (!teamData.megaCount) teamData.megaCount = 0; if (teamData.megaCount >= 1 && speciesFlags.megaOnly) continue; const set = this.randomFactorySet(species, teamData, this.factoryTier); if (!set) continue; const itemData = this.dex.items.get(set.item); // Actually limit the number of Megas to one if (teamData.megaCount >= 1 && itemData.megaStone) continue; // Limit the number of Z moves to one if (teamData.zCount && teamData.zCount >= 1 && itemData.zMove) continue; let types = species.types; // Dynamically scale limits for different team sizes. The default and minimum value is 1. const limitFactor = Math.round(this.maxTeamSize / 6) || 1; // Enforce Monotype if (isMonotype) { // Prevents Mega Evolutions from breaking the type limits if (itemData.megaStone) { const megaSpecies = this.dex.species.get(itemData.megaStone); if (types.length > megaSpecies.types.length) types = [species.types[0]]; // Only check the second type because a Mega Evolution should always share the first type with its base forme. if (megaSpecies.types[1] && types[1] && megaSpecies.types[1] !== types[1]) { types = [megaSpecies.types[0]]; } } if (!types.includes(type)) continue; } else { // If not Monotype, limit to two of each type let skip = false; for (const typeName of types) { if (teamData.typeCount[typeName] >= 2 * limitFactor && this.randomChance(4, 5)) { skip = true; break; } } if (skip) continue; // Limit 1 of any type combination let typeCombo = types.slice().sort().join(); if (set.ability + '' === 'Drought' || set.ability + '' === 'Drizzle') { // Drought and Drizzle don't count towards the type combo limit typeCombo = set.ability + ''; } if (teamData.typeComboCount[typeCombo] >= 1 * limitFactor) continue; } // Okay, the set passes, add it to our team pokemon.push(set); const typeCombo = types.slice().sort().join(); // Now that our Pokemon has passed all checks, we can update team data: for (const typeName of types) { if (typeName in teamData.typeCount) { teamData.typeCount[typeName]++; } else { teamData.typeCount[typeName] = 1; } } teamData.typeComboCount[typeCombo] = (teamData.typeComboCount[typeCombo] + 1) || 1; teamData.baseFormes[species.baseSpecies] = 1; if (itemData.megaStone) teamData.megaCount++; if (itemData.zMove) { if (!teamData.zCount) teamData.zCount = 0; teamData.zCount++; } if (itemData.id in teamData.has) { teamData.has[itemData.id]++; } else { teamData.has[itemData.id] = 1; } const abilityState = this.dex.abilities.get(set.ability); if (abilityState.id in weatherAbilitiesSet) { teamData.weather = weatherAbilitiesSet[abilityState.id]; } for (const move of set.moves) { const moveId = toID(move); if (moveId in teamData.has) { teamData.has[moveId]++; } else { teamData.has[moveId] = 1; } if (moveId in requiredMoves) { teamData.has[requiredMoves[moveId]] = 1; } } for (const typeName of this.dex.types.names()) { // Cover any major weakness (3+) with at least one resistance if (teamData.resistances[typeName] >= 1) continue; if (resistanceAbilities[abilityState.id]?.includes(typeName) || !this.dex.getImmunity(typeName, types)) { // Heuristic: assume that Pokémon with these abilities don't have (too) negative typing. teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1; if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0; continue; } const typeMod = this.dex.getEffectiveness(typeName, types); if (typeMod < 0) { teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1; if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0; } else if (typeMod > 0) { teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1; } } } if (pokemon.length < this.maxTeamSize) return this.randomFactoryTeam(side, ++depth); // Quality control if (!teamData.forceResult) { for (const requiredFamily of requiredMoveFamilies) { if (!teamData.has[requiredFamily]) return this.randomFactoryTeam(side, ++depth); } for (const typeName in teamData.weaknesses) { if (teamData.weaknesses[typeName] >= 3) return this.randomFactoryTeam(side, ++depth); } } return pokemon; } randomBSSFactorySets: AnyObject = require('./bss-factory-sets.json'); randomBSSFactorySet( species: Species, teamData: RandomTeamsTypes.FactoryTeamDetails ): RandomTeamsTypes.RandomFactorySet | null { const id = toID(species.name); // const flags = this.randomBSSFactorySets[tier][id].flags; const setList = this.randomBSSFactorySets[id].sets; const movesMax: {[k: string]: number} = { batonpass: 1, stealthrock: 1, spikes: 1, toxicspikes: 1, doubleedge: 1, trickroom: 1, }; const requiredMoves: {[k: string]: number} = {}; const weatherAbilitiesRequire: {[k: string]: string} = { swiftswim: 'raindance', sandrush: 'sandstorm', sandveil: 'sandstorm', }; const weatherAbilities = ['drizzle', 'drought', 'snowwarning', 'sandstream']; // Build a pool of eligible sets, given the team partners // Also keep track of sets with moves the team requires let effectivePool: {set: AnyObject, moveVariants?: number[], itemVariants?: number, abilityVariants?: number}[] = []; const priorityPool = []; for (const curSet of setList) { if (this.forceMonotype && !species.types.includes(this.forceMonotype)) continue; const item = this.dex.items.get(curSet.item); if (teamData.megaCount && teamData.megaCount > 1 && item.megaStone) continue; // reject 3+ mega stones if (teamData.zCount && teamData.zCount > 1 && item.zMove) continue; // reject 3+ Z stones if (teamData.has[item.id]) continue; // Item clause const ability = this.dex.abilities.get(curSet.ability); if (weatherAbilitiesRequire[ability.id] && teamData.weather !== weatherAbilitiesRequire[ability.id]) continue; if (teamData.weather && weatherAbilities.includes(ability.id)) continue; // reject 2+ weather setters if (curSet.species === 'Aron' && teamData.weather !== 'sandstorm') continue; // reject Aron without a Sand Stream user let reject = false; let hasRequiredMove = false; const curSetVariants = []; for (const move of curSet.moves) { const variantIndex = this.random(move.length); const moveId = toID(move[variantIndex]); if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) { reject = true; break; } if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) { hasRequiredMove = true; } curSetVariants.push(variantIndex); } if (reject) continue; effectivePool.push({set: curSet, moveVariants: curSetVariants}); if (hasRequiredMove) priorityPool.push({set: curSet, moveVariants: curSetVariants}); } if (priorityPool.length) effectivePool = priorityPool; if (!effectivePool.length) { if (!teamData.forceResult) return null; for (const curSet of setList) { effectivePool.push({set: curSet}); } } const setData = this.sample(effectivePool); const moves = []; for (const [i, moveSlot] of setData.set.moves.entries()) { moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot)); } return { name: setData.set.nickname || setData.set.name || species.baseSpecies, species: setData.set.species, gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? 'M' : 'F'), item: this.sampleIfArray(setData.set.item) || '', ability: setData.set.ability || species.abilities['0'], shiny: typeof setData.set.shiny === 'undefined' ? this.randomChance(1, 1024) : setData.set.shiny, level: setData.set.level || 50, happiness: typeof setData.set.happiness === 'undefined' ? 255 : setData.set.happiness, evs: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.set.evs}, ivs: {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.set.ivs}, nature: setData.set.nature || 'Serious', moves, }; } randomBSSFactoryTeam(side: PlayerOptions, depth = 0): RandomTeamsTypes.RandomFactorySet[] { this.enforceNoDirectCustomBanlistChanges(); const forceResult = (depth >= 4); const pokemon = []; const pokemonPool = Object.keys(this.randomBSSFactorySets); const teamData: TeamData = { typeCount: {}, typeComboCount: {}, baseFormes: {}, megaCount: 0, zCount: 0, eeveeLimCount: 0, has: {}, forceResult, weaknesses: {}, resistances: {}, }; const requiredMoveFamilies: string[] = []; const requiredMoves: {[k: string]: string} = {}; const weatherAbilitiesSet: {[k: string]: string} = { drizzle: 'raindance', drought: 'sunnyday', snowwarning: 'hail', sandstream: 'sandstorm', }; const resistanceAbilities: {[k: string]: string[]} = { waterabsorb: ['Water'], flashfire: ['Fire'], lightningrod: ['Electric'], voltabsorb: ['Electric'], thickfat: ['Ice', 'Fire'], levitate: ['Ground'], }; while (pokemonPool.length && pokemon.length < this.maxTeamSize) { const species = this.dex.species.get(this.sampleNoReplace(pokemonPool)); if (!species.exists) continue; const speciesFlags = this.randomBSSFactorySets[species.id].flags; if (!teamData.megaCount) teamData.megaCount = 0; // Limit to one of each species (Species Clause) if (teamData.baseFormes[species.baseSpecies]) continue; // Limit the number of Megas + Z-moves to 3 if (teamData.megaCount + (teamData.zCount ? teamData.zCount : 0) >= 3 && speciesFlags.megaOnly) continue; // Dynamically scale limits for different team sizes. The default and minimum value is 1. const limitFactor = Math.round(this.maxTeamSize / 6) || 1; // Limit 2 of any type const types = species.types; let skip = false; for (const type of types) { if (teamData.typeCount[type] >= 2 * limitFactor && this.randomChance(4, 5)) { skip = true; break; } } if (skip) continue; // Restrict Eevee with certain Pokemon if (speciesFlags.limEevee) { if (!teamData.eeveeLimCount) teamData.eeveeLimCount = 0; teamData.eeveeLimCount++; } if (teamData.eeveeLimCount && teamData.eeveeLimCount >= 1 && speciesFlags.limEevee) continue; const set = this.randomBSSFactorySet(species, teamData); if (!set) continue; // Limit 1 of any type combination let typeCombo = types.slice().sort().join(); if (set.ability === 'Drought' || set.ability === 'Drizzle') { // Drought and Drizzle don't count towards the type combo limit typeCombo = set.ability; } if (teamData.typeComboCount[typeCombo] >= 1 * limitFactor) continue; // Okay, the set passes, add it to our team pokemon.push(set); // Now that our Pokemon has passed all checks, we can update team data: for (const type of types) { if (type in teamData.typeCount) { teamData.typeCount[type]++; } else { teamData.typeCount[type] = 1; } } teamData.typeComboCount[typeCombo] = (teamData.typeComboCount[typeCombo] + 1) || 1; teamData.baseFormes[species.baseSpecies] = 1; // Limit Mega and Z-move const itemData = this.dex.items.get(set.item); if (itemData.megaStone) teamData.megaCount++; if (itemData.zMove) { if (!teamData.zCount) teamData.zCount = 0; teamData.zCount++; } teamData.has[itemData.id] = 1; const abilityState = this.dex.abilities.get(set.ability); if (abilityState.id in weatherAbilitiesSet) { teamData.weather = weatherAbilitiesSet[abilityState.id]; } for (const move of set.moves) { const moveId = toID(move); if (moveId in teamData.has) { teamData.has[moveId]++; } else { teamData.has[moveId] = 1; } if (moveId in requiredMoves) { teamData.has[requiredMoves[moveId]] = 1; } } for (const typeName of this.dex.types.names()) { // Cover any major weakness (3+) with at least one resistance if (teamData.resistances[typeName] >= 1) continue; if (resistanceAbilities[abilityState.id]?.includes(typeName) || !this.dex.getImmunity(typeName, types)) { // Heuristic: assume that Pokémon with these abilities don't have (too) negative typing. teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1; if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0; continue; } const typeMod = this.dex.getEffectiveness(typeName, types); if (typeMod < 0) { teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1; if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0; } else if (typeMod > 0) { teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1; } } } if (pokemon.length < this.maxTeamSize) return this.randomBSSFactoryTeam(side, ++depth); // Quality control if (!teamData.forceResult) { for (const requiredFamily of requiredMoveFamilies) { if (!teamData.has[requiredFamily]) return this.randomBSSFactoryTeam(side, ++depth); } for (const type in teamData.weaknesses) { if (teamData.weaknesses[type] >= 3) return this.randomBSSFactoryTeam(side, ++depth); } } return pokemon; } } export default RandomGen7Teams;