import RandomGen5Teams from '../gen5/random-teams'; import {Utils} from '../../../lib'; import {toID} from '../../../sim/dex'; import {PRNG} from '../../../sim'; import type {MoveCounter} from '../../random-teams'; // These moves can be used even if we aren't setting up to use them: const SetupException = ['dracometeor', 'overheat']; // Give recovery moves priority over certain other defensive status moves const recoveryMoves = [ 'healorder', 'milkdrink', 'moonlight', 'morningsun', 'painsplit', 'recover', 'rest', 'roost', 'slackoff', 'softboiled', 'synthesis', 'wish', ]; const defensiveStatusMoves = ['aromatherapy', 'haze', 'healbell', 'roar', 'whirlwind', 'willowisp', 'yawn']; export class RandomGen4Teams extends RandomGen5Teams { constructor(format: string | Format, prng: PRNG | PRNGSeed | null) { super(format, prng); this.moveEnforcementCheckers = { Bug: (movePool, moves, abilities, types, counter) => ( !counter.get('Bug') && (movePool.includes('bugbuzz') || movePool.includes('megahorn')) ), Dark: (movePool, moves, abilities, types, counter) => ( (!counter.get('Dark') || (counter.get('Dark') === 1 && moves.has('pursuit'))) && movePool.includes('suckerpunch') && counter.setupType !== 'Special' ), Dragon: (movePool, moves, abilities, types, counter) => !counter.get('Dragon'), Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric'), Fighting: (movePool, moves, abilities, types, counter) => ( !counter.get('Fighting') && (!!counter.setupType || !counter.get('Status') || movePool.includes('closecombat') || movePool.includes('highjumpkick')) ), Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire'), Flying: (movePool, moves, abilities, types, counter) => !counter.get('Flying') && ( (counter.setupType !== 'Special' && movePool.includes('bravebird')) || (abilities.has('Serene Grace') && movePool.includes('airslash')) ), Grass: (movePool, moves, abilities, types, counter) => ( !counter.get('Grass') && ['leafblade', 'leafstorm', 'seedflare', 'woodhammer'].some(m => movePool.includes(m)) ), Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'), Ice: (movePool, moves, abilities, types, counter) => ( !counter.get('Ice') && (!types.has('Water') || !counter.get('Water')) ), Rock: (movePool, moves, abilities, types, counter) => ( !counter.get('Rock') && (movePool.includes('headsmash') || movePool.includes('stoneedge')) ), Steel: (movePool, moves, abilities, types, counter) => !counter.get('Steel') && movePool.includes('meteormash'), Water: (movePool, moves, abilities, types, counter) => ( !counter.get('Water') && (moves.has('raindance') || !types.has('Ice') || !counter.get('Ice')) ), Adaptability: (movePool, moves, abilities, types, counter, species) => ( !counter.setupType && species.types.length > 1 && (!counter.get(species.types[0]) || !counter.get(species.types[1])) ), Guts: (movePool, moves, abilities, types) => types.has('Normal') && movePool.includes('facade'), 'Slow Start': movePool => movePool.includes('substitute'), }; } shouldCullMove( move: Move, types: Set, moves: Set, abilities: Set, counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, ): {cull: boolean, isSetup?: boolean} { const restTalk = moves.has('rest') && moves.has('sleeptalk'); switch (move.id) { // Not very useful without their supporting moves case 'batonpass': return {cull: !counter.setupType && !counter.get('speedsetup') && !moves.has('substitute')}; case 'eruption': case 'waterspout': return {cull: counter.get('Physical') + counter.get('Special') < 4}; case 'focuspunch': return {cull: !moves.has('substitute') || counter.damagingMoves.size < 2 || moves.has('hammerarm')}; case 'raindance': return {cull: abilities.has('Hydration') ? !moves.has('rest') : counter.get('Physical') + counter.get('Special') < 2}; case 'refresh': return {cull: !(moves.has('calmmind') && (moves.has('recover') || moves.has('roost')))}; case 'rest': return {cull: movePool.includes('sleeptalk') || (abilities.has('Hydration') && !moves.has('raindance'))}; case 'sleeptalk': if (movePool.length > 1) { const rest = movePool.indexOf('rest'); if (rest >= 0) this.fastPop(movePool, rest); } return {cull: !moves.has('rest')}; case 'sunnyday': return {cull: !moves.has('solarbeam')}; case 'weatherball': return {cull: !moves.has('raindance') && !moves.has('sunnyday')}; // Set up once and only if we have the moves for it case 'bellydrum': case 'bulkup': case 'curse': case 'dragondance': case 'swordsdance': const notEnoughPhysicalMoves = ( counter.get('Physical') + counter.get('physicalpool') < 2 && !moves.has('batonpass') && (!moves.has('rest') || !moves.has('sleeptalk')) ); const badPhysicalMoveset = counter.setupType !== 'Physical' || counter.get('physicalsetup') > 1; return {cull: moves.has('sunnyday') || notEnoughPhysicalMoves || badPhysicalMoveset, isSetup: true}; case 'calmmind': case 'nastyplot': case 'tailglow': const notEnoughSpecialMoves = ( counter.get('Special') + counter.get('specialpool') < 2 && !moves.has('batonpass') && (!moves.has('rest') || !moves.has('sleeptalk')) ); const badSpecialMoveset = counter.setupType !== 'Special' || counter.get('specialsetup') > 1; return {cull: notEnoughSpecialMoves || badSpecialMoveset, isSetup: true}; case 'agility': case 'rockpolish': return {cull: restTalk || (counter.damagingMoves.size < 2 && !moves.has('batonpass')), isSetup: !counter.setupType}; // Bad after setup case 'destinybond': return {cull: !!counter.setupType || moves.has('explosion')}; case 'explosion': case 'selfdestruct': return {cull: ( counter.setupType === 'Special' || Array.from(moves).some(id => recoveryMoves.includes(id) || defensiveStatusMoves.includes(id)) || ['batonpass', 'protect', 'substitute'].some(m => moves.has(m)) )}; case 'foresight': case 'roar': case 'whirlwind': return {cull: !!counter.setupType && !abilities.has('Speed Boost')}; case 'healingwish': case 'lunardance': return {cull: !!counter.setupType || moves.has('rest') || moves.has('substitute')}; case 'protect': return {cull: ( !['Guts', 'Quick Feet', 'Speed Boost'].some(abil => abilities.has(abil)) || ['rest', 'softboiled', 'toxic', 'wish'].some(m => moves.has(m)) )}; case 'wish': return {cull: ( !['batonpass', 'protect', 'uturn'].some(m => moves.has(m)) || moves.has('rest') || !!counter.get('speedsetup') )}; case 'rapidspin': return {cull: !!teamDetails.rapidSpin || (!!counter.setupType && counter.get('Physical') + counter.get('Special') < 2)}; case 'reflect': case 'lightscreen': case 'fakeout': return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('substitute')}; case 'spikes': return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('substitute')}; case 'stealthrock': return {cull: ( !!counter.setupType || !!counter.get('speedsetup') || moves.has('rest') || moves.has('substitute') || !!teamDetails.stealthRock )}; case 'switcheroo': case 'trick': return {cull: ( counter.get('Physical') + counter.get('Special') < 3 || !!counter.setupType || ['fakeout', 'lightscreen', 'reflect', 'suckerpunch', 'trickroom'].some(m => moves.has(m)) )}; case 'toxic': case 'toxicspikes': return {cull: ( !!counter.setupType || !!counter.get('speedsetup') || !!teamDetails.toxicSpikes || moves.has('willowisp') )}; case 'trickroom': return {cull: ( !!counter.setupType || !!counter.get('speedsetup') || counter.damagingMoves.size < 2 || moves.has('lightscreen') || moves.has('reflect') || restTalk )}; case 'uturn': return {cull: ( (types.has('Bug') && counter.get('stab') < 2 && counter.damagingMoves.size > 1) || (abilities.has('Speed Boost') && moves.has('protect')) || !!counter.setupType || !!counter.get('speedsetup') || moves.has('batonpass') || moves.has('substitute') )}; // Bit redundant to have both // Attacks: case 'bodyslam': case 'slash': return {cull: moves.has('facade') || moves.has('return')}; case 'doubleedge': return {cull: ['bodyslam', 'facade', 'return'].some(m => moves.has(m))}; case 'endeavor': return {cull: !isLead}; case 'headbutt': return {cull: !moves.has('bodyslam') && !moves.has('thunderwave')}; case 'judgment': case 'swift': return {cull: counter.setupType !== 'Special' && counter.get('stab') > 1}; case 'quickattack': return {cull: moves.has('thunderwave')}; case 'firepunch': case 'flamethrower': return {cull: moves.has('fireblast') || moves.has('overheat') && !counter.setupType}; case 'lavaplume': case 'fireblast': if (move.id === 'fireblast' && moves.has('lavaplume') && !counter.get('speedsetup')) return {cull: true}; if (move.id === 'lavaplume' && moves.has('fireblast') && counter.get('speedsetup')) return {cull: true}; if (moves.has('flareblitz') && counter.setupType !== 'Special') return {cull: true}; break; case 'overheat': return {cull: counter.setupType === 'Special' || ['batonpass', 'fireblast', 'flareblitz'].some(m => moves.has(m))}; case 'aquajet': return {cull: moves.has('dragondance') || (moves.has('waterfall') && counter.get('Physical') < 3)}; case 'hydropump': return {cull: moves.has('surf')}; case 'waterfall': return {cull: ( moves.has('aquatail') || (counter.setupType !== 'Physical' && (moves.has('hydropump') || moves.has('surf'))) )}; case 'chargebeam': return {cull: moves.has('thunderbolt') && counter.get('Special') < 3}; case 'discharge': return {cull: moves.has('thunderbolt')}; case 'energyball': return {cull: ( moves.has('leafblade') || moves.has('woodhammer') || (moves.has('sunnyday') && moves.has('solarbeam')) || (moves.has('leafstorm') && counter.get('Physical') + counter.get('Special') < 4) )}; case 'grassknot': case 'leafblade': case 'seedbomb': return {cull: moves.has('woodhammer') || (moves.has('sunnyday') && moves.has('solarbeam'))}; case 'leafstorm': return {cull: ( !!counter.setupType || moves.has('batonpass') || moves.has('powerwhip') || (moves.has('sunnyday') && moves.has('solarbeam')) )}; case 'solarbeam': return {cull: counter.setupType === 'Physical' || !moves.has('sunnyday')}; case 'icepunch': return {cull: !counter.setupType && moves.has('icebeam')}; case 'aurasphere': case 'drainpunch': case 'focusblast': return {cull: moves.has('closecombat') && counter.setupType !== 'Special'}; case 'brickbreak': case 'closecombat': case 'crosschop': case 'lowkick': return {cull: moves.has('substitute') && moves.has('focuspunch')}; case 'machpunch': return {cull: ( counter.damagingMoves.size <= counter.get('Fighting') || (types.has('Fighting') && counter.get('stab') < 2 && !abilities.has('Technician')) )}; case 'seismictoss': return {cull: moves.has('nightshade') || counter.get('Physical') + counter.get('Special') >= 1}; case 'superpower': return {cull: moves.has('dragondance') || !!counter.get('speedsetup')}; case 'gunkshot': return {cull: moves.has('poisonjab')}; case 'earthpower': return {cull: moves.has('earthquake')}; case 'airslash': return {cull: !counter.setupType && moves.has('bravebird')}; case 'zenheadbutt': return {cull: moves.has('psychocut')}; case 'rockblast': case 'rockslide': return {cull: moves.has('stoneedge')}; case 'shadowclaw': return {cull: moves.has('shadowforce') || moves.has('suckerpunch') && !types.has('Ghost')}; case 'dracometeor': return {cull: moves.has('calmmind') || restTalk || (!!counter.setupType && counter.get('stab') < 2)}; case 'dragonclaw': return {cull: moves.has('outrage')}; case 'dragonpulse': return {cull: moves.has('dracometeor') && moves.has('outrage')}; case 'crunch': case 'nightslash': return {cull: moves.has('suckerpunch')}; case 'pursuit': return {cull: !!counter.setupType || moves.has('payback')}; case 'flashcannon': return {cull: (moves.has('ironhead') || movePool.includes('ironhead')) && counter.setupType !== 'Special'}; // Status: case 'encore': return {cull: ['roar', 'taunt', 'whirlwind'].some(m => moves.has(m)) || restTalk}; case 'haze': case 'taunt': return {cull: restTalk}; case 'leechseed': case 'painsplit': return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('rest')}; case 'recover': case 'slackoff': return {cull: restTalk}; case 'stunspore': return {cull: ( !!counter.setupType || moves.has('toxic') || movePool.includes('sleeppowder') || movePool.includes('spore') )}; case 'substitute': return {cull: ['pursuit', 'rapidspin', 'rest', 'taunt'].some(m => moves.has(m))}; case 'thunderwave': return {cull: ( !!counter.setupType || moves.has('toxic') || moves.has('trickroom') || (moves.has('bodyslam') && abilities.has('Serene Grace')) )}; case 'yawn': return {cull: moves.has('thunderwave') || moves.has('toxic')}; } return {cull: false}; } shouldCullAbility( ability: string, types: Set, moves: Set, abilities: Set, counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, ) { switch (ability) { case 'Anger Point': case 'Ice Body': case 'Steadfast': return true; case 'Blaze': return !counter.get('Fire'); case 'Chlorophyll': return !moves.has('sunnyday') && !teamDetails.sun; case 'Compound Eyes': case 'No Guard': return !counter.get('inaccurate'); case 'Early Bird': return !moves.has('rest'); case 'Gluttony': return !moves.has('bellydrum'); case 'Hustle': return counter.get('Physical') < 2; case 'Mold Breaker': return !moves.has('earthquake'); case 'Overgrow': return !counter.get('Grass'); case 'Reckless': case 'Rock Head': return !counter.get('recoil'); case 'Sand Veil': return !teamDetails.sand; case 'Serene Grace': return !counter.get('serenegrace') || species.id === 'blissey'; case 'Simple': return !counter.setupType && !moves.has('cosmicpower'); case 'Skill Link': return !counter.get('skilllink'); case 'Snow Cloak': return !teamDetails.hail; case 'Solar Power': return !counter.get('Special') || !moves.has('sunnyday') && !teamDetails.sun; case 'Speed Boost': return moves.has('uturn'); case 'Swift Swim': return !moves.has('raindance') && !teamDetails.rain; case 'Swarm': return !counter.get('Bug'); case 'Synchronize': return counter.get('Status') < 2; case 'Technician': return !counter.get('technician') || moves.has('toxic'); case 'Tinted Lens': return counter.get('damage') >= counter.damagingMoves.size; case 'Torrent': return !counter.get('Water'); } return false; } getHighPriorityItem( ability: string, types: Set, moves: Set, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, ): string | undefined { if (species.requiredItem) return species.requiredItem; if (species.requiredItems) return this.sample(species.requiredItems); if (species.name === 'Farfetch\u2019d') return 'Stick'; if (species.name === 'Marowak') return 'Thick Club'; if (species.name === 'Shedinja' || species.name === 'Smeargle') return 'Focus Sash'; if (species.name === 'Unown') return 'Choice Specs'; if (species.name === 'Wobbuffet') { return moves.has('destinybond') ? 'Custap Berry' : this.sample(['Leftovers', 'Sitrus Berry']); } if (moves.has('switcheroo') || moves.has('trick')) { if ( species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get('priority') && this.randomChance(2, 3) ) { return 'Choice Scarf'; } else { return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs'; } } if (moves.has('bellydrum')) return 'Sitrus Berry'; if (ability === 'Magic Guard' || ability === 'Speed Boost' && counter.get('Status') < 2) return 'Life Orb'; if (ability === 'Poison Heal' || ability === 'Toxic Boost') return 'Toxic Orb'; if (moves.has('rest') && !moves.has('sleeptalk') && ability !== 'Natural Cure' && ability !== 'Shed Skin') { return (moves.has('raindance') && ability === 'Hydration') ? 'Damp Rock' : 'Chesto Berry'; } if (moves.has('raindance') && ability === 'Swift Swim' && counter.get('Status') < 2) return 'Life Orb'; if (moves.has('sunnyday')) return (ability === 'Chlorophyll' && counter.get('Status') < 2) ? 'Life Orb' : 'Heat Rock'; if (moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay'; if ((ability === 'Guts' || ability === 'Quick Feet') && moves.has('facade')) return 'Toxic Orb'; if (ability === 'Unburden') return 'Sitrus Berry'; if (species.baseStats.hp + species.baseStats.def + species.baseStats.spd <= 150) { return isLead ? 'Focus Sash' : 'Life Orb'; } if (moves.has('endeavor')) return 'Focus Sash'; } getMediumPriorityItem( ability: string, moves: Set, counter: MoveCounter, species: Species, isDoubles: boolean, isLead: boolean ): string | undefined { if ( ability === 'Slow Start' || ['curse', 'leechseed', 'protect', 'roar', 'sleeptalk', 'whirlwind'].some(m => moves.has(m)) || (ability === 'Serene Grace' && ['bodyslam', 'headbutt', 'ironhead'].some(m => moves.has(m))) ) { return 'Leftovers'; } if (counter.get('Physical') >= 4 && !moves.has('fakeout') && !moves.has('rapidspin') && !moves.has('suckerpunch')) { return ( species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get('priority') && !moves.has('bodyslam') && this.randomChance(2, 3) ) ? 'Choice Scarf' : 'Choice Band'; } if ( (counter.get('Special') >= 4 || ( counter.get('Special') >= 3 && ['batonpass', 'uturn', 'waterspout', 'selfdestruct'].some(m => moves.has(m)) )) && !moves.has('chargebeam') ) { return ( species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && ability !== 'Speed Boost' && !counter.get('priority') && this.randomChance(2, 3) ) ? 'Choice Scarf' : 'Choice Specs'; } if (moves.has('outrage') && counter.setupType) return 'Lum Berry'; if (moves.has('substitute')) { return (counter.damagingMoves.size < 2 || !counter.get('drain') && (counter.damagingMoves.size < 3 || species.baseStats.hp >= 60 || species.baseStats.def + species.baseStats.spd >= 180) ) ? 'Leftovers' : 'Life Orb'; } if (ability === 'Guts') return 'Toxic Orb'; if ( isLead && !counter.get('recoil') && !Array.from(moves).some(id => !!recoveryMoves.includes(id)) && species.baseStats.hp + species.baseStats.def + species.baseStats.spd < 225 ) { return 'Focus Sash'; } if (counter.damagingMoves.size >= 4) { return ( counter.get('Normal') || counter.get('Dragon') > 1 || moves.has('chargebeam') || moves.has('suckerpunch') ) ? 'Life Orb' : 'Expert Belt'; } if (counter.damagingMoves.size >= 3 && !moves.has('superfang') && !moves.has('metalburst')) { const totalBulk = species.baseStats.hp + species.baseStats.def + species.baseStats.spd; return ( counter.get('speedsetup') || counter.get('priority') || moves.has('dragondance') || moves.has('trickroom') || totalBulk < 235 || (species.baseStats.spe >= 70 && (totalBulk < 260 || (!!counter.get('recovery') && totalBulk < 285))) ) ? 'Life Orb' : 'Leftovers'; } } getLowPriorityItem( ability: string, types: Set, moves: Set, abilities: Set, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, ) { if (types.has('Poison')) return 'Black Sludge'; if (this.dex.getEffectiveness('Rock', species) >= 1 || moves.has('roar')) return 'Leftovers'; if (counter.get('Status') <= 1 && ['metalburst', 'rapidspin', 'superfang'].every(m => !moves.has(m))) return 'Life Orb'; return 'Leftovers'; } randomSet( species: string | Species, teamDetails: RandomTeamsTypes.TeamDetails = {}, isLead = false ): RandomTeamsTypes.RandomSet { species = this.dex.species.get(species); let forme = species.name; if (typeof species.battleOnly === 'string') forme = species.battleOnly; if (species.cosmeticFormes) { forme = this.sample([species.name].concat(species.cosmeticFormes)); } const movePool = (species.randomBattleMoves || Object.keys(this.dex.species.getLearnset(species.id)!)).slice(); const rejectedPool: string[] = []; const moves = new Set(); let ability = ''; let item: string | undefined; const evs = {hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85}; const ivs: SparseStatsTable = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31}; const types = new Set(species.types); const abilities = new Set(Object.values(species.abilities)); let availableHP = 0; for (const setMoveid of movePool) { if (setMoveid.startsWith('hiddenpower')) availableHP++; } let counter: MoveCounter; let hasHiddenPower = false; do { // Choose next 4 moves from learnset/viable moves and add them to moves list: while (moves.size < this.maxMoveCount && movePool.length) { const moveid = this.sampleNoReplace(movePool); if (moveid.startsWith('hiddenpower')) { availableHP--; if (hasHiddenPower) continue; hasHiddenPower = true; } moves.add(moveid); } while (moves.size < this.maxMoveCount && rejectedPool.length) { const moveid = this.sampleNoReplace(rejectedPool); if (moveid.startsWith('hiddenpower')) { if (hasHiddenPower) continue; hasHiddenPower = true; } moves.add(moveid); } counter = this.queryMoves(moves, species.types, abilities, movePool); if (types.has('Dark') && moves.has('suckerpunch') && species.types.length === 1) { counter.add('stab'); } // Iterate through the moves again, this time to cull them: for (const moveid of moves) { const move = this.dex.moves.get(moveid); let {cull, isSetup} = this.shouldCullMove( move, types, moves, abilities, counter, movePool, teamDetails, species, isLead ); // Increased/decreased priority moves are unneeded with moves that boost only speed if (move.priority !== 0 && !!counter.get('speedsetup')) cull = true; // This move doesn't satisfy our setup requirements: if ( (move.category === 'Physical' && counter.setupType === 'Special') || (move.category === 'Special' && counter.setupType === 'Physical') ) { // Reject STABs last in case the setup type changes later on if ( !SetupException.includes(moveid) && (!types.has(move.type) || counter.get('stab') > 1 || counter.get(move.category) < 2) ) { cull = true; } } if ( counter.setupType && !isSetup && move.category !== counter.setupType && counter.get(counter.setupType) < 2 && !moves.has('batonpass') ) { // Mono-attacking with setup and RestTalk or recovery + status healing is allowed if ( moveid !== 'rest' && moveid !== 'sleeptalk' && !(recoveryMoves.includes(moveid) && (moves.has('healbell') || moves.has('refresh'))) && !((moveid === 'healbell' || moveid === 'refresh') && Array.from(moves).some(id => recoveryMoves.includes(id))) && ( // Reject Status moves only if there is nothing else to reject move.category !== 'Status' || ( counter.get(counter.setupType) + counter.get('Status') > 3 && counter.get('physicalsetup') + counter.get('specialsetup') < 2 ) ) ) { cull = true; } } if ( moveid === 'hiddenpower' && counter.setupType === 'Special' && species.types.length > 1 && counter.get('Special') <= 2 && !types.has(move.type) && !counter.get('Physical') && counter.get('specialpool') && (!(types.has('Ghost') && move.type === 'Fighting' || types.has('Electric') && move.type === 'Ice')) ) { // Hidden Power isn't good enough cull = true; } // Reject defensive status moves if a reliable recovery move is available but not selected. // Toxic is only defensive if used with another status move other than Protect (Toxic + 3 attacks and Toxic + Protect are ok). if ( !Array.from(moves).some(id => recoveryMoves.includes(id)) && movePool.some(id => recoveryMoves.includes(id)) && ( defensiveStatusMoves.includes(moveid) || (moveid === 'toxic' && ((counter.get('Status') > 1 && !moves.has('protect')) || counter.get('Status') > 2)) ) ) { cull = true; } const runEnforcementChecker = (checkerName: string) => { if (!this.moveEnforcementCheckers[checkerName]) return false; return this.moveEnforcementCheckers[checkerName]( movePool, moves, abilities, types, counter, species as Species, teamDetails ); }; const moveIsRejectable = ( !move.weather && !move.damage && (move.category !== 'Status' || !move.flags.heal) && (move.category === 'Status' || !types.has(move.type) || (move.basePower && move.basePower < 40 && !move.multihit)) && // These moves cannot be rejected in favor of a forced move !['judgment', 'sleeptalk'].includes(moveid) && // Setup-supported moves should only be rejected under specific circumstances (counter.get('physicalsetup') + counter.get('specialsetup') < 2 && ( !counter.setupType || counter.setupType === 'Mixed' || (move.category !== counter.setupType && move.category !== 'Status') || counter.get(counter.setupType) + counter.get('Status') > 3 )) ); if (!cull && !isSetup && moveIsRejectable) { // There may be more important moves that this Pokemon needs const canRollForcedMoves = ( // These moves should always be rolled movePool.includes('spore') || (!Array.from(moves).some(id => recoveryMoves.includes(id)) && ( movePool.includes('softboiled') || (species.baseSpecies === 'Arceus' && movePool.includes('recover')) )) ); // Pokemon should usually have at least one STAB move const requiresStab = ( !counter.get('stab') && !counter.get('damage') && ( species.types.length > 1 || (species.types[0] !== 'Normal' && species.types[0] !== 'Psychic') || !moves.has('icebeam') || species.baseStats.spa >= species.baseStats.spd ) ); if ( canRollForcedMoves || requiresStab || (species.requiredMove && movePool.includes(toID(species.requiredMove))) || (counter.get('defensesetup') && !counter.get('recovery') && !moves.has('rest')) ) { cull = true; } else { // Pokemon should have moves that benefit their typing or ability for (const type of types) { if (runEnforcementChecker(type)) cull = true; } for (const abil of abilities) { if (runEnforcementChecker(abil)) cull = true; } } } // Sleep Talk shouldn't be selected without Rest if (moveid === 'rest' && cull) { const sleeptalk = movePool.indexOf('sleeptalk'); if (sleeptalk >= 0) { if (movePool.length < 2) { cull = false; } else { this.fastPop(movePool, sleeptalk); } } } // Remove rejected moves from the move list if (cull && ( movePool.length - availableHP || availableHP && (moveid.startsWith('hiddenpower') || !hasHiddenPower) )) { if (move.category !== 'Status' && (!moveid.startsWith('hiddenpower') || !availableHP)) rejectedPool.push(moveid); moves.delete(moveid); if (moveid.startsWith('hiddenpower')) hasHiddenPower = false; break; } if (cull && rejectedPool.length) { moves.delete(moveid); if (moveid.startsWith('hiddenpower')) hasHiddenPower = false; break; } } } while (moves.size < this.maxMoveCount && (movePool.length || rejectedPool.length)); if (hasHiddenPower) { let hpType; for (const move of moves) { if (move.startsWith('hiddenpower')) { hpType = move.substr(11); break; } } if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`); const HPivs = this.dex.types.get(hpType).HPivs; let iv: StatID; for (iv in HPivs) { ivs[iv] = HPivs[iv]!; } } const abilityData = Array.from(abilities).map(a => this.dex.abilities.get(a)); Utils.sortBy(abilityData, abil => -abil.rating); let ability0 = abilityData[0]; let ability1 = abilityData[1]; if (abilityData[1]) { if (ability0.rating <= ability1.rating && this.randomChance(1, 2)) { [ability0, ability1] = [ability1, ability0]; } else if (ability0.rating - 0.6 <= ability1.rating && this.randomChance(2, 3)) { [ability0, ability1] = [ability1, ability0]; } ability = ability0.name; while (this.shouldCullAbility(ability, types, moves, abilities, counter, movePool, teamDetails, species)) { if (ability === ability0.name && ability1.rating >= 1) { ability = ability1.name; } else { // Default to the highest rated ability if all are rejected ability = abilityData[0].name; break; } } if (abilities.has('Hydration') && moves.has('raindance') && moves.has('rest')) { ability = 'Hydration'; } else if (abilities.has('Swift Swim') && moves.has('raindance')) { ability = 'Swift Swim'; } else if (abilities.has('Technician') && moves.has('machpunch') && types.has('Fighting') && counter.get('stab') < 2) { ability = 'Technician'; } } else { ability = ability0.name; } item = this.getHighPriorityItem(ability, types, moves, counter, teamDetails, species, isLead); if (item === undefined) item = this.getMediumPriorityItem(ability, moves, counter, species, false, isLead); if (item === undefined) { item = this.getLowPriorityItem(ability, types, moves, abilities, counter, teamDetails, species); } // For Trick / Switcheroo if (item === 'Leftovers' && types.has('Poison')) { item = 'Black Sludge'; } const levelScale: {[k: string]: number} = { AG: 74, Uber: 76, OU: 80, '(OU)': 82, UUBL: 82, UU: 84, NUBL: 86, NU: 88, }; const customScale: {[k: string]: number} = { Delibird: 100, Ditto: 100, 'Farfetch\u2019d': 100, Unown: 100, Castform: 100, }; const level = this.adjustLevel || customScale[species.name] || levelScale[species.tier] || (species.nfe ? 90 : 80); // Prepare optimal HP let hp = Math.floor( Math.floor( 2 * species.baseStats.hp + (ivs.hp || 31) + Math.floor(evs.hp / 4) + 100 ) * level / 100 + 10 ); if (moves.has('substitute') && item === 'Sitrus Berry') { // Two Substitutes should activate Sitrus Berry while (hp % 4 > 0) { evs.hp -= 4; hp = Math.floor( Math.floor( 2 * species.baseStats.hp + (ivs.hp || 31) + Math.floor(evs.hp / 4) + 100 ) * level / 100 + 10 ); } } else if (moves.has('bellydrum') && item === 'Sitrus Berry') { // Belly Drum should activate Sitrus Berry if (hp % 2 > 0) evs.hp -= 4; } else { // Maximize number of Stealth Rock switch-ins const srWeakness = this.dex.getEffectiveness('Rock', species); if (srWeakness > 0 && hp % (4 / srWeakness) === 0) evs.hp -= 4; } // Minimize confusion damage if (!counter.get('Physical') && !moves.has('transform')) { evs.atk = 0; ivs.atk = hasHiddenPower ? (ivs.atk || 31) - 28 : 0; } if (['gyroball', 'metalburst', 'trickroom'].some(m => moves.has(m))) { evs.spe = 0; ivs.spe = hasHiddenPower ? (ivs.spe || 31) - 28 : 0; } return { name: species.baseSpecies, species: forme, gender: species.gender, shiny: this.randomChance(1, 1024), moves: Array.from(moves), ability, evs, ivs, item, level, }; } } export default RandomGen4Teams;