'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Normalize', function () { afterEach(function () { battle.destroy(); }); it('should change most of the user\'s moves to Normal-type', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Delcatty", ability: 'normalize', moves: ['grassknot']}]}); battle.setPlayer('p2', {team: [{species: "Latias", ability: 'colorchange', moves: ['endure']}]}); battle.makeChoices('move grassknot', 'move endure'); assert(battle.p2.active[0].hasType('Normal')); }); it('should not change Hidden Power to Normal-type', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Delcatty", ability: 'normalize', moves: ['hiddenpowerfighting']}]}); battle.setPlayer('p2', {team: [{species: "Latias", ability: 'colorchange', moves: ['endure']}]}); battle.makeChoices('move hiddenpowerfighting', 'move endure'); assert(battle.p2.active[0].hasType('Fighting')); }); it('should not change Techno Blast to Normal-type if the user is holding a Drive', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Delcatty", ability: 'normalize', item: 'dousedrive', moves: ['technoblast']}]}); battle.setPlayer('p2', {team: [{species: "Latias", ability: 'colorchange', moves: ['endure']}]}); battle.makeChoices('move technoblast', 'move endure'); assert(battle.p2.active[0].hasType('Water')); }); it('should not change Judgment to Normal-type if the user is holding a Plate', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Delcatty", ability: 'normalize', item: 'zapplate', moves: ['judgment']}]}); battle.setPlayer('p2', {team: [{species: "Latias", ability: 'colorchange', moves: ['endure']}]}); battle.makeChoices('move judgment', 'move endure'); assert(battle.p2.active[0].hasType('Electric')); }); it('should not change Weather Ball to Normal-type if sun, rain, or hail is an active weather', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Delcatty", ability: 'normalize', item: 'laggingtail', moves: ['weatherball']}]}); battle.setPlayer('p2', {team: [{species: "Latias", ability: 'colorchange', moves: ['sunnyday']}]}); battle.makeChoices('move weatherball', 'move sunnyday'); assert(battle.p2.active[0].hasType('Fire')); }); it('should not change Natural Gift to Normal-type if the user is holding a Berry', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: "Delcatty", ability: 'normalize', item: 'chopleberry', moves: ['naturalgift']}]}); battle.setPlayer('p2', {team: [{species: "Latias", ability: 'colorchange', moves: ['endure']}]}); battle.makeChoices('move naturalgift', 'move endure'); assert(battle.p2.active[0].hasType('Fighting')); }); }); describe('Normalize [Gen 4]', function () { afterEach(function () { battle.destroy(); }); it('should change most of the user\'s moves to Normal-type', function () { battle = common.gen(4).createBattle([ [{species: "Delcatty", ability: 'normalize', moves: ['grassknot']}], [{species: "Latias", ability: 'colorchange', moves: ['endure']}], ]); battle.makeChoices('move grassknot', 'move endure'); assert(battle.p2.active[0].hasType('Normal')); }); it('should change Hidden Power to Normal-type', function () { battle = common.gen(4).createBattle([ [{species: "Delcatty", ability: 'normalize', moves: ['hiddenpowerfire']}], [{species: "Latias", ability: 'colorchange', moves: ['endure']}], ]); battle.makeChoices('move hiddenpowerfire', 'move endure'); assert(battle.p2.active[0].hasType('Normal')); }); it('should change Judgment to Normal-type even if the user is holding a Plate', function () { battle = common.gen(4).createBattle([ [{species: "Delcatty", ability: 'normalize', item: 'pixieplate', moves: ['judgment']}], [{species: "Latias", ability: 'colorchange', moves: ['endure']}], ]); battle.makeChoices('move judgment', 'move endure'); assert(battle.p2.active[0].hasType('Normal')); }); it('should change Weather Ball to Normal-type even if sun, rain, or hail is an active weather', function () { battle = common.gen(4).createBattle([ [{species: "Delcatty", ability: 'normalize', item: 'laggingtail', moves: ['weatherball']}], [{species: "Latias", ability: 'colorchange', moves: ['sunnyday']}], ]); battle.makeChoices('move weatherball', 'move sunnyday'); assert(battle.p2.active[0].hasType('Normal')); }); });