'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Desolate Land', function () { afterEach(function () { battle.destroy(); }); it('should activate the Desolate Land weather upon switch-in', function () { battle = common.createBattle(); battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]); battle.join('p2', 'Guest 2', 1, [{species: "Abra", ability: 'magicguard', moves: ['teleport']}]); assert.ok(battle.isWeather('desolateland')); }); it('should increase the damage (not the basePower) of Fire-type attacks', function () { battle = common.createBattle(); battle.randomizer = dmg => dmg; // max damage battle.join('p1', 'Guest 1', 1, [{species: 'Ninetales', ability: 'desolateland', moves: ['incinerate']}]); battle.join('p2', 'Guest 2', 1, [{species: 'Cryogonal', ability: 'levitate', moves: ['splash']}]); const attacker = battle.p1.active[0]; const defender = battle.p2.active[0]; assert.hurtsBy(defender, 152, () => battle.commitDecisions()); const move = Tools.getMove('incinerate'); const basePower = battle.runEvent('BasePower', attacker, defender, move, move.basePower, true); assert.strictEqual(basePower, move.basePower); }); it('should cause Water-type attacks to fail', function () { battle = common.createBattle(); battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]); battle.join('p2', 'Guest 2', 1, [{species: "Blastoise", ability: 'torrent', moves: ['surf']}]); battle.commitDecisions(); assert.fullHP(battle.p1.active[0]); }); it('should not cause Water-type Status moves to fail', function () { battle = common.createBattle(); battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]); battle.join('p2', 'Guest 2', 1, [{species: "Blastoise", ability: 'torrent', moves: ['soak']}]); const soakTarget = battle.p1.active[0]; assert.sets(() => soakTarget.getTypes().join('/'), 'Water', () => battle.commitDecisions()); }); it('should prevent moves and abilities from setting the weather to Sunny Day, Rain Dance, Sandstorm, or Hail', function () { battle = common.createBattle(); battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]); battle.join('p2', 'Guest 2', 1, [ {species: "Abra", ability: 'magicguard', moves: ['teleport']}, {species: "Kyogre", ability: 'drizzle', moves: ['raindance']}, {species: "Groudon", ability: 'drought', moves: ['sunnyday']}, {species: "Tyranitar", ability: 'sandstream', moves: ['sandstorm']}, {species: "Abomasnow", ability: 'snowwarning', moves: ['hail']}, ]); for (let i = 2; i <= 5; i++) { battle.p2.chooseSwitch(i).foe.chooseDefault(); assert.ok(battle.isWeather('desolateland')); battle.commitDecisions(); assert.ok(battle.isWeather('desolateland')); } }); it('should be treated as Sunny Day for any forme, move or ability that requires it', function () { battle = common.createBattle(); const p1 = battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand', 'solarbeam']}]); const p2 = battle.join('p2', 'Guest 2', 1, [ {species: "Castform", ability: 'forecast', moves: ['weatherball']}, {species: "Cherrim", ability: 'flowergift', moves: ['growth']}, {species: "Charizard", ability: 'solarpower', moves: ['roost']}, {species: "Venusaur", ability: 'chlorophyll', moves: ['growth']}, {species: "Toxicroak", ability: 'dryskin', moves: ['bulkup']}, ]); battle.on('Hit', battle.getFormat(), (target, pokemon, move) => { if (move.id === 'weatherball') { assert.strictEqual(move.type, 'Fire'); } }); battle.commitDecisions(); assert.species(p2.active[0], 'Castform-Sunny'); p2.chooseSwitch(2).foe.chooseDefault(); assert.species(p2.active[0], 'Cherrim-Sunshine'); p2.chooseSwitch(3).foe.chooseDefault(); assert.false.fullHP(p2.active[0], "Charizard should be hurt by Solar Power"); p1.chooseMove(2).foe.chooseSwitch(4); assert.strictEqual(p2.active[0].getStat('spe'), 2 * p2.active[0].stats['spe'], "Venusaur's speed should be doubled by Chlorophyll"); assert.false.fullHP(p2.active[0], "Solar Beam should skip its charge turn"); p2.chooseSwitch(5).foe.chooseDefault(); assert.false.fullHP(p2.active[0], "Toxicroak should be hurt by Dry Skin"); }); it('should cause the Desolate Land weather to fade if it switches out and no other Desolate Land Pokemon are active', function () { battle = common.createBattle(); battle.join('p1', 'Guest 1', 1, [ {species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}, {species: "Ho-Oh", ability: 'pressure', moves: ['roost']}, ]); battle.join('p2', 'Guest 2', 1, [{species: "Lugia", ability: 'pressure', moves: ['roost']}]); battle.p1.chooseSwitch(2); assert.sets(() => battle.isWeather('desolateland'), false, () => battle.commitDecisions()); }); it('should not cause the Desolate Land weather to fade if it switches out and another Desolate Land Pokemon is active', function () { battle = common.createBattle(); battle.join('p1', 'Guest 1', 1, [ {species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}, {species: "Ho-Oh", ability: 'pressure', moves: ['roost']}, ]); battle.join('p2', 'Guest 2', 1, [{species: "Groudon", ability: 'desolateland', moves: ['bulkup']}]); battle.p2.chooseSwitch(2); assert.constant(() => battle.isWeather('desolateland'), () => battle.commitDecisions()); }); it('should cause the Desolate Land weather to fade if its ability is suppressed and no other Desolate Land Pokemon are active', function () { battle = common.createBattle(); battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]); battle.join('p2', 'Guest 2', 1, [{species: "Lugia", ability: 'pressure', moves: ['gastroacid']}]); assert.sets(() => battle.isWeather('desolateland'), false, () => battle.commitDecisions()); }); it('should not cause the Desolate Land weather to fade if its ability is suppressed and another Desolate Land Pokemon is active', function () { battle = common.createBattle(); battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]); battle.join('p2', 'Guest 2', 1, [{species: "Groudon", ability: 'desolateland', moves: ['gastroacid']}]); assert.constant(() => battle.isWeather('desolateland'), () => battle.commitDecisions()); }); it('should cause the Desolate Land weather to fade if its ability is changed and no other Desolate Land Pokemon are active', function () { battle = common.createBattle(); battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]); battle.join('p2', 'Guest 2', 1, [{species: "Lugia", ability: 'pressure', moves: ['entrainment']}]); assert.sets(() => battle.isWeather('desolateland'), false, () => battle.commitDecisions()); }); });