'use strict'; exports.BattleTypeChart = { "Dark": { inherit: true, damageTaken: { "Bug": 1, "Dark": 2, "Dragon": 0, "Electric": 0, "Fairy": 1, "Fighting": 1, "Fire": 0, "Flying": 0, "Ghost": 2, "Grass": 0, "Ground": 0, "Ice": 0, "Normal": 0, "Poison": 0, "Psychic": 3, "Rock": 0, "Steel": 0, "Water": 0, }, }, };