'use strict'; exports.BattleScripts = { gen: 6, randomSet: function (template, slot, teamDetails) { if (slot === undefined) slot = 1; let baseTemplate = (template = this.getTemplate(template)); let species = template.species; if (!template.exists || (!template.randomBattleMoves && !template.learnset)) { // GET IT? UNOWN? BECAUSE WE CAN'T TELL WHAT THE POKEMON IS template = this.getTemplate('unown'); let err = new Error('Template incompatible with random battles: ' + species); require('../crashlogger')(err, 'The randbat set generator'); } if (typeof teamDetails !== 'object') teamDetails = {megaStone: teamDetails}; if (template.battleOnly) { // Only change the species. The template has custom moves, and may have different typing and requirements. species = template.baseSpecies; } let battleForme = this.checkBattleForme(template); if (battleForme && battleForme.tier !== 'AG' && (battleForme.isMega ? !teamDetails.megaStone : this.random(2))) { template = this.getTemplate(template.otherFormes.length >= 2 ? template.otherFormes[this.random(template.otherFormes.length)] : template.otherFormes[0]); } let movePool = (template.randomBattleMoves ? template.randomBattleMoves.slice() : Object.keys(template.learnset)); let moves = []; let ability = ''; let item = ''; let evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85, }; let ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, }; let hasType = {}; hasType[template.types[0]] = true; if (template.types[1]) { hasType[template.types[1]] = true; } let hasAbility = {}; hasAbility[template.abilities[0]] = true; if (template.abilities[1]) { hasAbility[template.abilities[1]] = true; } if (template.abilities['H']) { hasAbility[template.abilities['H']] = true; } let availableHP = 0; for (let i = 0, len = movePool.length; i < len; i++) { if (movePool[i].substr(0, 11) === 'hiddenpower') availableHP++; } // These moves can be used even if we aren't setting up to use them: let SetupException = { closecombat:1, extremespeed:1, suckerpunch:1, superpower:1, dracometeor:1, leafstorm:1, overheat:1, }; let counterAbilities = { 'Adaptability':1, 'Contrary':1, 'Hustle':1, 'Iron Fist':1, 'Sheer Force':1, 'Skill Link':1, }; let ateAbilities = { 'Aerilate':1, 'Pixilate':1, 'Refrigerate':1, }; let hasMove, counter; do { // Keep track of all moves we have: hasMove = {}; for (let k = 0; k < moves.length; k++) { if (moves[k].substr(0, 11) === 'hiddenpower') { hasMove['hiddenpower'] = true; } else { hasMove[moves[k]] = true; } } // Choose next 4 moves from learnset/viable moves and add them to moves list: while (moves.length < 4 && movePool.length) { let moveid = this.sampleNoReplace(movePool); if (moveid.substr(0, 11) === 'hiddenpower') { availableHP--; if (hasMove['hiddenpower']) continue; hasMove['hiddenpower'] = true; } else { hasMove[moveid] = true; } moves.push(moveid); } counter = this.queryMoves(moves, hasType, hasAbility, movePool); // Iterate through the moves again, this time to cull them: for (let k = 0; k < moves.length; k++) { let moveid = moves[k]; let move = this.getMove(moveid); let rejected = false; let isSetup = false; switch (moveid) { // Not very useful without their supporting moves case 'batonpass': if (!counter.setupType && !counter['speedsetup'] && !hasMove['substitute'] && !hasMove['wish'] && !hasAbility['Speed Boost']) rejected = true; break; case 'focuspunch': if (!hasMove['substitute'] || counter.damagingMoves.length < 2) rejected = true; break; case 'perishsong': if (!hasMove['protect']) rejected = true; break; case 'rest': { if (movePool.includes('sleeptalk')) rejected = true; break; } case 'sleeptalk': if (!hasMove['rest']) rejected = true; if (movePool.length > 1) { let rest = movePool.indexOf('rest'); if (rest >= 0) this.fastPop(movePool, rest); } break; case 'storedpower': if (!counter.setupType && !hasMove['cosmicpower']) rejected = true; break; // Set up once and only if we have the moves for it case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance': if (counter.setupType !== 'Physical' || counter['physicalsetup'] > 1) { if (!hasMove['growth'] || hasMove['sunnyday']) rejected = true; } if (counter.Physical + counter['physicalpool'] < 2 && !hasMove['batonpass'] && (!hasMove['rest'] || !hasMove['sleeptalk'])) rejected = true; isSetup = true; break; case 'calmmind': case 'geomancy': case 'nastyplot': case 'quiverdance': case 'tailglow': if (counter.setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true; if (counter.Special + counter['specialpool'] < 2 && !hasMove['batonpass'] && (!hasMove['rest'] || !hasMove['sleeptalk'])) rejected = true; isSetup = true; break; case 'growth': case 'shellsmash': case 'workup': if (counter.setupType !== 'Mixed' || counter['mixedsetup'] > 1) rejected = true; if (counter.damagingMoves.length + counter['physicalpool'] + counter['specialpool'] < 2 && !hasMove['batonpass']) rejected = true; if (moveid === 'growth' && !hasMove['sunnyday']) rejected = true; isSetup = true; break; case 'agility': case 'autotomize': case 'rockpolish': if (counter.damagingMoves.length < 2 && !counter.setupType && !hasMove['batonpass']) rejected = true; if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true; if (!counter.setupType) isSetup = true; break; case 'flamecharge': if (counter.damagingMoves.length < 3 && !counter.setupType && !hasMove['batonpass']) rejected = true; if (hasMove['dracometeor'] || hasMove['overheat']) rejected = true; break; // Bad after setup case 'circlethrow': case 'dragontail': if (counter.setupType && ((!hasMove['rest'] && !hasMove['sleeptalk']) || hasMove['stormthrow'])) rejected = true; if (!!counter['speedsetup'] || hasMove['encore'] || hasMove['raindance'] || hasMove['roar'] || hasMove['whirlwind']) rejected = true; break; case 'defog': if (counter.setupType || hasMove['spikes'] || (hasMove['rest'] && hasMove['sleeptalk']) || teamDetails.hazardClear) rejected = true; break; case 'fakeout': case 'superfang': if (counter.setupType || hasMove['substitute'] || hasMove['switcheroo'] || hasMove['trick']) rejected = true; break; case 'foulplay': if (counter.setupType || !!counter['speedsetup'] || counter['Dark'] > 2 || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true; break; case 'haze': case 'pursuit': case 'spikes': case 'waterspout': if (counter.setupType || !!counter['speedsetup'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true; break; case 'healbell': if (counter['speedsetup']) rejected = true; break; case 'healingwish': case 'memento': if (counter.setupType || !!counter['recovery'] || hasMove['substitute']) rejected = true; break; case 'nightshade': case 'seismictoss': if (counter.stab || counter.setupType || counter.damagingMoves.length > 2) rejected = true; break; case 'protect': if (counter.setupType && (hasAbility['Guts'] || hasAbility['Speed Boost']) && !hasMove['batonpass']) rejected = true; if ((hasMove['lightscreen'] && hasMove['reflect']) || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true; break; case 'rapidspin': if (counter.setupType || teamDetails.hazardClear) rejected = true; break; case 'roar': case 'whirlwind': if (counter.setupType || hasMove['dragontail']) rejected = true; break; case 'stealthrock': if (counter.setupType || !!counter['speedsetup'] || hasMove['rest'] || teamDetails.stealthRock) rejected = true; break; case 'switcheroo': case 'trick': if (counter.Physical + counter.Special < 3 || counter.setupType) rejected = true; if (hasMove['acrobatics'] || hasMove['lightscreen'] || hasMove['reflect'] || hasMove['suckerpunch'] || hasMove['trickroom']) rejected = true; break; case 'toxicspikes': if (counter.setupType || teamDetails.toxicSpikes) rejected = true; break; case 'trickroom': if (counter.setupType || !!counter['speedsetup'] || counter.damagingMoves.length < 2) rejected = true; if (hasMove['lightscreen'] || hasMove['reflect']) rejected = true; break; case 'uturn': if (counter.setupType || !!counter['speedsetup'] || hasMove['batonpass']) rejected = true; if (hasType['Bug'] && counter.stab < 2 && counter.damagingMoves.length > 2 && !hasAbility['Adaptability'] && !hasMove['technoblast']) rejected = true; break; case 'voltswitch': if (counter.setupType || !!counter['speedsetup'] || hasMove['batonpass'] || hasMove['magnetrise'] || hasMove['uturn']) rejected = true; if (hasMove['nuzzle'] && hasMove['thunderbolt']) rejected = true; break; // Bit redundant to have both // Attacks: case 'bugbite': case 'bugbuzz': case 'signalbeam': if (hasMove['uturn'] && !counter.setupType) rejected = true; break; case 'darkpulse': if (hasMove['shadowball']) rejected = true; if ((hasMove['crunch'] || hasMove['hyperspacefury']) && counter.setupType !== 'Special') rejected = true; break; case 'suckerpunch': if (counter['Dark'] > 2 || (counter.setupType === 'Special' && hasType['Dark'] && counter.stab < 2)) rejected = true; if (counter['Dark'] > 1 && !hasType['Dark']) rejected = true; if (counter.damagingMoves.length < 2 || hasMove['rest'] && hasMove['sleeptalk']) rejected = true; break; case 'dragonclaw': if (hasMove['outrage'] || hasMove['dragontail']) rejected = true; break; case 'dracometeor': if (counter.setupType === 'Physical' && hasMove['outrage']) rejected = true; break; case 'dragonpulse': case 'spacialrend': if (hasMove['dracometeor'] || hasMove['outrage']) rejected = true; break; case 'outrage': if (hasMove['dracometeor'] && counter.damagingMoves.length < 3) rejected = true; break; case 'chargebeam': if (hasMove['thunderbolt'] && counter.Special < 3) rejected = true; break; case 'thunder': if (hasMove['thunderbolt'] && !hasMove['raindance']) rejected = true; break; case 'thunderbolt': if (hasMove['discharge'] || (hasMove['raindance'] && hasMove['thunder']) || (hasMove['voltswitch'] && hasMove['wildcharge'])) rejected = true; if (!counter.setupType && !counter['speedsetup'] && hasMove['voltswitch'] && template.types.length > 1 && !counter[template.types.find(type => type !== 'Electric')]) rejected = true; break; case 'dazzlinggleam': if (hasMove['playrough'] && counter.setupType !== 'Special') rejected = true; break; case 'drainingkiss': if (hasMove['dazzlinggleam'] || counter.setupType !== 'Special') rejected = true; break; case 'aurasphere': case 'focusblast': if ((hasMove['closecombat'] || hasMove['superpower']) && counter.setupType !== 'Special') rejected = true; if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true; break; case 'drainpunch': if (!hasMove['bulkup'] && (hasMove['closecombat'] || hasMove['highjumpkick'])) rejected = true; if (hasMove['focusblast'] || hasMove['superpower']) rejected = true; break; case 'closecombat': case 'highjumpkick': if ((hasMove['aurasphere'] || hasMove['focusblast'] || movePool.includes('aurasphere')) && counter.setupType === 'Special') rejected = true; if (hasMove['bulkup'] && hasMove['drainpunch']) rejected = true; break; case 'machpunch': if (hasType['Fighting'] && counter.stab < 2 && !hasAbility['Technician']) rejected = true; break; case 'stormthrow': if (hasMove['circlethrow'] && hasMove['rest'] && hasMove['sleeptalk']) rejected = true; break; case 'superpower': if (counter['Fighting'] > 1 && counter.setupType) rejected = true; if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true; break; case 'vacuumwave': if ((hasMove['closecombat'] || hasMove['machpunch']) && counter.setupType !== 'Special') rejected = true; break; case 'blazekick': if (hasMove['flamethrower'] && counter.setupType !== 'Physical') rejected = true; break; case 'fierydance': case 'firefang': case 'flamethrower': if ((hasMove['fireblast'] && counter.setupType !== 'Physical') || hasMove['overheat']) rejected = true; break; case 'fireblast': if ((hasMove['flareblitz'] || hasMove['lavaplume']) && !counter.setupType && !counter['speedsetup']) rejected = true; break; case 'firepunch': case 'sacredfire': if (hasMove['fireblast'] || hasMove['flareblitz']) rejected = true; break; case 'lavaplume': if (hasMove['fireblast'] && (counter.setupType || !!counter['speedsetup'])) rejected = true; break; case 'overheat': if (hasMove['lavaplume'] || counter.setupType === 'Special') rejected = true; break; case 'acrobatics': if (hasMove['hurricane'] && counter.setupType !== 'Physical') rejected = true; break; case 'airslash': case 'oblivionwing': if (hasMove['acrobatics'] || hasMove['bravebird'] || hasMove['hurricane']) rejected = true; break; case 'shadowclaw': if (hasMove['phantomforce'] || (hasMove['shadowball'] && counter.setupType !== 'Physical') || hasMove['shadowsneak']) rejected = true; break; case 'shadowsneak': if (hasType['Ghost'] && template.types.length > 1 && counter.stab < 2) rejected = true; if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true; break; case 'solarbeam': if ((!hasAbility['Drought'] && !hasMove['sunnyday']) || hasMove['gigadrain'] || hasMove['leafstorm']) rejected = true; break; case 'gigadrain': if (hasMove['petaldance'] || !counter.setupType && hasMove['leafstorm']) rejected = true; break; case 'leafblade': case 'seedbomb': case 'woodhammer': if (hasMove['gigadrain'] && counter.setupType !== 'Physical') rejected = true; break; case 'leafstorm': if (counter['Grass'] > 1 && counter.setupType) rejected = true; break; case 'bonemerang': case 'precipiceblades': if (hasMove['earthquake']) rejected = true; break; case 'earthpower': if (hasMove['earthquake'] && counter.setupType !== 'Special') rejected = true; break; case 'icebeam': if (hasMove['blizzard'] || hasMove['freezedry']) rejected = true; break; case 'iceshard': if (hasMove['freezedry']) rejected = true; break; case 'bodyslam': if (hasMove['glare'] || hasMove['headbutt']) rejected = true; break; case 'endeavor': if (slot > 0) rejected = true; break; case 'explosion': if (counter.setupType || (hasAbility['Refrigerate'] && hasMove['freezedry']) || hasMove['wish']) rejected = true; break; case 'extremespeed': if (counter.setupType !== 'Physical' && hasMove['vacuumwave']) rejected = true; break; case 'hiddenpower': if (hasMove['rest'] || !counter.stab && counter.damagingMoves.length < 2) rejected = true; break; case 'hypervoice': if (hasMove['naturepower'] || hasMove['return']) rejected = true; break; case 'judgment': if (counter.setupType !== 'Special' && counter.stab > 1) rejected = true; break; case 'quickattack': if (hasType['Normal'] && counter['Normal'] > 1 && template.types.length > 1 && counter.stab < 2) rejected = true; break; case 'return': case 'rockclimb': if (hasMove['bodyslam'] || hasMove['doubleedge']) rejected = true; break; case 'weatherball': if (!hasMove['raindance'] && !hasMove['sunnyday']) rejected = true; break; case 'acidspray': if (hasMove['sludgebomb'] || counter.Special < 2) rejected = true; break; case 'poisonjab': if (hasMove['gunkshot']) rejected = true; break; case 'sludgewave': if (hasMove['poisonjab']) rejected = true; break; case 'psychic': if (hasMove['psyshock'] || hasMove['storedpower']) rejected = true; break; case 'psyshock': if (movePool.length > 1) { let psychic = movePool.indexOf('psychic'); if (psychic >= 0) this.fastPop(movePool, psychic); } break; case 'zenheadbutt': if ((hasMove['psychic'] || hasMove['psyshock']) && counter.setupType !== 'Physical') rejected = true; break; case 'headsmash': if (hasMove['stoneedge']) rejected = true; break; case 'rockblast': case 'rockslide': if (hasMove['headsmash'] || hasMove['stoneedge']) rejected = true; break; case 'bulletpunch': if (hasType['Steel'] && counter.stab < 2 && !hasAbility['Adaptability'] && !hasAbility['Technician']) rejected = true; break; case 'flashcannon': if (hasMove['ironhead']) rejected = true; break; case 'hydropump': if (hasMove['razorshell'] || hasMove['scald'] || hasMove['waterfall'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true; break; case 'originpulse': case 'surf': if (hasMove['hydropump'] || hasMove['scald']) rejected = true; break; case 'scald': if (hasMove['waterfall'] || hasMove['waterpulse']) rejected = true; break; // Status: case 'raindance': if (counter.Physical + counter.Special < 2 || hasMove['rest'] && hasMove['sleeptalk']) rejected = true; if (!hasType['Water'] && !hasMove['thunder']) rejected = true; break; case 'sunnyday': if (counter.Physical + counter.Special < 2 || hasMove['rest'] && hasMove['sleeptalk']) rejected = true; if (!hasAbility['Chlorophyll'] && !hasAbility['Flower Gift'] && !hasMove['solarbeam']) rejected = true; if (rejected && movePool.length > 1) { let solarbeam = movePool.indexOf('solarbeam'); if (solarbeam >= 0) this.fastPop(movePool, solarbeam); if (movePool.length > 1) { let weatherball = movePool.indexOf('weatherball'); if (weatherball >= 0) this.fastPop(movePool, weatherball); } } break; case 'stunspore': case 'thunderwave': if (counter.setupType || !!counter['speedsetup'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true; if (hasMove['discharge'] || hasMove['gyroball'] || hasMove['spore'] || hasMove['toxic'] || hasMove['trickroom'] || hasMove['yawn']) rejected = true; break; case 'toxic': if (hasMove['flamecharge'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true; if (hasMove['hypnosis'] || hasMove['sleeppowder'] || hasMove['willowisp'] || hasMove['yawn']) rejected = true; break; case 'willowisp': if (hasMove['scald']) rejected = true; break; case 'moonlight': case 'painsplit': case 'recover': case 'roost': case 'softboiled': case 'synthesis': if (hasMove['rest'] || hasMove['wish']) rejected = true; break; case 'safeguard': if (hasMove['destinybond']) rejected = true; break; case 'substitute': if (hasMove['dracometeor'] || (hasMove['leafstorm'] && !hasAbility['Contrary']) || hasMove['pursuit'] || hasMove['rest'] || hasMove['taunt'] || hasMove['uturn'] || hasMove['voltswitch']) rejected = true; break; } // Increased/decreased priority moves are unneeded with moves that boost only speed if (move.priority !== 0 && (!!counter['speedsetup'] || hasMove['copycat'])) { rejected = true; } // Certain Pokemon should always have a recovery move if (!counter.recovery && template.baseStats.hp >= 165 && movePool.includes('wish')) { if (move.category === 'Status' || !hasType[move.type] && !move.damage) rejected = true; } if (template.nfe && !isSetup && !counter.recovery && !!counter['Status'] && (movePool.includes('recover') || movePool.includes('roost'))) { if (move.category === 'Status' || !hasType[move.type]) rejected = true; } // This move doesn't satisfy our setup requirements: if ((move.category === 'Physical' && counter.setupType === 'Special') || (move.category === 'Special' && counter.setupType === 'Physical')) { // Reject STABs last in case the setup type changes later on if (!SetupException[move.id] && (!hasType[move.type] || counter.stab > 1 || counter[move.category] < 2)) rejected = true; } if (counter.setupType && !isSetup && counter.setupType !== 'Mixed' && move.category !== counter.setupType && counter[counter.setupType] < 2 && !hasMove['batonpass'] && moveid !== 'rest' && moveid !== 'sleeptalk') { // Mono-attacking with setup and RestTalk is allowed // Reject Status moves only if there is nothing else to reject if (move.category !== 'Status' || counter[counter.setupType] + counter.Status > 3 && counter['physicalsetup'] + counter['specialsetup'] < 2) rejected = true; } if (counter.setupType === 'Special' && move.id === 'hiddenpower' && template.types.length > 1 && counter['Special'] <= 2 && !hasType[move.type] && !counter['Physical'] && counter['specialpool']) { // Hidden Power isn't good enough rejected = true; } // Pokemon should have moves that benefit their Ability/Type/Weather, as well as moves required by its forme if ((hasType['Bug'] && !hasMove['batonpass'] && (movePool.includes('megahorn') || movePool.includes('pinmissile') || (hasType['Flying'] && !hasMove['hurricane'] && movePool.includes('bugbuzz')))) || (hasType['Dark'] && hasMove['suckerpunch'] && counter.stab < template.types.length) || (hasType['Dragon'] && !counter['Dragon'] && !hasAbility['Aerilate'] && !hasAbility['Pixilate'] && !hasMove['rest'] && !hasMove['sleeptalk']) || (hasType['Electric'] && !counter['Electric']) || (hasType['Fighting'] && !counter['Fighting'] && (counter.setupType || !counter['Status'])) || (hasType['Fire'] && !counter['Fire']) || (hasType['Ground'] && !counter['Ground'] && (counter.setupType || counter['speedsetup'] || hasMove['raindance'] || !counter['Status'])) || (hasType['Ice'] && !counter['Ice'] && !hasAbility['Refrigerate']) || (hasType['Psychic'] && !!counter['Psychic'] && !hasType['Flying'] && !hasAbility['Pixilate'] && template.types.length > 1 && counter.stab < 2) || (hasType['Water'] && !counter['Water'] && (!hasType['Ice'] || !counter['Ice']) && !hasAbility['Protean']) || ((hasAbility['Adaptability'] && !counter.setupType && template.types.length > 1 && (!counter[template.types[0]] || !counter[template.types[1]])) || ((hasAbility['Aerilate'] || hasAbility['Pixilate'] || hasAbility['Refrigerate']) && !counter['Normal']) || (hasAbility['Bad Dreams'] && movePool.includes('darkvoid')) || (hasAbility['Contrary'] && !counter['contrary'] && template.species !== 'Shuckle') || (hasAbility['Dark Aura'] && !counter['Dark']) || (hasAbility['Gale Wings'] && !counter['Flying']) || (hasAbility['Guts'] && hasType['Normal'] && movePool.includes('facade')) || (hasAbility['Slow Start'] && movePool.includes('substitute')) || (hasAbility['Stance Change'] && !counter.setupType && movePool.includes('kingsshield')) || (counter['defensesetup'] && !counter.recovery && !hasMove['rest']) || (movePool.includes('technoblast') || template.requiredMove && movePool.includes(toId(template.requiredMove)))) && (counter['physicalsetup'] + counter['specialsetup'] < 2 && (!counter.setupType || counter.setupType === 'Mixed' || (move.category !== counter.setupType && move.category !== 'Status') || counter[counter.setupType] + counter.Status > 3))) { // Reject Status or non-STAB if (!isSetup && !move.weather && moveid !== 'judgment' && moveid !== 'rest' && moveid !== 'sleeptalk') { if (move.category === 'Status' || !hasType[move.type] || (move.basePower && move.basePower < 40 && !move.multihit)) rejected = true; } } // Sleep Talk shouldn't be selected without Rest if (moveid === 'rest' && rejected) { let sleeptalk = movePool.indexOf('sleeptalk'); if (sleeptalk >= 0) { if (movePool.length < 2) { rejected = false; } else { this.fastPop(movePool, sleeptalk); } } } // Remove rejected moves from the move list if (rejected && (movePool.length - availableHP || availableHP && (move.id === 'hiddenpower' || !hasMove['hiddenpower']))) { moves.splice(k, 1); break; } // Handle Hidden Power IVs if (move.id === 'hiddenpower') { let HPivs = this.getType(move.type).HPivs; for (let iv in HPivs) { ivs[iv] = HPivs[iv]; } } } if (moves.length === 4 && !counter.stab && !hasMove['metalburst'] && (counter['physicalpool'] || counter['specialpool'])) { // Move post-processing: if (counter.damagingMoves.length === 0) { // A set shouldn't have no attacking moves moves.splice(this.random(moves.length), 1); } else if (counter.damagingMoves.length === 1) { // In most cases, a set shouldn't have no STAB let damagingid = counter.damagingMoves[0].id; if (movePool.length - availableHP || availableHP && (damagingid === 'hiddenpower' || !hasMove['hiddenpower'])) { let replace = false; if (!counter.damagingMoves[0].damage && template.species !== 'Porygon2') { let damagingType = counter.damagingMoves[0].type; if (damagingType === 'Fairy') { // Mono-Fairy is acceptable for Psychic types if (counter.setupType !== 'Special' || template.types.length > 1 || !hasType['Psychic']) replace = true; } else { replace = true; } } if (replace) moves.splice(counter.damagingMoveIndex[damagingid], 1); } } else if (!counter.damagingMoves[0].damage && !counter.damagingMoves[1].damage && template.species !== 'Porygon2') { // If you have three or more attacks, and none of them are STAB, reject one of them at random. let rejectableMoves = []; let baseDiff = movePool.length - availableHP; for (let l = 0; l < counter.damagingMoves.length; l++) { if (counter.damagingMoves[l].id === 'technoblast') continue; if (baseDiff || availableHP && (!hasMove['hiddenpower'] || counter.damagingMoves[l].id === 'hiddenpower')) { rejectableMoves.push(counter.damagingMoveIndex[counter.damagingMoves[l].id]); } } if (rejectableMoves.length) { moves.splice(rejectableMoves[this.random(rejectableMoves.length)], 1); } } } } while (moves.length < 4 && movePool.length); // Moveset modifications if (hasMove['autotomize'] && hasMove['heavyslam']) { moves[moves.indexOf('autotomize')] = 'rockpolish'; } // If Hidden Power has been removed, reset the IVs if (!hasMove['hiddenpower']) { ivs = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31}; } let abilities = Object.values(baseTemplate.abilities); abilities.sort((a, b) => this.getAbility(b).rating - this.getAbility(a).rating); let ability0 = this.getAbility(abilities[0]); let ability1 = this.getAbility(abilities[1]); let ability2 = this.getAbility(abilities[2]); ability = ability0.name; if (abilities[1]) { if (abilities[2] && ability2.rating === ability1.rating) { if (this.random(2)) ability1 = ability2; } if (ability0.rating <= ability1.rating) { if (this.random(2)) ability = ability1.name; } else if (ability0.rating - 0.6 <= ability1.rating) { if (!this.random(3)) ability = ability1.name; } let rejectAbility = false; if (ability in counterAbilities) { // Adaptability, Contrary, Hustle, Iron Fist, Sheer Force, Skill Link rejectAbility = !counter[toId(ability)]; } else if (ability in ateAbilities) { rejectAbility = !counter['Normal']; } else if (ability === 'Blaze') { rejectAbility = !counter['Fire']; } else if (ability === 'Chlorophyll') { rejectAbility = !hasMove['sunnyday']; } else if (ability === 'Compound Eyes' || ability === 'No Guard') { rejectAbility = !counter['inaccurate']; } else if (ability === 'Defiant' || ability === 'Moxie') { rejectAbility = !counter['Physical'] && !hasMove['batonpass']; } else if (ability === 'Gluttony' || ability === 'Moody') { rejectAbility = true; } else if (ability === 'Lightning Rod') { rejectAbility = template.types.includes('Ground'); } else if (ability === 'Limber') { rejectAbility = template.types.includes('Electric'); } else if (ability === 'Overgrow') { rejectAbility = !counter['Grass']; } else if (ability === 'Poison Heal') { rejectAbility = abilities.includes('Technician') && !!counter['technician']; } else if (ability === 'Prankster') { rejectAbility = !counter['Status']; } else if (ability === 'Reckless' || ability === 'Rock Head') { rejectAbility = !counter['recoil']; } else if (ability === 'Sand Veil') { rejectAbility = !teamDetails['sand']; } else if (ability === 'Serene Grace') { rejectAbility = !counter['serenegrace'] || template.id === 'chansey' || template.id === 'blissey'; } else if (ability === 'Simple') { rejectAbility = !counter.setupType && !hasMove['cosmicpower'] && !hasMove['flamecharge']; } else if (ability === 'Snow Cloak') { rejectAbility = !teamDetails['hail']; } else if (ability === 'Solar Power') { rejectAbility = !counter['Special'] || template.isMega; } else if (ability === 'Strong Jaw') { rejectAbility = !counter['bite']; } else if (ability === 'Sturdy') { rejectAbility = !!counter['recoil'] && !counter['recovery']; } else if (ability === 'Swift Swim') { rejectAbility = !hasMove['raindance'] && !teamDetails['rain']; } else if (ability === 'Swarm') { rejectAbility = !counter['Bug']; } else if (ability === 'Synchronize') { rejectAbility = counter.Status < 2; } else if (ability === 'Technician') { rejectAbility = !counter['technician'] || (abilities.includes('Skill Link') && counter['skilllink'] >= counter['technician']); } else if (ability === 'Tinted Lens') { rejectAbility = counter['damage'] >= counter.damagingMoves.length; } else if (ability === 'Torrent') { rejectAbility = !counter['Water']; } else if (ability === 'Unburden') { rejectAbility = template.baseStats.spe > 120 || (template.id === 'slurpuff' && !counter.setupType); } if (rejectAbility) { if (ability === ability1.name) { // or not ability = ability0.name; } else if (ability1.rating > 1) { // only switch if the alternative doesn't suck ability = ability1.name; } } if (abilities.includes('Chlorophyll') && ability !== 'Solar Power' && hasMove['sunnyday']) { ability = 'Chlorophyll'; } if (abilities.includes('Guts') && ability !== 'Quick Feet' && (hasMove['facade'] || hasMove['protect'] || (hasMove['rest'] && hasMove['sleeptalk']))) { ability = 'Guts'; } if (abilities.includes('Marvel Scale') && hasMove['rest'] && hasMove['sleeptalk']) { ability = 'Marvel Scale'; } if (abilities.includes('Swift Swim') && hasMove['raindance']) { ability = 'Swift Swim'; } if (abilities.includes('Unburden') && hasMove['acrobatics']) { ability = 'Unburden'; } if (template.id === 'ambipom' && !counter['technician']) { // If it doesn't qualify for Technician, Skill Link is useless on it ability = 'Pickup'; } else if (template.id === 'aurorus' && ability === 'Snow Warning' && hasMove['hypervoice']) { for (let i = 0; i < moves.length; i++) { if (moves[i] === 'hypervoice') { moves[i] = 'blizzard'; counter['Normal'] = 0; break; } } } else if (template.baseSpecies === 'Basculin') { ability = 'Adaptability'; } else if (template.id === 'lilligant' && hasMove['petaldance']) { ability = 'Own Tempo'; } else if (template.id === 'lopunny' && hasMove['switcheroo'] && this.random(3)) { ability = 'Klutz'; } else if (template.id === 'mawilemega') { ability = 'Intimidate'; } else if (template.id === 'rampardos' && !hasMove['headsmash']) { ability = 'Sheer Force'; } else if (template.id === 'rhyperior') { ability = 'Solid Rock'; } else if (template.id === 'reuniclus' || template.id === 'sigilyph') { ability = 'Magic Guard'; } else if (template.id === 'togetic' || template.id === 'unfezant') { ability = 'Super Luck'; } else if (template.id === 'venusaurmega') { ability = 'Chlorophyll'; } } if (hasMove['rockclimb'] && ability !== 'Sheer Force') { moves[moves.indexOf('rockclimb')] = 'doubleedge'; } item = 'Leftovers'; if (template.requiredItems) { item = template.requiredItems[this.random(template.requiredItems.length)]; // First, the extra high-priority items } else if (template.species === 'Clamperl' && !hasMove['shellsmash']) { item = 'DeepSeaTooth'; } else if (template.species === 'Cubone' || template.species === 'Marowak') { item = 'Thick Club'; } else if (template.species === 'Dedenne') { item = 'Petaya Berry'; } else if (template.species === 'Deoxys-Attack') { item = (slot === 0 && hasMove['stealthrock']) ? 'Focus Sash' : 'Life Orb'; } else if (template.species === 'Farfetch\'d') { item = 'Stick'; } else if (template.baseSpecies === 'Pikachu') { item = 'Light Ball'; } else if (template.species === 'Shedinja' || template.species === 'Smeargle') { item = 'Focus Sash'; } else if (template.species === 'Unfezant' && counter['Physical'] >= 2) { item = 'Scope Lens'; } else if (template.species === 'Unown') { item = 'Choice Specs'; } else if (template.species === 'Wobbuffet') { item = hasMove['destinybond'] ? 'Custap Berry' : ['Leftovers', 'Sitrus Berry'][this.random(2)]; } else if (ability === 'Imposter') { item = 'Choice Scarf'; } else if (ability === 'Klutz' && hasMove['switcheroo']) { // To perma-taunt a Pokemon by giving it Assault Vest item = 'Assault Vest'; } else if (hasMove['geomancy']) { item = 'Power Herb'; } else if (hasMove['switcheroo'] || hasMove['trick']) { let randomNum = this.random(3); if (counter.Physical >= 3 && (template.baseStats.spe < 60 || template.baseStats.spe > 108 || randomNum)) { item = 'Choice Band'; } else if (counter.Special >= 3 && (template.baseStats.spe < 60 || template.baseStats.spe > 108 || randomNum)) { item = 'Choice Specs'; } else { item = 'Choice Scarf'; } } else if (template.evos.length) { item = (ability === 'Technician' && counter.Physical >= 4) ? 'Choice Band' : 'Eviolite'; } else if (hasMove['bellydrum']) { item = 'Sitrus Berry'; } else if (hasMove['shellsmash']) { item = (ability === 'Solid Rock' && counter['priority']) ? 'Weakness Policy' : 'White Herb'; } else if (ability === 'Harvest') { item = hasMove['rest'] ? 'Lum Berry' : 'Sitrus Berry'; } else if (ability === 'Magic Guard' || ability === 'Sheer Force') { item = hasMove['psychoshift'] ? 'Flame Orb' : 'Life Orb'; } else if (ability === 'Poison Heal' || ability === 'Toxic Boost') { item = 'Toxic Orb'; } else if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Natural Cure' && ability !== 'Shed Skin') { item = (hasMove['raindance'] && ability === 'Hydration') ? 'Damp Rock' : 'Chesto Berry'; } else if (hasMove['raindance']) { item = (ability === 'Swift Swim' && counter.Status < 2) ? 'Life Orb' : 'Damp Rock'; } else if (hasMove['sunnyday']) { item = (ability === 'Chlorophyll' && counter.Status < 2) ? 'Life Orb' : 'Heat Rock'; } else if (hasMove['lightscreen'] && hasMove['reflect']) { item = 'Light Clay'; } else if (hasMove['acrobatics']) { item = 'Flying Gem'; } else if ((ability === 'Guts' || hasMove['facade']) && !hasMove['sleeptalk']) { item = hasMove['drainpunch'] ? 'Flame Orb' : 'Toxic Orb'; } else if (ability === 'Unburden') { if (hasMove['fakeout']) { item = 'Normal Gem'; } else if (hasMove['dracometeor'] || hasMove['leafstorm'] || hasMove['overheat']) { item = 'White Herb'; } else if (hasMove['substitute'] || counter.setupType) { item = 'Sitrus Berry'; } else { item = 'Red Card'; for (let m in moves) { let move = this.getMove(moves[m]); if (hasType[move.type] && move.basePower >= 90) { item = move.type + ' Gem'; break; } } } // Medium priority } else if (((ability === 'Speed Boost' && !hasMove['substitute']) || (ability === 'Stance Change')) && counter.Physical + counter.Special > 2) { item = 'Life Orb'; } else if (counter.Physical >= 4 && !hasMove['bodyslam'] && !hasMove['dragontail'] && !hasMove['fakeout'] && !hasMove['flamecharge'] && !hasMove['rapidspin'] && !hasMove['suckerpunch']) { item = template.baseStats.spe >= 60 && template.baseStats.spe <= 108 && !counter['priority'] && this.random(3) ? 'Choice Scarf' : 'Choice Band'; } else if (counter.Special >= 4 && !hasMove['acidspray'] && !hasMove['chargebeam'] && !hasMove['fierydance']) { item = template.baseStats.spe >= 60 && template.baseStats.spe <= 108 && !counter['priority'] && this.random(3) ? 'Choice Scarf' : 'Choice Specs'; } else if (counter.Special >= 3 && hasMove['uturn'] && template.baseStats.spe >= 60 && template.baseStats.spe <= 108 && !counter['priority'] && this.random(3)) { item = 'Choice Scarf'; } else if (ability === 'Defeatist' || hasMove['eruption'] || hasMove['waterspout']) { item = counter.Status <= 1 ? 'Expert Belt' : 'Leftovers'; } else if ((hasMove['endeavor'] || hasMove['flail'] || hasMove['reversal']) && ability !== 'Sturdy') { item = 'Focus Sash'; } else if (this.getEffectiveness('Ground', template) >= 2 && ability !== 'Levitate' && !hasMove['magnetrise']) { item = 'Air Balloon'; } else if (hasMove['outrage'] && (counter.setupType || ability === 'Multiscale')) { item = 'Lum Berry'; } else if (ability === 'Slow Start' || hasMove['clearsmog'] || hasMove['detect'] || hasMove['protect'] || hasMove['sleeptalk']) { item = 'Leftovers'; } else if (hasMove['substitute']) { item = !counter['drain'] || counter.damagingMoves.length < 2 ? 'Leftovers' : 'Life Orb'; } else if (hasMove['lightscreen'] || hasMove['reflect']) { item = 'Light Clay'; } else if (ability === 'Iron Barbs' || ability === 'Rough Skin') { item = 'Rocky Helmet'; } else if (counter.Physical + counter.Special >= 4 && template.baseStats.spd >= 65 && (template.baseStats.def + template.baseStats.spd >= 190 || hasMove['rapidspin'])) { item = 'Assault Vest'; } else if (counter.damagingMoves.length >= 4) { item = (!!counter['Normal'] || (hasMove['suckerpunch'] && !hasType['Dark'])) ? 'Life Orb' : 'Expert Belt'; } else if (counter.damagingMoves.length >= 3 && !!counter['speedsetup'] && template.baseStats.hp + template.baseStats.def + template.baseStats.spd >= 300) { item = 'Weakness Policy'; } else if (counter.damagingMoves.length >= 3 && ability !== 'Sturdy' && !hasMove['clearsmog'] && !hasMove['dragontail'] && !hasMove['foulplay'] && !hasMove['superfang']) { item = (template.baseStats.hp + template.baseStats.def + template.baseStats.spd < 285 || !!counter['speedsetup'] || hasMove['trickroom']) ? 'Life Orb' : 'Leftovers'; } else if (template.species === 'Palkia' && (hasMove['dracometeor'] || hasMove['spacialrend']) && hasMove['hydropump']) { item = 'Lustrous Orb'; } else if (slot === 0 && ability !== 'Regenerator' && ability !== 'Sturdy' && !counter['recoil'] && !counter['recovery'] && template.baseStats.hp + template.baseStats.def + template.baseStats.spd < 285) { item = 'Focus Sash'; // This is the "REALLY can't think of a good item" cutoff } else if (ability === 'Super Luck') { item = 'Scope Lens'; } else if (ability === 'Sturdy' && hasMove['explosion'] && !counter['speedsetup']) { item = 'Custap Berry'; } else if (hasType['Poison']) { item = 'Black Sludge'; } else if (ability === 'Gale Wings' && hasMove['bravebird']) { item = 'Sharp Beak'; } else if (this.getEffectiveness('Rock', template) >= 1 || hasMove['dragontail']) { item = 'Leftovers'; } else if (this.getImmunity('Ground', template) && this.getEffectiveness('Ground', template) >= 1 && ability !== 'Levitate' && ability !== 'Solid Rock' && !hasMove['magnetrise'] && !hasMove['sleeptalk']) { item = 'Air Balloon'; } else if (counter.Status <= 1 && ability !== 'Sturdy' && !hasMove['rapidspin']) { item = 'Life Orb'; } else { item = 'Leftovers'; } // For Trick / Switcheroo if (item === 'Leftovers' && hasType['Poison']) { item = 'Black Sludge'; } let levelScale = { LC: 87, 'LC Uber': 86, NFE: 84, PU: 83, BL4: 82, NU: 81, BL3: 80, RU: 79, BL2: 78, UU: 77, BL: 76, OU: 75, Unreleased: 75, CAP: 75, Uber: 73, AG: 71, }; let customScale = { // Between OU and Uber Aegislash: 74, Blaziken: 74, 'Blaziken-Mega': 74, Genesect: 74, 'Genesect-Burn': 74, 'Genesect-Chill': 74, 'Genesect-Douse': 74, 'Genesect-Shock': 74, Greninja: 74, 'Lucario-Mega': 74, 'Mawile-Mega': 74, // Banned Ability Gothitelle: 74, Ninetales: 77, Politoed: 77, Wobbuffet: 74, // Holistic judgement Unown: 100, }; let tier = template.tier; if (tier.charAt(0) === '(') { tier = tier.slice(1, -1); } let level = levelScale[tier] || 75; if (customScale[template.name]) level = customScale[template.name]; if (template.name === 'Slurpuff' && !counter.setupType) level = 81; if (template.name === 'Xerneas' && hasMove['geomancy']) level = 71; // Prepare optimal HP let hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); if (hasMove['substitute'] && item === 'Sitrus Berry') { // Two substitutes should activate Sitrus Berry while (hp % 4 > 0) { evs.hp -= 4; hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); } } else if (hasMove['bellydrum'] && item === 'Sitrus Berry') { // Belly Drum should activate Sitrus Berry if (hp % 2 > 0) evs.hp -= 4; } else { // Maximize number of Stealth Rock switch-ins if (this.getEffectiveness('Rock', template) === 1) { while (hp % 4 === 0) { evs.hp -= 4; hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); } } if (this.getEffectiveness('Rock', template) === 2) { while (hp % 2 === 0) { evs.hp -= 4; hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); } } } // Minimize confusion damage if (!counter['Physical'] && !hasMove['copycat'] && !hasMove['transform']) { evs.atk = 0; ivs.atk = hasMove['hiddenpower'] ? ivs.atk - 30 : 0; } if (hasMove['gyroball'] || hasMove['trickroom']) { evs.spe = 0; ivs.spe = 0; } return { name: template.baseSpecies, species: species, moves: moves, ability: ability, evs: evs, ivs: ivs, item: item, level: level, shiny: !this.random(1024), }; }, };