/** * Types were different on Gen 1. * We had no steel nor dark types and there were a couple of important differences: * Bug and Poison were weak to eachother * Ice was neutral to fire * Psychic was immune to ghost */ 'use strict'; exports.BattleTypeChart = { "Bug": { damageTaken: { "Bug": 0, "Dragon": 0, "Electric": 0, "Fighting": 2, "Fire": 1, "Flying": 1, "Ghost": 0, "Grass": 2, "Ground": 2, "Ice": 0, "Normal": 0, "Poison": 1, "Psychic": 0, "Rock": 1, "Water": 0, }, }, "Fire": { damageTaken: { "Bug": 2, "Dragon": 0, "Electric": 0, "Fighting": 0, "Fire": 2, "Flying": 0, "Ghost": 0, "Grass": 2, "Ground": 1, "Ice": 0, "Normal": 0, "Poison": 0, "Psychic": 0, "Rock": 1, "Water": 1, }, }, "Ghost": { damageTaken: { "Bug": 2, "Dragon": 0, "Electric": 0, "Fighting": 3, "Fire": 0, "Flying": 0, "Ghost": 1, "Grass": 0, "Ground": 0, "Ice": 0, "Normal": 3, "Poison": 2, "Psychic": 0, "Rock": 0, "Water": 0, }, }, "Ice": { damageTaken: { "Bug": 0, "Dark": 0, "Dragon": 0, "Electric": 0, "Fairy": 0, "Fighting": 1, "Fire": 1, "Flying": 0, "Ghost": 0, "Grass": 0, "Ground": 0, "Ice": 2, "Normal": 0, "Poison": 0, "Psychic": 0, "Rock": 1, "Steel": 1, "Water": 0, }, }, "Poison": { damageTaken: { psn: 3, tox: 3, "Bug": 1, "Dragon": 0, "Electric": 0, "Fighting": 2, "Fire": 0, "Flying": 0, "Ghost": 0, "Grass": 2, "Ground": 1, "Ice": 0, "Normal": 0, "Poison": 2, "Psychic": 1, "Rock": 0, "Water": 0, }, }, "Psychic": { damageTaken: { "Bug": 1, "Dragon": 0, "Electric": 0, "Fighting": 2, "Fire": 0, "Flying": 0, "Ghost": 3, "Grass": 0, "Ground": 0, "Ice": 0, "Normal": 0, "Poison": 0, "Psychic": 2, "Rock": 0, "Water": 0, }, }, "Dark": null, "Steel": null, };