'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Flame Orb', function () { afterEach(function () { battle.destroy(); }); it('should not trigger when entering battle', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [ {species: 'Magikarp', ability: 'swiftswim', item: 'focussash', moves: ['splash']}, {species: 'Ursaring', ability: 'guts', item: 'flameorb', moves: ['protect']}, ]}); battle.setPlayer('p2', {team: [ {species: 'Breloom', ability: 'technician', moves: ['bulletseed']}, ]}); battle.makeChoices('move splash', 'move bulletseed'); battle.makeChoices('switch 2', ''); assert.notEqual(battle.p1.active[0].status, 'brn'); }); it('should trigger after one turn', function () { battle = common.createBattle(); battle.setPlayer('p1', {team: [{species: 'Ursaring', ability: 'guts', item: 'flameorb', moves: ['protect']}]}); battle.setPlayer('p2', {team: [{species: 'Magikarp', ability: 'swiftswim', moves: ['splash']}]}); const target = battle.p1.active[0]; assert.sets(() => target.status, 'brn', () => battle.makeChoices('move protect', 'move splash')); }); });