export const Scripts: ModdedBattleScriptsData = { inherit: 'gen7', init() { this.modData('Abilities', 'noability').isNonstandard = null; for (const i in this.data.Pokedex) { this.modData('Pokedex', i).abilities = {0: 'No Ability'}; } }, /** * Given a table of base stats and a pokemon set, return the actual stats. */ spreadModify(baseStats, set) { const modStats: StatsTable = {hp: 10, atk: 10, def: 10, spa: 10, spd: 10, spe: 10}; let statName: StatID; for (statName in modStats) { const stat = baseStats[statName]; modStats[statName] = Math.floor((Math.floor(2 * stat + set.ivs[statName]) * set.level / 100 + 5)); } if ('hp' in baseStats) { const stat = baseStats['hp']; modStats['hp'] = Math.floor(Math.floor(2 * stat + set.ivs['hp'] + 100) * set.level / 100 + 10); } return this.natureModify(modStats, set); }, /** * @param {StatsTable} stats * @param {PokemonSet} set * @return {StatsTable} */ natureModify(stats, set) { const nature = this.dex.natures.get(set.nature); if (nature.plus) stats[nature.plus] = Math.floor(stats[nature.plus] * 1.1); if (nature.minus) stats[nature.minus] = Math.floor(stats[nature.minus] * 0.9); set.happiness = 70; const friendshipValue = Math.floor((set.happiness / 255 / 10 + 1) * 100); let stat: StatID; for (stat in stats) { if (stat !== 'hp') { stats[stat] = Math.floor(stats[stat] * friendshipValue / 100); } stats[stat] += set.evs[stat]; } return stats; }, };