'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Flash Fire', function () { afterEach(function () { battle.destroy(); }); it('should grant immunity to Fire-type moves and increase Fire-type attacks by 50% once activated', function () { battle = common.createBattle(); const p1 = battle.join('p1', 'Guest 1', 1, [{species: 'Heatran', ability: 'flashfire', moves: ['incinerate']}]); const p2 = battle.join('p2', 'Guest 2', 1, [{species: 'Talonflame', ability: 'galewings', moves: ['flareblitz']}]); battle.commitDecisions(); assert.fullHP(p1.active[0]); let damage = p2.active[0].maxhp - p2.active[0].hp; assert.bounded(damage, [82, 97]); }); it('should grant Fire-type immunity even if the user is frozen', function () { battle = common.createBattle(); const p1 = battle.join('p1', 'Guest 1', 1, [{species: 'Heatran', ability: 'flashfire', moves: ['sleeptalk']}]); battle.join('p2', 'Guest 2', 1, [{species: 'Talonflame', ability: 'galewings', moves: ['flareblitz']}]); p1.active[0].setStatus('frz'); assert.false.hurts(p1.active[0], () => battle.commitDecisions()); }); it('should have its Fire-type immunity suppressed by Mold Breaker', function () { battle = common.createBattle(); battle.join('p1', 'Guest 1', 1, [{species: 'Heatran', ability: 'flashfire', moves: ['incinerate']}]); battle.join('p2', 'Guest 2', 1, [{species: 'Haxorus', ability: 'moldbreaker', moves: ['firepunch']}]); assert.hurts(battle.p1.active[0], () => battle.commitDecisions()); }); it('should lose the Flash Fire boost if its ability is changed', function () { battle = common.createBattle(); battle.join('p1', 'Guest 1', 1, [{species: 'Heatran', ability: 'flashfire', moves: ['sleeptalk', 'incinerate']}]); const p2 = battle.join('p2', 'Guest 2', 1, [{species: 'Talonflame', ability: 'galewings', moves: ['incinerate', 'worryseed']}]); battle.commitDecisions(); battle.resetRNG(); p2.chooseMove('worryseed').foe.chooseMove('incinerate'); let damage = battle.p2.active[0].maxhp - battle.p2.active[0].hp; assert.bounded(damage, [54, 65]); }); }); describe('Flash Fire [Gen 4]', function () { afterEach(function () { battle.destroy(); }); // TODO: Check if this is actually a behavior in Gen 3-4 it.skip('should grant Fire-type immunity even if the user is frozen', function () { battle = common.createBattle(); const p1 = battle.join('p1', 'Guest 1', 1, [{species: 'Heatran', ability: 'flashfire', moves: ['sleeptalk']}]); battle.join('p2', 'Guest 2', 1, [{species: 'Charizard', ability: 'blaze', moves: ['flamethrower']}]); p1.active[0].setStatus('frz'); assert.false.hurts(p1.active[0], () => battle.commitDecisions()); }); });