'use strict'; exports.BattleScripts = { inherit: 'gen4', gen: 3, init: function () { for (let i in this.data.Pokedex) { delete this.data.Pokedex[i].abilities['H']; } let specialTypes = {Fire:1, Water:1, Grass:1, Ice:1, Electric:1, Dark:1, Psychic:1, Dragon:1}; let newCategory = ''; for (let i in this.data.Movedex) { if (!this.data.Movedex[i]) console.log(i); if (this.data.Movedex[i].category === 'Status') continue; newCategory = specialTypes[this.data.Movedex[i].type] ? 'Special' : 'Physical'; if (newCategory !== this.data.Movedex[i].category) { this.modData('Movedex', i).category = newCategory; } } }, calcRecoilDamage: function (damageDealt, move) { return this.clampIntRange(Math.floor(damageDealt * move.recoil[0] / move.recoil[1]), 1); }, };