'use strict'; exports.BattleTypeChart = { "Fire": { inherit: true, damageTaken: { "Bug": 2, "Dark": 0, "Dragon": 0, "Electric": 0, "Fighting": 0, "Fire": 2, "Flying": 0, "Ghost": 0, "Grass": 2, "Ground": 1, "Ice": 2, "Normal": 0, "Poison": 0, "Psychic": 0, "Rock": 1, "Steel": 2, "Water": 1, }, }, "Ice": { inherit: true, damageTaken: { "Bug": 0, "Dark": 0, "Dragon": 0, "Electric": 0, "Fighting": 1, "Fire": 1, "Flying": 0, "Ghost": 0, "Grass": 0, "Ground": 0, "Ice": 2, "Normal": 0, "Poison": 0, "Psychic": 0, "Rock": 1, "Steel": 1, "Water": 0, }, }, "Steel": { inherit: true, damageTaken: { sandstorm: 3, "Bug": 2, "Dark": 2, "Dragon": 2, "Electric": 0, "Fairy": 2, "Fighting": 1, "Fire": 1, "Flying": 2, "Ghost": 2, "Grass": 2, "Ground": 1, "Ice": 2, "Normal": 2, "Poison": 3, "Psychic": 2, "Rock": 2, "Steel": 2, "Water": 0, }, }, };