var assert = require('assert'); var battle; describe('Choice parser', function () { afterEach(function () { battle.destroy(); }); it('should force Struggle usage on move attempt for no valid moves', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: "Mew", ability: 'synchronize', moves: ['recover']}]); battle.join('p2', 'Guest 2', 1, [{species: "Rhydon", ability: 'prankster', moves: ['sketch']}]); // First turn battle.choose('p1', 'move 1'); battle.choose('p2', 'move 1'); // Second turn battle.choose('p1', 'move recover'); battle.choose('p2', 'move sketch'); // Implementation-dependent paths if (battle.turn === 3) { assert.strictEqual(battle.p2.active[0].lastMove, 'struggle'); } else { battle.choose('p2', 'move 1'); assert.strictEqual(battle.turn, 3); assert.strictEqual(battle.p2.active[0].lastMove, 'struggle'); } }); it('should not force Struggle usage on move attempt for valid moves', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: "Mew", ability: 'synchronize', moves: ['recover']}]); battle.join('p2', 'Guest 2', 1, [{species: "Rhydon", ability: 'prankster', moves: ['struggle', 'surf']}]); // First turn battle.choose('p1', 'move 1'); battle.choose('p2', 'move 2'); assert.strictEqual(battle.turn, 2); assert.notStrictEqual(battle.p2.active[0].lastMove, 'struggle'); }); });