var assert = require('assert'); var battle; describe('Weakness Policy', function () { afterEach(function () { battle.destroy(); }); it('should be triggered by super effective hits', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: "Lucario", ability: 'justified', moves: ['aurasphere']}]); battle.join('p2', 'Guest 2', 1, [{species: "Blissey", ability: 'naturalcure', item: 'weaknesspolicy', moves: ['softboiled']}]); battle.commitDecisions(); assert.strictEqual(battle.p2.active[0].boosts['atk'], 2); assert.strictEqual(battle.p2.active[0].boosts['spa'], 2); assert.strictEqual(battle.p2.active[0].item, ''); }); it('should not be triggered by fixed damage moves', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: "Lucario", ability: 'justified', moves: ['seismictoss']}]); battle.join('p2', 'Guest 2', 1, [{species: "Blissey", ability: 'naturalcure', item: 'weaknesspolicy', moves: ['softboiled']}]); battle.commitDecisions(); assert.strictEqual(battle.p2.active[0].boosts['atk'], 0); assert.strictEqual(battle.p2.active[0].boosts['spa'], 0); assert.strictEqual(battle.p2.active[0].item, 'weaknesspolicy'); }); });