var assert = require('assert'); var battle; describe('Flame Orb', function () { afterEach(function () { battle.destroy(); }); it('should not trigger when entering battle', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [ {species: 'Magikarp', ability: 'swiftswim', item: 'focussash', moves: ['splash']}, {species: 'Ursaring', ability: 'guts', item: 'flameorb', moves: ['protect']} ]); battle.join('p2', 'Guest 2', 1, [ {species: 'Breloom', ability: 'technician', moves: ['bulletseed']} ]); battle.commitDecisions(); battle.choose('p1', 'switch 2'); assert.notStrictEqual(battle.p1.active[0].status, 'brn'); }); it('should trigger after one turn', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: 'Ursaring', ability: 'guts', item: 'flameorb', moves: ['protect']}]); battle.join('p2', 'Guest 2', 1, [{species: 'Magikarp', ability: 'swiftswim', moves: ['splash']}]); battle.commitDecisions(); assert.strictEqual(battle.p1.active[0].status, 'brn'); }); });