var assert = require('assert'); var battle; describe('Intimidate', function () { afterEach(function () { battle.destroy(); }); it('should decrease Atk by 1 level', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: "Smeargle", ability: 'owntempo', moves: ['sketch']}]); battle.join('p2', 'Guest 2', 1, [{species: "Gyarados", ability: 'intimidate', moves: ['splash']}]); assert.strictEqual(battle.p1.active[0].boosts['atk'], -1); }); it('should be blocked by Substitute', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [ {species: "Escavalier", item: 'leftovers', ability: 'shellarmor', moves: ['substitute']} ]); battle.join('p2', 'Guest 2', 1, [ {species: "Greninja", item: 'laggingtail', ability: 'protean', moves: ['uturn']}, {species: "Gyarados", item: 'leftovers', ability: 'intimidate', moves: ['splash']} ]); battle.commitDecisions(); battle.choose('p2', 'switch 2'); assert.strictEqual(battle.p1.active[0].boosts['atk'], 0); }); it('should affect adjacent foes only', function () { battle = BattleEngine.Battle.construct('battle-intimidate-adjacency', 'triplescustomgame'); battle.join('p1', 'Guest 1', 1, [ {species: "Bulbasaur", item: 'leftovers', ability: 'overgrow', moves: ['vinewhip']}, {species: "Charmander", item: 'leftovers', ability: 'blaze', moves: ['ember']}, {species: "Squirtle", item: 'leftovers', ability: 'torrent', moves: ['bubble']} ]); battle.join('p2', 'Guest 2', 1, [ {species: "Greninja", ability: 'protean', moves: ['uturn']}, {species: "Mew", ability: 'synchronize', moves: ['softboiled']}, {species: "Gyarados", ability: 'intimidate', moves: ['splash']} ]); battle.commitDecisions(); assert.strictEqual(battle.p1.active[0].boosts['atk'], -1); assert.strictEqual(battle.p1.active[1].boosts['atk'], -1); assert.strictEqual(battle.p1.active[2].boosts['atk'], 0); }); it('should wait until all simultaneous switch ins at the beginning of a battle have completed before activating', function () { battle = BattleEngine.Battle.construct('battle-intimidate-order1', 'customgame'); battle.join('p1', 'Guest 1', 1, [{species: "Arcanine", ability: 'intimidate', moves: ['morningsun']}]); battle.join('p2', 'Guest 2', 1, [{species: "Gyarados", ability: 'intimidate', moves: ['dragondance']}]); var intimidateCount = 0; battle.on('Boost', battle.getFormat(), function (boost, target, source) { assert.strictEqual(source.template.speciesid, intimidateCount === 0 ? 'arcanine' : 'gyarados'); intimidateCount++; }); battle.commitDecisions(); // Finish Team Preview, switch both Pokemon in assert.strictEqual(intimidateCount, 2); assert.strictEqual(battle.p1.active[0].boosts['atk'], -1); assert.strictEqual(battle.p2.active[0].boosts['atk'], -1); // Do it again with the Pokemon in reverse order battle.destroy(); battle = BattleEngine.Battle.construct('battle-intimidate-order2', 'customgame'); battle.join('p1', 'Guest 1', 1, [{species: "Gyarados", ability: 'intimidate', moves: ['dragondance']}]); battle.join('p2', 'Guest 2', 1, [{species: "Arcanine", ability: 'intimidate', moves: ['morningsun']}]); intimidateCount = 0; battle.on('Boost', battle.getFormat(), function (boost, target, source) { assert.strictEqual(source.template.speciesid, intimidateCount === 0 ? 'arcanine' : 'gyarados'); intimidateCount++; }); battle.commitDecisions(); // Finish Team Preview, switch both Pokemon in assert.strictEqual(intimidateCount, 2); assert.strictEqual(battle.p1.active[0].boosts['atk'], -1); assert.strictEqual(battle.p2.active[0].boosts['atk'], -1); }); it('should wait until all simultaneous switch ins after double-KOs have completed before activating', function () { battle = BattleEngine.Battle.construct('battle-intimidate-ko1', 'customgame'); battle.join('p1', 'Guest 1', 1, [ {species: "Blissey", ability: 'naturalcure', moves: ['healingwish']}, {species: "Arcanine", ability: 'intimidate', moves: ['healingwish']}, {species: "Gyarados", ability: 'intimidate', moves: ['healingwish']} ]); battle.join('p2', 'Guest 2', 1, [ {species: "Blissey", ability: 'naturalcure', moves: ['healingwish']}, {species: "Gyarados", ability: 'intimidate', moves: ['healingwish']}, {species: "Arcanine", ability: 'intimidate', moves: ['healingwish']} ]); var intimidateCount = 0; battle.on('Boost', battle.getFormat(), function (boost, target, source) { assert.strictEqual(source.template.speciesid, intimidateCount % 2 === 0 ? 'arcanine' : 'gyarados'); intimidateCount++; }); battle.commitDecisions(); // Team Preview battle.commitDecisions(); battle.choose('p1', 'switch 2'); battle.choose('p2', 'switch 2'); // Both Pokemon switched in at the same time assert.strictEqual(intimidateCount, 2); assert.strictEqual(battle.p1.active[0].boosts['atk'], -1); assert.strictEqual(battle.p2.active[0].boosts['atk'], -1); // Do it again with the Pokemon in reverse order battle.commitDecisions(); battle.choose('p1', 'switch 3'); battle.choose('p2', 'switch 3'); assert.strictEqual(intimidateCount, 4); assert.strictEqual(battle.p1.active[0].boosts['atk'], -1); assert.strictEqual(battle.p2.active[0].boosts['atk'], -1); }); });