var assert = require('assert'); var battle; describe('Flash Fire', function () { afterEach(function () { battle.destroy(); }); it('should grant immunity to Fire-type moves and increase Fire-type attacks by 50% once activated', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: 'Heatran', ability: 'flashfire', moves: ['incinerate']}]); battle.join('p2', 'Guest 2', 1, [{species: 'Talonflame', ability: 'galewings', moves: ['flareblitz']}]); battle.commitDecisions(); assert.strictEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp); var damage = battle.p2.active[0].maxhp - battle.p2.active[0].hp; assert.ok(damage >= 82 && damage <= 97); }); it('should grant Fire-type immunity even if the user is frozen', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: 'Heatran', ability: 'flashfire', moves: ['sleeptalk']}]); battle.join('p2', 'Guest 2', 1, [{species: 'Talonflame', ability: 'galewings', moves: ['flareblitz']}]); battle.p1.active[0].setStatus('frz'); battle.commitDecisions(); assert.strictEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp); }); it('should have its Fire-type immunity suppressed by Mold Breaker', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: 'Heatran', ability: 'flashfire', moves: ['incinerate']}]); battle.join('p2', 'Guest 2', 1, [{species: 'Haxorus', ability: 'moldbreaker', moves: ['firepunch']}]); battle.commitDecisions(); assert.notStrictEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp); }); it('should lose the Flash Fire boost if its ability is changed', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: 'Heatran', ability: 'flashfire', moves: ['sleeptalk', 'incinerate']}]); battle.join('p2', 'Guest 2', 1, [{species: 'Talonflame', ability: 'galewings', moves: ['incinerate', 'worryseed']}]); battle.commitDecisions(); battle.seed = battle.startingSeed.slice(); battle.choose('p1', 'move 2'); battle.choose('p2', 'move 2'); var damage = battle.p2.active[0].maxhp - battle.p2.active[0].hp; assert.ok(damage >= 54 && damage <= 65); }); }); describe('Flash Fire [Gen 4]', function () { afterEach(function () { battle.destroy(); }); // TODO: Check if this is actually a behavior in Gen 3-4 it.skip('should grant Fire-type immunity even if the user is frozen', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: 'Heatran', ability: 'flashfire', moves: ['sleeptalk']}]); battle.join('p2', 'Guest 2', 1, [{species: 'Charizard', ability: 'blaze', moves: ['flamethrower']}]); battle.p1.active[0].setStatus('frz'); battle.commitDecisions(); assert.notStrictEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp); }); });