var assert = require('assert'); var battle; describe('Desolate Land', function () { afterEach(function () { battle.destroy(); }); it('should activate the Desolate Land weather upon switch-in', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]); battle.join('p2', 'Guest 2', 1, [{species: "Abra", ability: 'magicguard', moves: ['teleport']}]); assert.ok(battle.isWeather('desolateland')); }); it('should increase the base power of Fire-type attacks by 50%', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]); battle.join('p2', 'Guest 2', 1, [{species: "Charizard", ability: 'blaze', moves: ['firepledge']}]); battle.commitDecisions(); var move = Tools.getMove('firepledge'); var basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true); assert.strictEqual(basePower, battle.modify(move.basePower, 1.5)); }); it('should cause Water-type attacks to fail', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]); battle.join('p2', 'Guest 2', 1, [{species: "Blastoise", ability: 'torrent', moves: ['surf']}]); battle.commitDecisions(); assert.strictEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp); }); it('should not cause Water-type Status moves to fail', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]); battle.join('p2', 'Guest 2', 1, [{species: "Blastoise", ability: 'torrent', moves: ['soak']}]); battle.commitDecisions(); assert.strictEqual(battle.p1.active[0].typesData.length, 1); assert.strictEqual(battle.p1.active[0].typesData[0].type, 'Water'); }); it('should prevent moves and abilities from setting the weather to Sunny Day, Rain Dance, Sandstorm, or Hail', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]); battle.join('p2', 'Guest 2', 1, [ {species: "Abra", ability: 'magicguard', moves: ['teleport']}, {species: "Kyogre", ability: 'drizzle', moves: ['raindance']}, {species: "Groudon", ability: 'drought', moves: ['sunnyday']}, {species: "Tyranitar", ability: 'sandstream', moves: ['sandstorm']}, {species: "Abomasnow", ability: 'snowwarning', moves: ['hail']} ]); for (var i = 2; i <= 5; i++) { battle.choose('p1', 'switch ' + i); battle.commitDecisions(); assert.ok(battle.isWeather('desolateland')); battle.commitDecisions(); assert.ok(battle.isWeather('desolateland')); } }); it('should be treated as Sunny Day for any forme, move or ability that requires it', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand', 'solarbeam']}]); battle.join('p2', 'Guest 2', 1, [ {species: "Castform", ability: 'forecast', moves: ['weatherball']}, {species: "Cherrim", ability: 'flowergift', moves: ['growth']}, {species: "Charizard", ability: 'solarpower', moves: ['roost']}, {species: "Venusaur", ability: 'chlorophyll', moves: ['growth']}, {species: "Toxicroak", ability: 'dryskin', moves: ['bulkup']} ]); battle.test = true; battle.p1.active[0].damage = function () { if (battle.activeMove.id === 'weatherball') { assert.strictEqual(battle.activeMove.type, 'Fire'); } return BattleEngine.BattlePokemon.prototype.damage.apply(this, arguments); }; battle.commitDecisions(); assert.strictEqual(battle.p2.active[0].template.speciesid, 'castformsunny'); battle.choose('p2', 'switch 2'); battle.commitDecisions(); assert.strictEqual(battle.p2.active[0].template.speciesid, 'cherrimsunshine'); battle.choose('p2', 'switch 3'); battle.commitDecisions(); assert.notStrictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp); battle.choose('p1', 'move 2'); battle.choose('p2', 'switch 4'); assert.strictEqual(battle.p2.active[0].getStat('spe'), 2 * battle.p2.active[0].stats['spe']); assert.notStrictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp); battle.choose('p2', 'switch 5'); battle.commitDecisions(); assert.notStrictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp); }); it('should cause the Desolate Land weather to fade if it switches out and no other Desolate Land Pokemon are active', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [ {species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}, {species: "Ho-Oh", ability: 'pressure', moves: ['roost']} ]); battle.join('p2', 'Guest 2', 1, [{species: "Lugia", ability: 'pressure', moves: ['roost']}]); battle.choose('p1', 'switch 2'); battle.commitDecisions(); assert.ok(battle.isWeather('')); }); it('should not cause the Desolate Land weather to fade if it switches out and another Desolate Land Pokemon is active', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [ {species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}, {species: "Ho-Oh", ability: 'pressure', moves: ['roost']} ]); battle.join('p2', 'Guest 2', 1, [{species: "Groudon", ability: 'desolateland', moves: ['bulkup']}]); battle.choose('p1', 'switch 2'); battle.commitDecisions(); assert.ok(battle.isWeather('desolateland')); }); it('should cause the Desolate Land weather to fade if its ability is suppressed and no other Desolate Land Pokemon are active', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]); battle.join('p2', 'Guest 2', 1, [{species: "Lugia", ability: 'pressure', moves: ['gastroacid']}]); battle.commitDecisions(); assert.ok(battle.isWeather('')); }); it('should not cause the Desolate Land weather to fade if its ability is suppressed and another Desolate Land Pokemon is active', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]); battle.join('p2', 'Guest 2', 1, [{species: "Groudon", ability: 'desolateland', moves: ['gastroacid']}]); battle.commitDecisions(); assert.ok(battle.isWeather('desolateland')); }); it('should cause the Desolate Land weather to fade if its ability is changed and no other Desolate Land Pokemon are active', function () { battle = BattleEngine.Battle.construct(); battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]); battle.join('p2', 'Guest 2', 1, [{species: "Lugia", ability: 'pressure', moves: ['entrainment']}]); battle.commitDecisions(); assert.ok(battle.isWeather('')); }); });