/** * Tools * Pokemon Showdown - http://pokemonshowdown.com/ * * Handles getting data about pokemon, items, etc. * * This file is used by the main process (to validate teams) * as well as the individual simulator processes (to get * information about pokemon, items, etc to simulate). * * @license MIT license */ var fs = require('fs'); module.exports = (function () { var moddedTools = {}; var dataTypes = ['FormatsData', 'Learnsets', 'Pokedex', 'Movedex', 'Statuses', 'TypeChart', 'Scripts', 'Items', 'Abilities', 'Formats', 'Aliases']; var dataFiles = { 'Pokedex': 'pokedex.js', 'Movedex': 'moves.js', 'Statuses': 'statuses.js', 'TypeChart': 'typechart.js', 'Scripts': 'scripts.js', 'Items': 'items.js', 'Abilities': 'abilities.js', 'Formats': 'rulesets.js', 'FormatsData': 'formats-data.js', 'Learnsets': 'learnsets.js', 'Aliases': 'aliases.js' }; function Tools(mod, parentMod) { if (!mod) { mod = 'base'; this.isBase = true; } else if (!parentMod) { parentMod = 'base'; } this.currentMod = mod; var data = this.data = { mod: mod }; if (mod === 'base') { dataTypes.forEach(function (dataType) { try { var path = './data/' + dataFiles[dataType]; if (fs.existsSync(path)) { data[dataType] = require(path)['Battle' + dataType]; } } catch (e) { console.log('CRASH LOADING DATA: ' + e.stack); } if (!data[dataType]) data[dataType] = {}; }, this); try { var path = './config/formats.js'; if (fs.existsSync(path)) { var configFormats = require(path).Formats; for (var i = 0; i < configFormats.length; i++) { var format = configFormats[i]; var id = toId(format.name); format.effectType = 'Format'; if (format.challengeShow === undefined) format.challengeShow = true; if (format.searchShow === undefined) format.searchShow = true; data.Formats[id] = format; } } } catch (e) { console.log('CRASH LOADING FORMATS: ' + e.stack); } } else { var parentData = moddedTools[parentMod].data; dataTypes.forEach(function (dataType) { try { var path = './mods/' + mod + '/' + dataFiles[dataType]; if (fs.existsSync(path)) { data[dataType] = require(path)['Battle' + dataType]; } } catch (e) { console.log('CRASH LOADING MOD DATA: ' + e.stack); } if (!data[dataType]) data[dataType] = {}; for (var i in parentData[dataType]) { if (data[dataType][i] === null) { // null means don't inherit delete data[dataType][i]; } else if (!(i in data[dataType])) { // If it doesn't exist it's inherited from the parent data if (dataType === 'Pokedex') { // Pokedex entries can be modified too many different ways data[dataType][i] = Object.clone(parentData[dataType][i], true); } else { data[dataType][i] = parentData[dataType][i]; } } else if (data[dataType][i] && data[dataType][i].inherit) { // {inherit: true} can be used to modify only parts of the parent data, // instead of overwriting entirely delete data[dataType][i].inherit; Object.merge(data[dataType][i], parentData[dataType][i], false, false); } } }); } data['Natures'] = { adamant: {name:"Adamant", plus:'atk', minus:'spa'}, bashful: {name:"Bashful"}, bold: {name:"Bold", plus:'def', minus:'atk'}, brave: {name:"Brave", plus:'atk', minus:'spe'}, calm: {name:"Calm", plus:'spd', minus:'atk'}, careful: {name:"Careful", plus:'spd', minus:'spa'}, docile: {name:"Docile"}, gentle: {name:"Gentle", plus:'spd', minus:'def'}, hardy: {name:"Hardy"}, hasty: {name:"Hasty", plus:'spe', minus:'def'}, impish: {name:"Impish", plus:'def', minus:'spa'}, jolly: {name:"Jolly", plus:'spe', minus:'spa'}, lax: {name:"Lax", plus:'def', minus:'spd'}, lonely: {name:"Lonely", plus:'atk', minus:'def'}, mild: {name:"Mild", plus:'spa', minus:'def'}, modest: {name:"Modest", plus:'spa', minus:'atk'}, naive: {name:"Naive", plus:'spe', minus:'spd'}, naughty: {name:"Naughty", plus:'atk', minus:'spd'}, quiet: {name:"Quiet", plus:'spa', minus:'spe'}, quirky: {name:"Quirky"}, rash: {name:"Rash", plus:'spa', minus:'spd'}, relaxed: {name:"Relaxed", plus:'def', minus:'spe'}, sassy: {name:"Sassy", plus:'spd', minus:'spe'}, serious: {name:"Serious"}, timid: {name:"Timid", plus:'spe', minus:'atk'} }; } Tools.loadMods = function() { if (Tools.modsLoaded) return; var parentMods = {}; try { var mods = fs.readdirSync('./mods/'); mods.forEach(function (mod) { if (fs.existsSync('./mods/' + mod + '/scripts.js')) { parentMods[mod] = require('./mods/' + mod + '/scripts.js').BattleScripts.inherit || 'base'; } else { parentMods[mod] = 'base'; } }); var didSomething = false; do { didSomething = false; for (var i in parentMods) { if (!moddedTools[i] && moddedTools[parentMods[i]]) { moddedTools[i] = Tools.construct(i, parentMods[i]); didSomething = true; } } } while (didSomething); } catch (e) { console.log("Error while loading mods: " + e); } Tools.modsLoaded = true; }; Tools.prototype.mod = function (mod) { Tools.loadMods(); if (!moddedTools[mod]) { mod = this.getFormat(mod).mod; } if (!mod) mod = 'base'; return moddedTools[mod]; }; Tools.prototype.modData = function (dataType, id) { if (this.isBase) return this.data[dataType][id]; var parentMod = this.data.Scripts.inherit; if (!parentMod) parentMod = 'base'; if (this.data[dataType][id] !== moddedTools[parentMod].data[dataType][id]) return this.data[dataType][id]; return (this.data[dataType][id] = Object.clone(this.data[dataType][id], true)); }; Tools.prototype.effectToString = function () { return this.name; }; Tools.prototype.getImmunity = function (type, target) { var types = target.getTypes && target.getTypes() || target.types; for (var i = 0; i < types.length; i++) { if (this.data.TypeChart[types[i]] && this.data.TypeChart[types[i]].damageTaken && this.data.TypeChart[types[i]].damageTaken[type] === 3) { return false; } } return true; }; Tools.prototype.getEffectiveness = function (source, target, pokemon) { if (source.getEffectiveness) { return source.getEffectiveness.call(this, source, target, pokemon); } var type = source.type || source; var totalTypeMod = 0; var targetTypes = target.getTypes && target.getTypes() || target.types; for (var i = 0; i < targetTypes.length; i++) { if (!this.data.TypeChart[targetTypes[i]]) continue; var typeMod = this.data.TypeChart[targetTypes[i]].damageTaken[type]; if (typeMod === 1) { // super-effective totalTypeMod++; } if (typeMod === 2) { // resist totalTypeMod--; } // in case of weird situations like Gravity, immunity is // handled elsewhere } return totalTypeMod; }; Tools.prototype.getTemplate = function (template) { if (!template || typeof template === 'string') { var name = (template || '').trim(); var id = toId(name); if (this.data.Aliases[id]) { name = this.data.Aliases[id]; id = toId(name); } template = {}; if (id && this.data.Pokedex[id]) { template = this.data.Pokedex[id]; if (template.cached) return template; template.cached = true; template.exists = true; } name = template.species || template.name || name; if (this.data.FormatsData[id]) { Object.merge(template, this.data.FormatsData[id]); } if (this.data.Learnsets[id]) { Object.merge(template, this.data.Learnsets[id]); } if (!template.id) template.id = id; if (!template.name) template.name = name; if (!template.speciesid) template.speciesid = id; if (!template.species) template.species = name; if (!template.baseSpecies) template.baseSpecies = name; if (!template.forme) template.forme = ''; if (!template.formeLetter) template.formeLetter = ''; if (!template.spriteid) template.spriteid = toId(template.baseSpecies) + (template.baseSpecies !== name ? '-' + toId(template.forme) : ''); if (!template.prevo) template.prevo = ''; if (!template.evos) template.evos = []; if (!template.nfe) template.nfe = !!template.evos.length; if (!template.gender) template.gender = ''; if (!template.genderRatio && template.gender === 'M') template.genderRatio = {M:1, F:0}; if (!template.genderRatio && template.gender === 'F') template.genderRatio = {M:0, F:1}; if (!template.genderRatio && template.gender === 'N') template.genderRatio = {M:0, F:0}; if (!template.genderRatio) template.genderRatio = {M:0.5, F:0.5}; if (!template.tier && template.baseSpecies !== template.species) template.tier = this.data.FormatsData[toId(template.baseSpecies)].tier; if (!template.tier) template.tier = 'Illegal'; if (!template.gen) { if (template.forme && template.forme in {'Mega':1, 'Mega-X':1, 'Mega-Y':1}) { template.gen = 6; template.isMega = true; } else if (template.num >= 650) template.gen = 6; else if (template.num >= 494) template.gen = 5; else if (template.num >= 387) template.gen = 4; else if (template.num >= 252) template.gen = 3; else if (template.num >= 152) template.gen = 2; else if (template.num >= 1) template.gen = 1; else template.gen = 0; } } return template; }; Tools.prototype.getMove = function (move) { if (!move || typeof move === 'string') { var name = (move || '').trim(); var id = toId(name); if (this.data.Aliases[id]) { name = this.data.Aliases[id]; id = toId(name); } move = {}; if (id.substr(0, 11) === 'hiddenpower') { var matches = /([a-z]*)([0-9]*)/.exec(id); id = matches[1]; } if (id && this.data.Movedex[id]) { move = this.data.Movedex[id]; if (move.cached) return move; move.cached = true; move.exists = true; } if (!move.id) move.id = id; if (!move.name) move.name = name; if (!move.fullname) move.fullname = 'move: ' + move.name; move.toString = this.effectToString; if (!move.critRatio) move.critRatio = 1; if (!move.baseType) move.baseType = move.type; if (!move.effectType) move.effectType = 'Move'; if (!move.secondaries && move.secondary) move.secondaries = [move.secondary]; if (!move.gen) { if (move.num >= 560) move.gen = 6; else if (move.num >= 468) move.gen = 5; else if (move.num >= 355) move.gen = 4; else if (move.num >= 252) move.gen = 3; else if (move.num >= 166) move.gen = 2; else if (move.num >= 1) move.gen = 1; else move.gen = 0; } if (!move.priority) move.priority = 0; } return move; }; /** * Ensure we're working on a copy of a move (and make a copy if we aren't) * * Remember: "ensure" - by default, it won't make a copy of a copy: * moveCopy === Tools.getMoveCopy(moveCopy) * * If you really want to, use: * moveCopyCopy = Tools.getMoveCopy(moveCopy.id) * * @param move Move ID, move object, or movecopy object describing move to copy * @return movecopy object */ Tools.prototype.getMoveCopy = function (move) { if (move && move.isCopy) return move; move = this.getMove(move); var moveCopy = Object.clone(move, true); moveCopy.isCopy = true; return moveCopy; }; Tools.prototype.getEffect = function (effect) { if (!effect || typeof effect === 'string') { var name = (effect || '').trim(); var id = toId(name); effect = {}; if (id && this.data.Statuses[id]) { effect = this.data.Statuses[id]; effect.name = effect.name || this.data.Statuses[id].name; } else if (id && this.data.Movedex[id] && this.data.Movedex[id].effect) { effect = this.data.Movedex[id].effect; effect.name = effect.name || this.data.Movedex[id].name; } else if (id && this.data.Abilities[id] && this.data.Abilities[id].effect) { effect = this.data.Abilities[id].effect; effect.name = effect.name || this.data.Abilities[id].name; } else if (id && this.data.Items[id] && this.data.Items[id].effect) { effect = this.data.Items[id].effect; effect.name = effect.name || this.data.Items[id].name; } else if (id && this.data.Formats[id]) { effect = this.data.Formats[id]; effect.name = effect.name || this.data.Formats[id].name; if (!effect.mod) effect.mod = this.currentMod; if (!effect.effectType) effect.effectType = 'Format'; } else if (id === 'recoil') { effect = { effectType: 'Recoil' }; } else if (id === 'drain') { effect = { effectType: 'Drain' }; } if (!effect.id) effect.id = id; if (!effect.name) effect.name = name; if (!effect.fullname) effect.fullname = effect.name; effect.toString = this.effectToString; if (!effect.category) effect.category = 'Effect'; if (!effect.effectType) effect.effectType = 'Effect'; } return effect; }; Tools.prototype.getFormat = function (effect) { if (!effect || typeof effect === 'string') { var name = (effect || '').trim(); var id = toId(name); if (this.data.Aliases[id]) { name = this.data.Aliases[id]; id = toId(name); } effect = {}; if (id && this.data.Formats[id]) { effect = this.data.Formats[id]; if (effect.cached) return effect; effect.cached = true; effect.name = effect.name || this.data.Formats[id].name; if (!effect.mod) effect.mod = this.currentMod; if (!effect.effectType) effect.effectType = 'Format'; } if (!effect.id) effect.id = id; if (!effect.name) effect.name = name; if (!effect.fullname) effect.fullname = effect.name; effect.toString = this.effectToString; if (!effect.category) effect.category = 'Effect'; if (!effect.effectType) effect.effectType = 'Effect'; } return effect; }; Tools.prototype.getItem = function (item) { if (!item || typeof item === 'string') { var name = (item || '').trim(); var id = toId(name); if (this.data.Aliases[id]) { name = this.data.Aliases[id]; id = toId(name); } item = {}; if (id && this.data.Items[id]) { item = this.data.Items[id]; if (item.cached) return item; item.cached = true; item.exists = true; } if (!item.id) item.id = id; if (!item.name) item.name = name; if (!item.fullname) item.fullname = 'item: ' + item.name; item.toString = this.effectToString; if (!item.category) item.category = 'Effect'; if (!item.effectType) item.effectType = 'Item'; if (item.isBerry) item.fling = { basePower: 10 }; if (!item.gen) { if (item.num >= 577) item.gen = 6; else if (item.num >= 537) item.gen = 5; else if (item.num >= 377) item.gen = 4; // Due to difference in storing items, gen 2 items must be specified specifically else item.gen = 3; } } return item; }; Tools.prototype.getAbility = function (ability) { if (!ability || typeof ability === 'string') { var name = (ability || '').trim(); var id = toId(name); ability = {}; if (id && this.data.Abilities[id]) { ability = this.data.Abilities[id]; if (ability.cached) return ability; ability.cached = true; ability.exists = true; } if (!ability.id) ability.id = id; if (!ability.name) ability.name = name; if (!ability.fullname) ability.fullname = 'ability: ' + ability.name; ability.toString = this.effectToString; if (!ability.category) ability.category = 'Effect'; if (!ability.effectType) ability.effectType = 'Ability'; if (!ability.gen) { if (ability.num >= 165) ability.gen = 6; else if (ability.num >= 124) ability.gen = 5; else if (ability.num >= 77) ability.gen = 4; else if (ability.num >= 1) ability.gen = 3; else ability.gen = 0; } } return ability; }; Tools.prototype.getType = function (type) { if (!type || typeof type === 'string') { var id = toId(type); id = id.substr(0, 1).toUpperCase() + id.substr(1); type = {}; if (id && this.data.TypeChart[id]) { type = this.data.TypeChart[id]; if (type.cached) return type; type.cached = true; type.exists = true; type.isType = true; type.effectType = 'Type'; } if (!type.id) type.id = id; if (!type.effectType) { // man, this is really meta type.effectType = 'EffectType'; } } return type; }; Tools.prototype.getNature = function (nature) { if (!nature || typeof nature === 'string') { var name = (nature || '').trim(); var id = toId(name); nature = {}; if (id && this.data.Natures[id]) { nature = this.data.Natures[id]; if (nature.cached) return nature; nature.cached = true; nature.exists = true; } if (!nature.id) nature.id = id; if (!nature.name) nature.name = name; nature.toString = this.effectToString; if (!nature.effectType) nature.effectType = 'Nature'; } return nature; }; Tools.prototype.natureModify = function (stats, nature) { nature = this.getNature(nature); if (nature.plus) stats[nature.plus] *= 1.1; if (nature.minus) stats[nature.minus] *= 0.9; return stats; }; Tools.prototype.getBanlistTable = function (format, subformat, depth) { var banlistTable; if (!depth) depth = 0; if (depth > 8) return; // avoid infinite recursion if (format.banlistTable && !subformat) { banlistTable = format.banlistTable; } else { if (!format.banlistTable) format.banlistTable = {}; if (!format.setBanTable) format.setBanTable = []; if (!format.teamBanTable) format.teamBanTable = []; banlistTable = format.banlistTable; if (!subformat) subformat = format; if (subformat.banlist) { for (var i = 0; i < subformat.banlist.length; i++) { // don't revalidate what we already validate if (banlistTable[toId(subformat.banlist[i])]) continue; banlistTable[subformat.banlist[i]] = subformat.name || true; banlistTable[toId(subformat.banlist[i])] = subformat.name || true; var plusPos = subformat.banlist[i].indexOf('+'); var complexList; if (plusPos && plusPos > 0) { var plusPlusPos = subformat.banlist[i].indexOf('++'); if (plusPlusPos && plusPlusPos > 0) { complexList = subformat.banlist[i].split('++'); for (var j = 0; j < complexList.length; j++) { complexList[j] = toId(complexList[j]); } format.teamBanTable.push(complexList); } else { complexList = subformat.banlist[i].split('+'); for (var j = 0; j < complexList.length; j++) { complexList[j] = toId(complexList[j]); } format.setBanTable.push(complexList); } } } } if (subformat.ruleset) { for (var i = 0; i < subformat.ruleset.length; i++) { // don't revalidate what we already validate if (banlistTable['Rule:' + toId(subformat.ruleset[i])]) continue; banlistTable['Rule:' + toId(subformat.ruleset[i])] = subformat.ruleset[i]; if (format.ruleset.indexOf(subformat.ruleset[i]) === -1) format.ruleset.push(subformat.ruleset[i]); var subsubformat = this.getFormat(subformat.ruleset[i]); if (subsubformat.ruleset || subsubformat.banlist) { this.getBanlistTable(format, subsubformat, depth + 1); } } } } return banlistTable; }; Tools.prototype.levenshtein = function (s, t, l) { // s = string 1, t = string 2, l = limit // Original levenshtein distance function by James Westgate, turned out to be the fastest var d = []; // 2d matrix // Step 1 var n = s.length; var m = t.length; if (n === 0) return m; if (m === 0) return n; if (l && Math.abs(m - n) > l) return Math.abs(m - n); // Create an array of arrays in javascript (a descending loop is quicker) for (var i = n; i >= 0; i--) d[i] = []; // Step 2 for (var i = n; i >= 0; i--) d[i][0] = i; for (var j = m; j >= 0; j--) d[0][j] = j; // Step 3 for (var i = 1; i <= n; i++) { var s_i = s.charAt(i - 1); // Step 4 for (var j = 1; j <= m; j++) { // Check the jagged ld total so far if (i === j && d[i][j] > 4) return n; var t_j = t.charAt(j - 1); var cost = (s_i === t_j) ? 0 : 1; // Step 5 // Calculate the minimum var mi = d[i - 1][j] + 1; var b = d[i][j - 1] + 1; var c = d[i - 1][j - 1] + cost; if (b < mi) mi = b; if (c < mi) mi = c; d[i][j] = mi; // Step 6 } } // Step 7 return d[n][m]; }; Tools.prototype.clampIntRange = function (num, min, max) { if (typeof num !== 'number') num = 0; num = Math.floor(num); if (num < min) num = min; if (max !== undefined && num > max) num = max; return num; }; Tools.prototype.escapeHTML = function (str) { if (!str) return ''; return ('' + str).escapeHTML(); }; Tools.prototype.dataSearch = function (target, searchIn) { if (!target) { return false; } searchIn = searchIn || ['Pokedex', 'Movedex', 'Abilities', 'Items', 'Natures']; var searchFunctions = {Pokedex: 'getTemplate', Movedex: 'getMove', Abilities: 'getAbility', Items: 'getItem', Natures: 'getNature'}; var searchTypes = {Pokedex: 'pokemon', Movedex: 'move', Abilities: 'ability', Items: 'item', Natures: 'nature'}; var searchResults = []; for (var i = 0; i < searchIn.length; i++) { var res = this[searchFunctions[searchIn[i]]](target); if (res.exists) { res.searchType = searchTypes[searchIn[i]]; searchResults.push(res); } } if (searchResults.length) { return searchResults; } var cmpTarget = target.toLowerCase(); var maxLd = 3; if (cmpTarget.length <= 1) { return false; } else if (cmpTarget.length <= 4) { maxLd = 1; } else if (cmpTarget.length <= 6) { maxLd = 2; } for (var i = 0; i < searchIn.length; i++) { var searchObj = this.data[searchIn[i]]; if (!searchObj) { continue; } for (var j in searchObj) { var word = searchObj[j]; if (typeof word === "object") { word = word.name || word.species; } if (!word) { continue; } var ld = this.levenshtein(cmpTarget, word.toLowerCase(), maxLd); if (ld <= maxLd) { searchResults.push({ word: word, ld: ld }); } } } if (searchResults.length) { var newTarget = ""; var newLD = 10; for (var i = 0, l = searchResults.length; i < l; i++) { if (searchResults[i].ld < newLD) { newTarget = searchResults[i]; newLD = searchResults[i].ld; } } // To make sure we aren't in an infinite loop... if (cmpTarget !== newTarget.word) { return this.dataSearch(newTarget.word); } } return false; }; Tools.prototype.packTeam = function (team) { if (!team) return ''; var buf = ''; for (var i = 0; i < team.length; i++) { var set = team[i]; if (buf) buf += ']'; // name buf += (set.name || set.species); // species var id = toId(set.species || set.name); buf += '|' + (toId(set.name || set.species) === id ? '' : id); // item buf += '|' + toId(set.item); // ability var template = moddedTools.base.getTemplate(set.species || set.name); var abilities = template.abilities; id = toId(set.ability); if (abilities) { if (id === toId(abilities['0'])) { buf += '|'; } else if (id === toId(abilities['1'])) { buf += '|1'; } else if (id === toId(abilities['H'])) { buf += '|H'; } else { buf += '|' + id; } } else { buf += '|' + id; } // moves buf += '|' + set.moves.map(toId).join(','); // nature buf += '|' + set.nature; // evs var evs = '|'; if (set.evs) { evs = '|' + (set.evs['hp'] || '') + ',' + (set.evs['atk'] || '') + ',' + (set.evs['def'] || '') + ',' + (set.evs['spa'] || '') + ',' + (set.evs['spd'] || '') + ',' + (set.evs['spe'] || ''); } if (evs === '|,,,,,') { buf += '|'; } else { buf += evs; } // gender if (set.gender && set.gender !== template.gender) { buf += '|' + set.gender; } else { buf += '|'; } // ivs var ivs = '|'; if (set.ivs) { ivs = '|' + (set.ivs['hp'] === 31 || set.ivs['hp'] === undefined ? '' : set.ivs['hp']) + ',' + (set.ivs['atk'] === 31 || set.ivs['atk'] === undefined ? '' : set.ivs['atk']) + ',' + (set.ivs['def'] === 31 || set.ivs['def'] === undefined ? '' : set.ivs['def']) + ',' + (set.ivs['spa'] === 31 || set.ivs['spa'] === undefined ? '' : set.ivs['spa']) + ',' + (set.ivs['spd'] === 31 || set.ivs['spd'] === undefined ? '' : set.ivs['spd']) + ',' + (set.ivs['spe'] === 31 || set.ivs['spe'] === undefined ? '' : set.ivs['spe']); } if (ivs === '|,,,,,') { buf += '|'; } else { buf += ivs; } // shiny if (set.shiny) { buf += '|S'; } else { buf += '|'; } // level if (set.level && set.level != 100) { buf += '|' + set.level; } else { buf += '|'; } // happiness if (set.happiness !== undefined && set.happiness !== 255) { buf += '|' + set.happiness; } else { buf += '|'; } } return buf; }; Tools.prototype.fastUnpackTeam = function (buf) { if (!buf) return null; var team = []; var i = 0, j = 0; // limit to 24 for (var count = 0; count < 24; count++) { var set = {}; team.push(set); // name j = buf.indexOf('|', i); if (j < 0) return; set.name = buf.substring(i, j); i = j + 1; // species j = buf.indexOf('|', i); if (j < 0) return; set.species = buf.substring(i, j) || set.name; i = j + 1; // item j = buf.indexOf('|', i); if (j < 0) return; set.item = buf.substring(i, j); i = j + 1; // ability j = buf.indexOf('|', i); if (j < 0) return; var ability = buf.substring(i, j); var template = moddedTools.base.getTemplate(set.species); set.ability = (template.abilities && ability in {'':1, 0:1, 1:1, H:1} ? template.abilities[ability || '0'] : ability); i = j + 1; // moves j = buf.indexOf('|', i); if (j < 0) return; set.moves = buf.substring(i, j).split(','); i = j + 1; // nature j = buf.indexOf('|', i); if (j < 0) return; set.nature = buf.substring(i, j); i = j + 1; // evs j = buf.indexOf('|', i); if (j < 0) return; if (j !== i) { var evs = buf.substring(i, j).split(','); set.evs = { hp: Number(evs[0]) || 0, atk: Number(evs[1]) || 0, def: Number(evs[2]) || 0, spa: Number(evs[3]) || 0, spd: Number(evs[4]) || 0, spe: Number(evs[5]) || 0 }; } i = j + 1; // gender j = buf.indexOf('|', i); if (j < 0) return; if (i !== j) set.gender = buf.substring(i, j); i = j + 1; // ivs j = buf.indexOf('|', i); if (j < 0) return; if (j !== i) { var ivs = buf.substring(i, j).split(','); set.ivs = { hp: ivs[0] === '' ? 31 : Number(ivs[0]) || 0, atk: ivs[1] === '' ? 31 : Number(ivs[1]) || 0, def: ivs[2] === '' ? 31 : Number(ivs[2]) || 0, spa: ivs[3] === '' ? 31 : Number(ivs[3]) || 0, spd: ivs[4] === '' ? 31 : Number(ivs[4]) || 0, spe: ivs[5] === '' ? 31 : Number(ivs[5]) || 0 }; } i = j + 1; // shiny j = buf.indexOf('|', i); if (j < 0) return; if (i !== j) set.shiny = true; i = j + 1; // level j = buf.indexOf('|', i); if (j < 0) return; if (i !== j) set.level = parseInt(buf.substring(i, j), 10); i = j + 1; // happiness j = buf.indexOf(']', i); if (j < 0) { if (buf.substring(i)) { set.happiness = Number(buf.substring(i)); } break; } if (i !== j) set.happiness = Number(buf.substring(i, j)); i = j + 1; } return team; }; /** * Install our Tools functions into the battle object */ Tools.prototype.install = function (battle) { for (var i in this.data.Scripts) { battle[i] = this.data.Scripts[i]; } }; Tools.construct = function (mod, parentMod) { var tools = new Tools(mod, parentMod); // Scripts override Tools. var ret = Object.create(tools); tools.install(ret); if (ret.init) { if (parentMod && ret.init === moddedTools[parentMod].data.Scripts.init) { // don't inherit init delete ret.init; } else { ret.init(); } } return ret; }; moddedTools.base = Tools.construct(); // "gen6" is an alias for the current base data moddedTools.gen6 = moddedTools.base; Object.getPrototypeOf(moddedTools.base).moddedTools = moddedTools; return moddedTools.base; })();