export const Abilities: import('../../../sim/dex-abilities').ModdedAbilityDataTable = { mummy: { inherit: true, onDamagingHit(damage, target, source, move) { if (target.ability === 'mummy') { const sourceAbility = source.getAbility(); if (sourceAbility.flags['cantsuppress'] || sourceAbility.id === 'mummy') { return; } if (this.checkMoveMakesContact(move, source, target, !source.isAlly(target))) { const oldAbility = source.setAbility('mummy', target); if (oldAbility) { this.add('-activate', target, 'ability: Mummy', this.dex.abilities.get(oldAbility).name, `[of] ${source}`); } } } else { const possibleAbilities = [source.ability, ...(source.m.innates || [])] .filter(val => !this.dex.abilities.get(val).flags['cantsuppress'] && val !== 'mummy'); if (!possibleAbilities.length) return; if (this.checkMoveMakesContact(move, source, target, !source.isAlly(target))) { const abil = this.sample(possibleAbilities); if (abil === source.ability) { const oldAbility = source.setAbility('mummy', target); if (oldAbility) { this.add('-activate', target, 'ability: Mummy', this.dex.abilities.get(oldAbility).name, `[of] ${source}`); } } else { source.removeVolatile('ability:' + abil); source.addVolatile('ability:mummy', source); if (abil) { this.add('-activate', target, 'ability: Mummy', this.dex.abilities.get(abil).name, `[of] ${source}`); } } } } }, }, neutralizinggas: { inherit: true, // Ability suppression implemented in sim/pokemon.ts:Pokemon#ignoringAbility onSwitchIn(pokemon) { this.add('-ability', pokemon, 'Neutralizing Gas'); pokemon.abilityState.ending = false; // Remove setter's innates before the ability starts if (pokemon.m.innates) { for (const innate of pokemon.m.innates) { if (this.dex.abilities.get(innate).flags['cantsuppress'] || innate === 'neutralizinggas') continue; pokemon.removeVolatile('ability:' + innate); } } for (const target of this.getAllActive()) { if (target.illusion) { this.singleEvent('End', this.dex.abilities.get('Illusion'), target.abilityState, target, pokemon, 'neutralizinggas'); } if (target.volatiles['slowstart']) { delete target.volatiles['slowstart']; this.add('-end', target, 'Slow Start', '[silent]'); } if (target.m.innates) { for (const innate of target.m.innates) { if (this.dex.abilities.get(innate).flags['cantsuppress']) continue; target.removeVolatile('ability:' + innate); } } } }, onEnd(source) { this.add('-end', source, 'ability: Neutralizing Gas'); // FIXME this happens before the pokemon switches out, should be the opposite order. // Not an easy fix since we cant use a supported event. Would need some kind of special event that // gathers events to run after the switch and then runs them when the ability is no longer accessible. // (If you're tackling this, do note extreme weathers have the same issue) // Mark this pokemon's ability as ending so Pokemon#ignoringAbility skips it if (source.abilityState.ending) return; source.abilityState.ending = true; const sortedActive = this.getAllActive(); this.speedSort(sortedActive); for (const pokemon of sortedActive) { if (pokemon !== source) { // Will be suppressed by Pokemon#ignoringAbility if needed this.singleEvent('Start', pokemon.getAbility(), pokemon.abilityState, pokemon); if (pokemon.m.innates) { for (const innate of pokemon.m.innates) { // permanent abilities if (pokemon.volatiles['ability:' + innate]) continue; pokemon.addVolatile('ability:' + innate, pokemon); } } } } }, }, powerofalchemy: { inherit: true, onAllyFaint(ally) { const pokemon = this.effectState.target; if (!pokemon.hp) return; const isAbility = pokemon.ability === 'powerofalchemy'; let possibleAbilities = [ally.ability]; if (ally.m.innates) possibleAbilities.push(...ally.m.innates); const additionalBannedAbilities = [pokemon.ability, ...(pokemon.m.innates || [])]; possibleAbilities = possibleAbilities .filter(val => !this.dex.abilities.get(val).flags['noreceiver'] && !additionalBannedAbilities.includes(val)); if (!possibleAbilities.length) return; const ability = this.dex.abilities.get(possibleAbilities[this.random(possibleAbilities.length)]); this.add('-ability', pokemon, ability, '[from] ability: Power of Alchemy', `[of] ${ally}`); if (isAbility) { pokemon.setAbility(ability); } else { pokemon.removeVolatile("ability:powerofalchemy"); pokemon.addVolatile(`ability:${ability}`, pokemon); } }, }, receiver: { inherit: true, onAllyFaint(ally) { const pokemon = this.effectState.target; if (!pokemon.hp) return; const isAbility = pokemon.ability === 'receiver'; let possibleAbilities = [ally.ability]; if (ally.m.innates) possibleAbilities.push(...ally.m.innates); const additionalBannedAbilities = [pokemon.ability, ...(pokemon.m.innates || [])]; possibleAbilities = possibleAbilities .filter(val => !this.dex.abilities.get(val).flags['noreceiver'] && !additionalBannedAbilities.includes(val)); if (!possibleAbilities.length) return; const ability = this.dex.abilities.get(possibleAbilities[this.random(possibleAbilities.length)]); this.add('-ability', pokemon, ability, '[from] ability: Receiver', `[of] ${ally}`); if (isAbility) { pokemon.setAbility(ability); } else { pokemon.removeVolatile("ability:receiver"); pokemon.addVolatile(`ability:${ability}`, pokemon); } }, }, trace: { inherit: true, onUpdate(pokemon) { if (!this.effectState.seek) return; const isAbility = pokemon.ability === 'trace'; const possibleTargets: Pokemon[] = []; for (const target of pokemon.side.foe.active) { if (target && !target.fainted) { possibleTargets.push(target); } } while (possibleTargets.length) { const rand = this.random(possibleTargets.length); const target = possibleTargets[rand]; let possibleAbilities = [target.ability]; if (target.m.innates) possibleAbilities.push(...target.m.innates); const additionalBannedAbilities = [pokemon.ability, ...(pokemon.m.innates || [])]; possibleAbilities = possibleAbilities .filter(val => !this.dex.abilities.get(val).flags['notrace'] && !additionalBannedAbilities.includes(val)); if (!possibleAbilities.length) { possibleTargets.splice(rand, 1); continue; } const ability = this.dex.abilities.get(this.sample(possibleAbilities)); this.add('-ability', pokemon, ability, '[from] ability: Trace', `[of] ${target}`); if (isAbility) { pokemon.setAbility(ability); } else { pokemon.removeVolatile("ability:trace"); pokemon.addVolatile(`ability:${ability}`, pokemon); } return; } }, }, wanderingspirit: { inherit: true, onDamagingHit(damage, target, source, move) { const isAbility = target.ability === 'wanderingspirit'; if (isAbility) { if (source.getAbility().flags['failskillswap'] || target.volatiles['dynamax']) return; if (this.checkMoveMakesContact(move, source, target)) { const sourceAbility = source.setAbility('wanderingspirit', target); if (!sourceAbility) return; if (target.isAlly(source)) { this.add('-activate', target, 'Skill Swap', '', '', `[of] ${source}`); } else { this.add('-activate', target, 'ability: Wandering Spirit', this.dex.abilities.get(sourceAbility).name, 'Wandering Spirit', `[of] ${source}`); } target.setAbility(sourceAbility); } } else { // Make Wandering Spirit replace a random ability const possibleAbilities = [source.ability, ...(source.m.innates || [])] .filter(val => !this.dex.abilities.get(val).flags['failskillswap']); if (!possibleAbilities.length || target.volatiles['dynamax']) return; if (move.flags['contact']) { const sourceAbility = this.sample(possibleAbilities); if (sourceAbility === source.ability) { if (!source.setAbility('wanderingspirit', target)) return; } else { source.removeVolatile('ability:' + sourceAbility); source.addVolatile('ability:wanderingspirit', source); } if (target.isAlly(source)) { this.add('-activate', target, 'Skill Swap', '', '', `[of] ${source}`); } else { this.add('-activate', target, 'ability: Wandering Spirit', this.dex.abilities.get(sourceAbility).name, 'Wandering Spirit', `[of] ${source}`); } if (sourceAbility === source.ability) { target.setAbility(sourceAbility); } else { target.removeVolatile('ability:wanderingspirit'); target.addVolatile('ability:' + sourceAbility, target); } } } }, }, };