'use strict'; /**@type {ModdedBattleScriptsData} */ let BattleScripts = { init() { this.modData('Abilities', 'noability').isNonstandard = false; for (let i in this.data.Pokedex) { this.modData('Pokedex', i).abilities = {0: 'No Ability'}; } }, /** * Given a table of base stats and a pokemon set, return the actual stats. * @param {StatsTable} baseStats * @param {PokemonSet} set * @return {StatsTable} */ spreadModify(baseStats, set) { /** @type {any} */ const modStats = {atk: 10, def: 10, spa: 10, spd: 10, spe: 10}; for (let statName in modStats) { // @ts-ignore let stat = baseStats[statName]; // @ts-ignore modStats[statName] = Math.floor((Math.floor(2 * stat + set.ivs[statName]) * set.level / 100 + 5)); } if ('hp' in baseStats) { let stat = baseStats['hp']; modStats['hp'] = Math.floor(Math.floor(2 * stat + set.ivs['hp'] + 100) * set.level / 100 + 10); } return this.dex.natureModify(modStats, set); }, /** * @param {StatsTable} stats * @param {PokemonSet} set * @return {StatsTable} */ natureModify(stats, set) { let nature = this.dex.getNature(set.nature); // @ts-ignore if (nature.plus) stats[nature.plus] = Math.floor(stats[nature.plus] * 1.1); // @ts-ignore if (nature.minus) stats[nature.minus] = Math.floor(stats[nature.minus] * 0.9); set.happiness = 70; let friendshipValue = Math.floor((set.happiness / 255 / 10 + 1) * 100); for (const stat in stats) { if (stat !== 'hp') { // @ts-ignore stats[stat] = Math.floor(stats[stat] * friendshipValue / 100); } // @ts-ignore stats[stat] += this.getAwakeningValues(set, stat); } return stats; }, pokemon: { getWeight() { let weighthg = this.battle.runEvent('ModifyWeight', this, null, null, this.weighthg); if (weighthg < 1) weighthg = 1; let weightModifierFinal = 20 * Math.random() * 0.01; return weighthg + (weighthg * (this.battle.random(2) === 1 ? 1 : -1) * weightModifierFinal); }, }, }; exports.BattleScripts = BattleScripts;