exports.BattleScripts = { gen: 3, init: function() { for (var i in this.data.Learnsets) { this.modData('Learnsets', i); var learnset = this.data.Learnsets[i].learnset; for (var moveid in learnset) { if (typeof learnset[moveid] === 'string') learnset[moveid] = [learnset[moveid]]; learnset[moveid] = learnset[moveid].filter(function(source) { return source[0] === '3'; }); if (!learnset[moveid].length) delete learnset[moveid]; } } for (var i in this.data.Pokedex) { delete this.data.Pokedex[i].abilities['DW']; } }, getCategory: function(move) { move = this.getMove(move); if (!(move.category in {'Special':1,'Physical':1})) return move.category; // overwrite categories var specialTypes = {Fire:1, Water:1, Grass:1, Ice:1, Electric:1, Dark:1, Psychic:1, Dragon:1}; return specialTypes[move.type]? 'Special' : 'Physical'; }, getDamage: function(pokemon, target, move, suppressMessages) { if (typeof move === 'string') move = this.getMove(move); if (typeof move === 'number') move = { basePower: move, type: '???', category: 'Physical' }; if (move.affectedByImmunities) { if (!target.runImmunity(move.type, true)) { return false; } } if (move.isSoundBased && (pokemon !== target || this.gen <= 4)) { if (!target.runImmunity('sound', true)) { return false; } } if (move.ohko) { if (target.level > pokemon.level) { this.add('-failed', target); return false; } return target.maxhp; } if (!move.basePowerMultiplier && move.category !== 'Status') { // happens before basePowerCallback so Acrobatics works correctly // activates constant damage moves // but NOT OHKO moves move.basePowerMultiplier = this.runEvent('BasePowerMultiplier', pokemon, target, move, 1); if (move.basePowerMultiplier != 1) this.debug('multiplier: '+move.basePowerMultiplier); } if (move.damageCallback) { return move.damageCallback.call(this, pokemon, target); } if (move.damage === 'level') { return pokemon.level; } if (move.damage) { return move.damage; } if (!move) { move = {}; } if (!move.type) move.type = '???'; var type = move.type; // '???' is typeless damage: used for Struggle and Confusion etc var category = this.getCategory(move); var defensiveCategory = move.defensiveCategory || category; var basePower = move.basePower; if (move.basePowerCallback) { basePower = move.basePowerCallback.call(this, pokemon, target, move); } if (!basePower) { if (basePower === 0) return; // returning undefined means not dealing damage return basePower; } basePower = clampIntRange(basePower, 1); move.critRatio = clampIntRange(move.critRatio, 0, 5); var critMult = [0, 16, 8, 4, 3, 2]; move.crit = move.willCrit || false; if (move.willCrit === undefined) { if (move.critRatio) { move.crit = (this.random(critMult[move.critRatio]) === 0); } } if (move.crit) { move.crit = this.runEvent('CriticalHit', target, null, move); } // happens after crit calculation if (basePower) { basePower = this.singleEvent('BasePower', move, null, pokemon, target, move, basePower); basePower = this.runEvent('BasePower', pokemon, target, move, basePower); if (move.basePowerMultiplier && move.basePowerMultiplier != 1) { basePower = this.modify(basePower, move.basePowerMultiplier); } if (move.basePowerModifier) { basePower = this.modify(basePower, move.basePowerModifier); } } if (!basePower) return 0; basePower = clampIntRange(basePower, 1); var level = pokemon.level; var attacker = pokemon; var defender = target; if (move.useTargetOffensive) attacker = target; if (move.useSourceDefensive) defender = pokemon; var attack = attacker.getStat(category==='Physical'?'atk':'spa'); var defense = defender.getStat(defensiveCategory==='Physical'?'def':'spd'); if (move.crit) { move.ignoreNegativeOffensive = true; move.ignorePositiveDefensive = true; } if (move.ignoreNegativeOffensive && attack < attacker.getStat(category==='Physical'?'atk':'spa', true)) { move.ignoreOffensive = true; } if (move.ignoreOffensive) { this.debug('Negating (sp)atk boost/penalty.'); attack = attacker.getStat(category==='Physical'?'atk':'spa', true); } if (move.ignorePositiveDefensive && defense > target.getStat(defensiveCategory==='Physical'?'def':'spd', true)) { move.ignoreDefensive = true; } if (move.ignoreDefensive) { this.debug('Negating (sp)def boost/penalty.'); defense = target.getStat(defensiveCategory==='Physical'?'def':'spd', true); } //int(int(int(2*L/5+2)*A*P/D)/50); var baseDamage = Math.floor(Math.floor(Math.floor(2*level/5+2) * basePower * attack/defense)/50) + 2; // multi-target modifier (doubles only) if (move.spreadHit) { var spreadModifier = move.spreadModifier || 0.75; this.debug('Spread modifier: ' + spreadModifier); baseDamage = this.modify(baseDamage, spreadModifier); } // weather modifier (TODO: relocate here) // crit if (move.crit) { if (!suppressMessages) this.add('-crit', target); baseDamage = this.modify(baseDamage, move.critModifier || 2); } // randomizer // this is not a modifier baseDamage = Math.floor(baseDamage * (100 - this.random(16)) / 100); // STAB if (type !== '???' && pokemon.hasType(type)) { // The "???" type never gets STAB baseDamage = this.modify(baseDamage, move.stab || 1.5); } // types var totalTypeMod = this.getEffectiveness(type, target); if (totalTypeMod > 0) { if (!suppressMessages) this.add('-supereffective', target); baseDamage *= 2; if (totalTypeMod >= 2) { baseDamage *= 2; } } if (totalTypeMod < 0) { if (!suppressMessages) this.add('-resisted', target); baseDamage = Math.floor(baseDamage/2); if (totalTypeMod <= -2) { baseDamage = Math.floor(baseDamage/2); } } if (basePower && !Math.floor(baseDamage)) { return 1; } // Final modifier. Modifiers that modify damage after min damage check, such as Life Orb. baseDamage = this.runEvent('ModifyDamage', pokemon, target, move, baseDamage); return Math.floor(baseDamage); } };