'use strict'; const assert = require('assert'); const Dex = require('./../sim/dex'); const PRNG = require('./../sim/prng'); const Sim = require('./../sim'); const cache = new Map(); const RULE_FLAGS = { pokemon: 1, legality: 2, preview: 4, sleepClause: 8, cancel: 16, partialDecisions: 32, }; function capitalize(word) { return word.charAt(0).toUpperCase() + word.slice(1); } /** * The default random number generator seed used if one is not given. */ const DEFAULT_SEED = [0x09917, 0x06924, 0x0e1c8, 0x06af0]; class TestTools { constructor(options) { if (!options) options = {}; const mod = options.mod || 'base'; this.baseFormat = options.baseFormat || {effectType: 'Format', mod: mod}; this.dex = Dex.mod(mod); this.modPrefix = this.baseFormat.name ? `[${this.baseFormat.name}]` : ''; if (!this.modPrefix && !this.dex.isBase) { this.modPrefix = (/^gen\d$/.test(mod) ? `[Gen ${this.dex.gen}]` : `[${mod}]`); } // Handle caches this.formats = new Map([['singles', new Map()], ['doubles', new Map()], ['triples', new Map()]]); cache.set(this.baseFormat.id || mod, this); } mod(mod) { if (cache.has(mod)) return cache.get(mod); if (Dex.dexes[mod]) return new TestTools({mod: mod}); const baseFormat = Dex.getFormat(mod); if (baseFormat.effectType === 'Format') return new TestTools({mod: baseFormat.mod, baseFormat}); throw new Error(`Mod ${mod} does not exist`); } gen(genNum) { return this.mod('gen' + genNum); } getFormat(options) { let mask = 0; for (let property in options) { if (property === 'gameType' || !options[property]) continue; mask |= RULE_FLAGS[property]; } const gameType = Dex.getId(options.gameType || 'singles'); if (this.formats.get(gameType).has(mask)) return this.formats.get(gameType).get(mask); const gameTypePrefix = gameType === 'singles' ? '' : capitalize(gameType); const formatName = [this.modPrefix, gameTypePrefix, "Custom Game", '' + mask].filter(part => part).join(" "); const formatId = Dex.getId(formatName); const format = Object.assign(Object.assign({}, this.baseFormat), { id: formatId, name: formatName, mask: mask, gameType: options.gameType || 'singles', isCustomGameFormat: true, rated: false, }); if (!format.ruleset) format.ruleset = []; if (!format.banlist) format.banlist = []; if (options.pokemon) format.ruleset.push('Pokemon'); if (options.legality) format.banlist.push('Illegal', 'Unreleased'); if (options.preview) format.ruleset.push('Team Preview'); if (options.sleepClause) format.ruleset.push('Sleep Clause Mod'); if (options.cancel) format.ruleset.push('Cancel Mod'); // if (options.partialDecisions) format.ruleset.push('Partial Decisions'); this.dex.installFormat(formatId, format); return format; } /** * Creates a new Battle and returns it. * * @param {Object} [options] * @param {Team[]} [teams] * @param {PRNG} [prng] A pseudo-random number generator. If not provided, a pseudo-random number * generator will be generated for the user with a seed that is guaranteed to be the same across * test executions to help with determinism. * @returns {Sim.Battle} A battle. */ createBattle(options, teams, prng = new PRNG(DEFAULT_SEED)) { if (Array.isArray(options)) { teams = options; options = {}; } const format = this.getFormat(options || {}); const battle = Sim.construct( format.id, undefined, undefined, prng ); battle.LEGACY_API_DO_NOT_USE = true; if (options && options.partialDecisions) battle.supportPartialDecisions = true; if (teams) { for (let i = 0; i < teams.length; i++) { assert(Array.isArray(teams[i]), "Team provided is not an array"); const slotNum = i + 1; battle.join('p' + slotNum, 'Guest ' + slotNum, 1, teams[i]); } } return battle; } } const common = exports = module.exports = new TestTools(); cache.set('base', common); cache.set('gen7', common);