urkerab
3cc3217aa4
Allow Hackmons Cup for past gens ( #2913 )
2016-11-20 01:22:09 +04:00
Ivo Julca
7fd8283600
Introduce requiredItems as an alternative to requiredItem
...
The list of acceptable items can always be retrieved from `requiredItems`.
2016-11-19 15:44:57 -05:00
Ivo Julca
00ced09ba3
Revert 4aaa3cb
2016-11-19 15:44:56 -05:00
Ivo Julca
4aaa3cb260
Move .templateRequiredItem to array everywhere
2016-11-19 15:23:42 -05:00
Guangcong Luo
4abed0add6
Fix crash in random battles
2016-11-19 14:54:33 -05:00
Guangcong Luo
b9e32f1d29
Rename restoreboost to clearnegativeboost
2016-11-19 14:48:19 -05:00
Slayer95
a3e3249a8f
Spectral Thief should zero boosts despite of target abilities ( #2906 )
2016-11-19 14:38:54 -05:00
Marty-D
fd7a1a0a35
Fix typo
2016-11-19 13:21:02 -05:00
Marty-D
e7e133f397
Fix stat restoring Z-Effect
2016-11-19 12:56:40 -05:00
The Immortal
ca665d83e9
Fix typo
2016-11-19 15:29:36 +04:00
The Immortal
0d2ed2db11
Make randomTeam work for multiple gens
2016-11-19 15:28:20 +04:00
The Immortal
15bea251f3
Update Challenge/Hackmons Cup scripts
2016-11-19 14:11:14 +04:00
Ivo Julca
4a7b859128
Remove old megaevo decisions from queue on priority Pursuit
2016-11-19 02:54:53 -05:00
Guangcong Luo
b2393799c2
Suppress crash in mega evolution
2016-11-19 02:27:11 -05:00
Ivo Julca
78ab0bdf31
Implement Spectral Thief
2016-11-18 18:26:16 -05:00
Ivo Julca
c1b8aa52d2
Fix Z-Move single-use restriction
2016-11-18 18:26:16 -05:00
Ivo Julca
f2b5d74159
Store total damage across move hits as move.totalDamage
2016-11-18 13:55:57 -05:00
Guangcong Luo
6bd05bed2c
Fix specialized Z moves
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Specialized Z moves like Catastropika etc weren't working correctly.
Also, the generic Z moves weren't changing category correctly.
2016-11-18 03:53:03 -05:00
Guangcong Luo
224cf25e46
Fix bugs in Z-moves
2016-11-18 01:46:56 -06:00
Guangcong Luo
8f7d189838
Implement Z-moves
2016-11-18 02:44:29 -05:00
Ivo Julca
c8308ccd89
Sheer Cold no longer affects Ice-type Pokémon
2016-11-18 01:53:24 -05:00
panpawn
516bc8c5c6
Fix build errors ( #2899 )
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Usage of `var` is deprecated
2016-11-18 00:42:39 -05:00
Ivo Julca
511a45eb95
Implement immunity of Dark-types to Prankster
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The immunity also applies to any moves, even non-Status, called by
other Prankster-boosted moves.
2016-11-18 00:35:52 -05:00
Guangcong Luo
ae0abfb574
Gen 7 Challenge Cup
2016-11-17 23:41:11 -05:00
Guangcong Luo
acfeb39e7e
Stub Z-move implementation
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This is only the |request| half.
2016-11-17 23:41:11 -05:00
Ivo Julca
a1405e9c43
Gen 7: Turn order is decided by the ability and stats of the mega forme
2016-11-17 21:00:48 -05:00
The Immortal
e19aa8b77b
Add gen 7 beta formats
2016-11-18 03:37:55 +04:00
Marty-D
83acbc578d
Add preliminary Gen 7 changes
2016-11-17 11:06:12 -06:00
The Immortal
e65eed19a1
Random Battle: Minor improvements
2016-11-17 20:15:33 +04:00
The Immortal
564c28f158
Random Battle: Improve special setup sets
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This fixes Pokemon having two of the same type moves, for example
Fire-types with Fire Blast and Lava Plume or Psychic-types with Psychic
and Psyshock, because the Hidden Power was rejected.
2016-11-06 20:19:56 +04:00
The Immortal
21cd59d2f8
Random Battle: Improvements
2016-11-01 10:13:44 +04:00
The Immortal
bc49845604
Random Battle updates
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- Improve Aerodactyl’s moves
- Make sure Dedenne has STAB other than Nuzzle
2016-10-30 01:58:47 +04:00
Guangcong Luo
7d8d47c97c
Refactor BattleEngine
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Battle is now an ES6 class... mostly... it's complicated.
Battle's inheritance system has always been a mess. I tried to redo it
in a sensible way but it caused nondeterministic test failures. Not
even kidding; different things would fail each time I ran tests, even
without code changes. I'll investigate closer later, but this refactor
makes it use ES6 classes with only a small amount of hacking, which is
good enough. It is, at the very least, simpler than the previous mess.
BattleEngine.Battle.construct has been renamed BattleEngine.construct.
2016-10-22 23:11:26 -05:00
The Immortal
736598eaf3
Random Battle: Improvements
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- Update moves for Cosplay Pikachu
- Prevent Protect with dual screens
- Lower Castform’s rate
2016-10-19 22:30:04 +04:00
The Immortal
f11cf66b03
Random Battle updates
2016-10-16 18:11:43 +04:00
urkerab
efdc8e33a0
Run powder immunities in the correct order ( #2842 )
2016-10-14 23:11:59 -04:00
The Immortal
95ab7f66f4
Random Battle updates
...
Fixes #2796
2016-10-10 23:55:51 +04:00
Marty-D
aac63d3e26
Fix various issues with Bide
...
Corrects all of the following
Gen 2: lasts 2-3 turns
Gen 3: can't hit Ghosts
Gen 4: can hit Ghosts, stops immediately when the user falls asleep or
becomes frozen
Gens 2-6: Stops immediately when the user is prevented from moving
2016-10-06 21:33:30 -04:00
The Immortal
b078676c35
Remove the Seasonal format
2016-10-05 23:07:35 +04:00
The Immortal
741a07f324
Random Battle: Update items
2016-10-01 02:05:27 +04:00
Marty-D
bc652d4f62
Fix Struggle recoil timing
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Fixes #2780
Also fixes a damage rounding issue.
2016-09-24 20:39:45 -04:00
The Immortal
ff09fc86dc
Random Battle: Give Reuniclus Magic Guard
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Regenerator is generally a good ability, but Reuniclus always prefers
Magic Guard.
2016-09-17 17:45:50 +04:00
The Immortal
c32b324ee4
Random Battle: Give weather abusers Life Orb
2016-09-12 21:50:56 +04:00
The Immortal
63a457ff50
Random Battle updates
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- Give Togetic Super Luck
- Prevent Physical and Special setup on the same set
2016-09-11 05:03:27 +04:00
The Immortal
3c10010305
Allow Togetic in Randoms
2016-09-07 04:12:43 +04:00
The Immortal
61a6975424
Remove randomDoublesTeam
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It’s almost identical to randomTeam.
2016-09-07 04:11:41 +04:00
Taylor Everding
1a1f64fe95
Remove .js extension from requires ( #2725 )
2016-08-30 00:04:40 -05:00
The Immortal
2a63a84544
Random Battle improvements
2016-08-23 22:16:14 +04:00
urkerab
d5b985adc5
Make Illusion wear off properly after Ability-ending effects ( #2638 )
2016-08-11 18:47:58 -04:00
The Immortal
5704e1b059
Random Battle: Buff Slurpuff
2016-08-06 01:36:41 +04:00