Commit Graph

284 Commits

Author SHA1 Message Date
Relados
f97dc7fdff Prevent Chesto Berry with Hydration + Rain Dance 2014-04-03 08:34:06 -05:00
Relados
0f802a61e7 Prevent Fire Blast and Lava Plume together
Similar reasoning as preventing Hydro Pump and Scald together
2014-04-02 10:09:15 -05:00
Guangcong Luo
fe97b3bc73 April Fool's 2014 is over 2014-04-02 01:25:17 -04:00
Guangcong Luo
a561cf4c67 April Fool's 2014 2014-03-31 23:36:43 -04:00
Relados
b404688cc5 Prevent various redundant moves
In particular, Morning Sun with other healing moves, or Focus Punch with Drain Punch
2014-03-31 18:37:14 -05:00
Relados
dc5efad439 Prevent U-Turn and Volt Switch together (again)
TI said to remove this segment previously, but evidently the problem still persists because I got 3 pokemon with both moves in the same battle, which was completely useless.
2014-03-30 20:35:36 -05:00
Relados
4069035014 Prevent multiple recovery moves 2014-03-26 20:31:51 -05:00
Relados
c59ca53b2a Allow Knock Off on setup pokemon
With new Knock Off mechanics, sets like Swords Dance Knock Off Weavile is useful
2014-03-26 09:43:30 -05:00
Relados
4ab16d4293 Prevent Moxie on Pokemon without physical moves
It's literally useless - even Unnerve is more useful in that case.
2014-03-25 18:54:42 -05:00
Relados
c0c756ae16 Make Gourgeist have proper probability to show up 2014-03-25 17:06:02 -05:00
Relados
0844a7ccb6 Prevent high bulk pokemon from having Focus Sash
I chose 300 as a sum of Defense, Special Defense and HP that would designate a high bulk Pokemon, due to being just below Dusknoir's sum of the three and I was getting Focus Sash Dusknoir, which is rather subpar.  The number could be changed if there's any better way to designate bulk.
2014-03-25 11:40:34 -05:00
V4Victini
d65812aa21 Pokemon cannot Mega Evolve while locked into a move 2014-03-25 11:18:21 -04:00
Relados
8bae051bb4 Prevent Unburden Normal Gem Explosion 2014-03-20 18:24:21 -05:00
Relados
823793367d Prevent Stone Edge and Rock Blast on same set 2014-03-19 18:43:45 -05:00
Relados
c5c1c55420 Prevent Life Orb and Sturdy on the same set
Life orb renders Sturdy a next to useless ability.
2014-03-19 17:07:58 -05:00
Relados
1f74d5bbf3 Prevent Psychic and Stored Power on the same set
If you have stored power, you have the boosting moves to make it viable, and having psychic as well is redundant.
2014-03-14 06:56:31 -05:00
Relados
564ded1523 Prevent Tinted Lens and Wonder Skin on Sigilyph
Sigilyph's randoms moveset is built solely for use with Magic Guard, and without being able to automatically pass on status, Tinted Lens Sigilyph is pretty much just a free switch in and set-up fodder for a dark type.  Wonder Skin is even worse in that it reduces the need for Psycho Shift.
2014-03-13 18:36:32 -05:00
Relados
2251fa53b6 Prevent Sturdy and Life Orb on same set in randoms
It effectively negates the ability to have both together.
2014-03-12 16:03:29 -05:00
Relados
8032d0ece6 Remove U-turn rejection 2014-03-11 11:55:04 -05:00
Relados
8d06420d04 Prevent Volt Switch and U-Turn on same random set
There's little reason to have both.
2014-03-11 11:11:45 -05:00
Juanma Serrano
0ac16153f1 Delete Seasonal
This was the last Seasonal.
New OM Theorymon ladder it's going to take its place.
2014-03-04 10:01:11 +01:00
The Immortal
21af385043 Fix previous commit 2014-02-27 02:12:39 +04:00
Relados
cc06c1db9f Prevent Bulldoze and EQ on same set in randoms
Must've accidentally misclicked or something on the last request >_>
2014-02-26 16:07:08 -06:00
Guangcong Luo
aa11e73178 Merge pull request #681 from TalkTakesTime/patch-1
Update Doubles randbats team creation
2014-02-25 10:41:15 -06:00
Relados
0373475959 Remove mega Lati@s from random battles
Mega Lati@s should not be usable right now.  (I've also gotten reports of them in hackmons, not sure how that should be dealt with)
2014-02-23 20:39:57 -06:00
TalkTakesTime
5deaa594c6 Prevent AfterMoveSecondary from activating if the move hits a sub 2014-02-23 16:59:56 +13:00
TalkTakesTime
b6d8d850b6 Update Doubles randbats team creation 2014-02-23 15:08:56 +13:00
V4Victini
7511d8ef05 Revert "Prevent AfterMoveSecondary from activating if the attack is taken by a Substitute"
This reverts commit 4c15f252e9.
2014-02-22 13:26:00 -05:00
TalkTakesTime
4c15f252e9 Prevent AfterMoveSecondary from activating if the attack is taken by a Substitute 2014-02-22 18:27:46 +13:00
The Immortal
f0f78cc609 Randbats generator changes
Poison types with Air Balloon prevents them from absorbing Toxic Spikes
2014-02-21 22:34:56 +04:00
The Immortal
6b8339d7a4 selfdestruct faints in gen 6 2014-02-18 20:06:19 +04:00
Relados
393c02e1f0 Remove Limber as randbats ability for Stunfisk
Limber on Stunfisk is completely useless and shouldn't occur.
2014-02-17 15:52:56 -06:00
The Immortal
bad541a276 Revert previous change
Apparently Rotom doesn't need the moves
2014-02-15 22:47:49 +04:00
The Immortal
2c1cb9cd1c Rotom formes require their special move 2014-02-15 15:46:08 +04:00
V4Victini
1009bd789e Update scripts.js 2014-02-12 23:10:41 -05:00
V4Victini
faafc592a4 Remove redundancy in moveKeys
If any of the following moves are in the list of viable moves already, do not add Protect to the list.
- Protect
- Detect
- King's Shield
- Spiky Shield
2014-02-12 22:32:43 -05:00
Joimer
b723a3c5c8 Fix possible bug in Random Doubles Battles team maker 2014-02-12 20:18:31 +01:00
Juanma Serrano
e4afb28c8f Random Battles: Limit status on tn the same moveset
One moveset should only have one status.
Priority is as follows:
Sleep is the most important. Next comes paralysis, then burn, then toxic.
2014-02-11 14:07:52 +01:00
Relados
fa00e44628 Making Mega Mawile start with Intimidate
Forcing a Mawile with the Mawilite to have Intimidate rather than Sheer Force
2014-02-10 19:56:24 -06:00
Juanma Serrano
5f6f82eaf9 Random Doubles Battle: Add an EV allocation fallback 2014-02-10 14:45:51 +01:00
Juanma Serrano
99e9b8cece Random Doubles battle: Allocate EVs properly 2014-02-10 14:41:57 +01:00
Juanma Serrano
43a5be411c Implement Random Doubles Battle
This commit implements the Random Doubles Battle format,
a format awaited by hundreds of players.
This first version uses singles viable moves for the movepool
while Doubles team works on the project of gathering viable
moves for all Doubles Pokémon.

The team maker and set maker are slightly different,
choosing items and abilities more useful in doubles, capitalising
less on tiering and more on BST, and changing move priorities.

This is a first version that should be kept updated with new
and better mechanics for its own Team Making algorithms.
2014-02-10 14:28:16 +01:00
TalkTakesTime
cc9d0b2711 Fix randbats allowing sets with no damaging moves 2014-01-31 22:36:36 +13:00
Juanma Serrano
c00e274e0f Implement new Seasonal, Fabulous Febrruary 2014-01-30 14:26:33 +01:00
Guangcong Luo
d9a077a62e Fix some stray bugs with move redirection 2014-01-28 20:16:10 -08:00
Guangcong Luo
9260027571 Stop ally-target moves from redirecting on faint
Moves targeting allies would retarget on faint in doubles; this
commit fixes that.
2014-01-28 19:00:34 -08:00
Guangcong Luo
468be24e14 Slight refactor of move target change code
Mostly this updates the comments to make it clear why target updating
happens twice.
2014-01-28 20:43:52 -05:00
TalkTakesTime
51121fde78 Correct randbats chances for Genesect/Arceus 2014-01-28 15:09:30 +13:00
TalkTakesTime
3ba5c66e2a Remove whitespace 2014-01-23 23:22:46 +13:00
TalkTakesTime
c41cc6aff0 Fix randbats allowing multiple formes of one species 2014-01-23 23:19:33 +13:00