Mia
6839a1f4db
Add a library for utility functions ( #6817 )
2020-06-09 22:06:43 -07:00
Guangcong Luo
ff0b80f297
Fix triples shift priority
2020-04-07 10:56:20 -07:00
urkerab
76a78f46b3
Add test for priority of shift action in Triples battles ( #6509 )
2020-04-01 06:17:21 -07:00
Kris Johnson
994fc60aed
Rename Template to Species ( #6478 )
2020-03-25 23:29:27 -07:00
Guangcong Luo
f562a18a26
Update tests for new targeting syntax
2020-03-24 02:56:39 -07:00
Guangcong Luo
125fe31d06
Improve eslintrc
...
Fixed some more code style, allowing these rules to be enabled:
- `comma-dangle`
- `function-paren-newline`
- `member-delimiter-style`
- `no-eval`
- `no-fallthrough`
- `no-misused-promises`
- `no-unused-vars`
- `operator-linebreak`
2020-03-06 22:35:55 -08:00
Guangcong Luo
229f5f809d
Use assert in strict mode
...
This makes it so we can use `assert.equal` instead of
`assert.strictEqual`, which I think is more readable.
2020-02-20 00:39:31 -08:00
Guangcong Luo
49e65dc803
Refactor unit test battle formats again
...
It turns out not creating a format on-the-fly breaks deserialization.
We now just use the same custom-rule system that tournaments use.
Some hacks are currently necessary (many tests assume that we're
playing in Anything Goes rather than Custom Game) but we'll work them
out in time.
2019-12-11 16:26:45 +09:00
Slayer95
ffb3678b0f
Test: Update folder structure to match source code ( #5436 )
2019-04-14 23:57:06 +09:30