Commit Graph

740 Commits

Author SHA1 Message Date
Jacob McLemore
30e420204a
Fix Fusion Bolt + Fusion Flare interaction when first move fails (#6991) 2020-07-10 16:29:53 -07:00
Kris Johnson
127a04b19e
Make improvements to the UNO game (#6980) 2020-07-08 15:12:14 -07:00
Kirk Scheibelhut
eea2196280
Server side changes to support persistent user settings and privacy changes (#6947)
NOTE: This is changes the semantics of `hidenext`/`ionext` from
applying to the next created *battle* to applying to the next
created *search*/*challenge*.
2020-07-06 21:18:38 -07:00
Guangcong Luo
d7ba455e2b Update permissions
Permissions have gotten out-of-date, so this commit syncs them.
Default permissions are now matched with Main, in particular including
the new & rank as admin (removing the old Leader rank and ~ symbol).

Relevant changes:
- Admin (~) and Leader (&) have been merged into Admin (&)
- The 'ban' permission was split into 'globalban' and 'ban'
- The 'broadcast' permission was renamed 'show' (going forward,
  "broadcast" should only refer to the big red/blue/green
  announcement bars.)
- Bots no longer have global moderation abilities, making it
  easier to give untrustworthy bots the "bot" rank.
2020-07-03 17:32:49 -04:00
Guangcong Luo
46c9afa2f3
"Remove" the global room (#6885)
I couldn't completely remove the global room in one commit, but this
solves basically every problem with it by making it no longer a `Room`.

In particular, this means:

- It's no longer of type `Room`
- It's no longer in the `Rooms.rooms` table
- Its class name is now `GlobalRoomState` rather than `GlobalRoom`
- It no longer tracks its own user list (online user count is now
  provided by `Users.onlineCount`)
- It's no longer a socket channel (there's new syntax for "send this
  message to every user")
2020-07-02 11:31:34 -07:00
The Immortal
6ef15d4a9b Fix Adrenaline Orb 2020-06-19 16:52:56 +04:00
Guangcong Luo
51344c6d3f Fix BattleStream test 2020-06-18 22:40:01 -07:00
Guangcong Luo
dffd9dbff8 Fix stream destroying
`SubprocessStream` wasn't getting properly destroyed.
2020-06-18 21:47:03 -07:00
Kris Johnson
e20178d69d
Isle of Armor: Pokemon (#6839) 2020-06-17 23:37:14 +04:00
Guangcong Luo
e0f97dcf6b Replace Chat.uncache* with Utils.clearRequireCache
This replaces the old approach with a new "clear everything except a
whitelist" approach, which should overall involve much less code and
lead to fewer bugs of the "the path changed for a module and I forgot
to update the uncache paths" variety.

I considered a lot of other approaches, but they seem to have more
flaws without any advantages in exchange for them. (We moved away
from `uncacheTree` because it only tracks the first require: there's
no way to get a full list of dependents for a module, only its first
dependent.)
2020-06-12 22:02:32 -07:00
Mia
6839a1f4db
Add a library for utility functions (#6817) 2020-06-09 22:06:43 -07:00
Mia
15fed24b40
Refactor auth and room.settings (#6777)
This implements two big changes:

- All settings shared between `room.chatRoomData` and `room` have been
  merged into `room.settings` (so, for instance, `room.slowchat` is now
  only `room.settings.slowchat`).

  This makes it so we never have to worry about them getting "out of
  sync".

  - Checking to see if a room is persistent is now `if (room.persist)`
    instead of `if (room.chatRoomData)`

  - `Rooms.global.writeChatRoomData()` is now rarely called directly;
    there's a new `room.saveSettings()` which will handle it for you.

  - All properties of `room.settings` are now optional (except
    `title`).

- There's a new file `user-groups.ts` which handles authority.

  - `room.auth` and `Users.globalAuth` are now
    `Auth extends Map<ID, GroupSymbol>` objects.

  - `room.auth` is now always defined, removing the need for
    `room.auth?.[userid]` workarounds.

  - A lot of code relating to usergroups and permission checks have
    been refactored.

Co-authored-by: Guangcong Luo <guangcongluo@gmail.com>
2020-06-09 08:22:25 -07:00
Kris Johnson
73a84a43ec
Fix remaining learnsets inconsistencies (#6795) 2020-06-02 21:31:48 -07:00
Guangcong Luo
4f790cf04f Validate learnset order 2020-06-02 01:02:01 -07:00
Guangcong Luo
36941fe898 Add Learnsets validator
I didn't have time to fix all the errors the validator found, but I
fixed half of them.
2020-06-02 00:38:56 -07:00
Kirk Scheibelhut
54026a5cf7 Only check for EBC after 100 turns have passed
Per DaWoblefets suggestion to avoid interfering with regular play
2020-05-30 20:46:17 -07:00
Kris Johnson
18fbcbc914
Typescript Trivia (#6768) 2020-05-29 23:53:52 -07:00
urkerab
fc6e4b82ae
Disguise breaking prevents critical hits (#6766) 2020-05-29 18:57:39 -07:00
urkerab
d3a3666e85
Fix bugs caused by not specifying effectiveness priority (#6765)
Inverse Mod needs to go first, to calculate the negated effectiveness.
Disguise goes second, to suppress effectiveness.
Delta Stream goes third, to weaken moves super-effective against Flying types.
Tar Shot goes last, to make its victim weak to Fire type moves.

This allows the existing test for Delta Stream with Tar Shot to pass.
Additionally a new test for Delta Stream with Inverse Mod now passes.
A test for Flying Press with Inverse Mod is also included.
2020-05-29 16:55:42 -07:00
urkerab
7dd6e8bd64
Fix doubled effectiveness for victims of Tar Shot (#6566) 2020-05-29 01:27:53 -07:00
Kirk Scheibelhut
adfc77246b EBC: Entrainment/Skill Swap inflicts staleness 2020-05-28 12:05:16 -07:00
The Immortal
df8b99d244 Fix Kyurem learnset validation 2020-05-28 00:41:31 +04:00
HoeenHero
148570ddb5 Fix Emergency Exit Bug
Fixes 0450e8cb65
2020-05-27 10:11:04 -04:00
Leonard Craft III
27efca0f32
Add EE tests for new bugged behavior (#6752) 2020-05-27 10:00:16 -04:00
fart
0450e8cb65
Fix Life Orb + Emergency Exit interaction (#6738) 2020-05-25 14:14:59 -07:00
Leonard Craft III
c249a8f0be
Add various mechanics tests (#6714) 2020-05-18 12:19:18 -07:00
Leonard Craft III
576e0c7d0f
Add forme-exclusive move validator tests (#6709) 2020-05-16 18:27:50 -07:00
Leonard Craft III
4e4261267c
Add a few G-Max Chi Strike tests (#6631) 2020-05-14 11:34:09 -07:00
Marty-D
c8c048a645 Update Curse targeting 2020-05-14 13:23:37 -04:00
Kris Johnson
56fbb0201a
Pikachu-Gmax is now available from raids (#6679)
* Pikachu-Gmax is now available from raids

* Volt Tackle is legal on Gmax Pikachu now
2020-05-12 06:14:57 +04:00
Kris Johnson
9f5d1bc681
Fix Dynamax Clause validation (#6674) 2020-05-10 14:42:53 -07:00
Kirk Scheibelhut
fa65ed4979
Add alt form index data to dex (#6669)
AltForm index info obtained from kwsch/PKHeX's FormConverter.cs (thanks Kurt).
Thanks to @Lusamine (Anubis) for help with the peculiarities.
2020-05-10 12:20:40 -07:00
Guangcong Luo
291f891309 Fix mod loader test 2020-05-08 07:25:09 -07:00
Guangcong Luo
c76ea9a497 More thoroughly remove old sockets tests
I don't want to remove them completely because they can still be used
for inspiration for writing new tests, but to me, "skipped test"
implies "bug that needs to be fixed", and these aren't bugs so much as
outright outdated code.

Closes #6665
2020-05-08 07:11:05 -07:00
Leonard Craft III
1dbb1a280b
Unskip passing tests (#6662) 2020-05-07 16:53:10 -07:00
Marty-D
339f516a2b Gen II: Fix residual damage when opponent is KOed 2020-05-06 15:41:18 -04:00
Guangcong Luo
5aa5f53089 Fix Shields Down for cosmetic formes 2020-05-01 23:30:04 -07:00
Guangcong Luo
6d5ea45adf Fix misc bugs preventing build 2020-05-01 12:48:54 -07:00
Guangcong Luo
c4dd88ac96 Update Effect type signatures
- `affectsFainted` is a `PureEffect` property

- `infiltrates` shouldn't exist on moves outside of OMs
2020-05-01 11:56:54 -07:00
Kirk Scheibelhut
b05e1941e2 Ensure explosion halves defense in Gen 3&4 2020-05-01 11:03:54 -07:00
Guangcong Luo
7aa42b1212 Remove Dex.getOutOfBattleSpecies
Literally every current use is a bug.
2020-04-30 23:29:20 -07:00
Guangcong Luo
e0f6453b60 Refactor data definitions
- `Modded[Effect]Data` are now correctly defined: they must either have
  `inherit: true` and be partial, or not have `inherit: true` and be a
	complete `[Effect]Data` entry

- `id` is no longer allowed; instead, it's calculated directly from
  `toID(name)`. The one exception, Hidden Power, gets a `realMove`
	property to track this (it's still used to set `.id`, though;
	TODO: really fix it properly).

- `num` is still required in `data/pokedex.ts` (dex number),
  `data/moves.ts` (move index number, for Metronome), and
	`data/items.ts` (minisprite sprite-sheet location). It's still not
	required for mod-only items and moves.

- `num` is no longer allowed for PureEffects (in `statuses.ts`) where
  it's always been meaningless.

- `color` and `heightm`, being completely flavor, are still not
  required for `pokedex.ts` in mods. They're still required in the base
	pokedex.
2020-04-30 21:39:29 -07:00
Guangcong Luo
9209201f1c Improve pokedex changesFrom/battleOnly validation 2020-04-29 14:15:04 -07:00
Guangcong Luo
800d8bd8f3 Remove Dex.getForme etc
The server now uses the same approach as the client of treating
cosmetic formes as real formes, as documented in `FORMES.md`.

This eliminates the need for the `.forme` and `.speciesid` properties
of `Pokemon`.

`pokemon.id` has also been removed: useful, since it turns out half
of its uses were bugs that should have used `pokemon.species.id`.
2020-04-28 17:38:54 -07:00
Kris Johnson
1bb842e099
Convert evos/prevo/etc from IDs to names (#6625) 2020-04-28 16:02:50 -07:00
urkerab
1ede5508aa
Moxie and Beast Boost should have one combined boost for all fainted Pokémon. (#6557)
In addition, they should not activate for a spread move that ends the game.
(This contrasts with Soul-Heart, which will activate until the last target.)
2020-04-27 15:44:33 -07:00
urkerab
8476a24318
Shell Trap should not power up if hit by a Z- or Max move (#6622) 2020-04-27 08:04:49 -07:00
Guangcong Luo
5d57aaaedf Fix Imprison test
I'm pretty sure the old Imprison test was straight-up wrong, and based
on the old bugged behavior.
2020-04-26 18:21:02 -07:00
Guangcong Luo
e8e3493c40 Fix Struggle activation conditions
PS wasn't correctly detecting `disabled: 'hidden'` moves as disabled
for the purposes of detecting Struggle activation. This has been fixed.

Thanks to DaWoblefet for unit tests!

Fixes #6620
2020-04-26 17:52:06 -07:00
Kirk Scheibelhut
30defec706
Validate that SpA and SpD EVs match in Gen 2 (#6615)
Pointed out by FOMG in https://www.smogon.com/forums/threads/gen-2-ps-development-post-bugs-here.3524926/post-8439815
2020-04-25 13:01:02 -07:00