Commit Graph

18 Commits

Author SHA1 Message Date
Guangcong Luo
c76ea9a497 More thoroughly remove old sockets tests
I don't want to remove them completely because they can still be used
for inspiration for writing new tests, but to me, "skipped test"
implies "bug that needs to be fixed", and these aren't bugs so much as
outright outdated code.

Closes #6665
2020-05-08 07:11:05 -07:00
Leonard Craft III
1dbb1a280b
Unskip passing tests (#6662) 2020-05-07 16:53:10 -07:00
Guangcong Luo
f6f4467265 Turn on prefer-const for .js files
Not having prefer-const on the JS side makes JS -> TS refactors really
unreadable. This commit just auto-fixes it so we're using
`prefer-const` everywhere.
2020-04-23 11:37:47 -07:00
The Immortal
81891546b9 Rename Missingno. to MissingNo. 2020-03-26 18:37:35 +04:00
asgdf
cac033ab86
Improve handling of mobile IPs with permalocks (#6338) 2020-03-07 11:50:08 -08:00
Waleed Hassan
34e215c7a6
Support renaming rooms (#6295) 2020-02-21 00:47:07 -08:00
Guangcong Luo
229f5f809d Use assert in strict mode
This makes it so we can use `assert.equal` instead of
`assert.strictEqual`, which I think is more readable.
2020-02-20 00:39:31 -08:00
Waleed Hassan
f7e024e009
Allow safer and exact type retrieval of Room#game (#6315)
By adding a `getGame` function of type:

```
// null is returned if the gameids don't match
// or the game doesn't exist
getGame<T extends RoomGame>(constructor: new (...args: any[]) => T) => T | null
```
(Credits @urkerab and @whalemer for the function signature.)

It allows refactoring previous code of:

```
if (room.game && room.game.gameid !== 'hangman') return;
const game = room.game as Hangman;
```

to:

```
const game = room.getGame(Hangman);
if (!game) return;
```

This has a couple of advantages:
- TypeScript will throw an error if the if condition is not present.

- In the new code, the template must extends `RoomGame` and be assignable to the same ID, so it's 100% typesafe
2020-02-03 05:09:37 -08:00
Waleed Hassan
6b62cfb06a Stop using Rooms.lobby in tests (#6316)
It's not guaranteed to exist.
2020-01-26 13:41:39 -08:00
whales
fa5f1389f8 Fix a few more userid -> id changes (#5886) 2019-10-15 18:20:58 +10:30
whales
71cee7bfac Add basic tests for permissions (#5847) 2019-10-05 00:30:49 +10:00
Waleed Hassan
da4b887054 Rename Room#id -> Room#roomid, User#userid -> User#id (#5826)
These should make it clearer that userids are IDs but roomids aren't.
2019-10-03 18:57:38 +10:00
TheJetOU
2b28c9fd6b Refactor Rooms(), Users() to Rooms.get(), Users.get() (#5725) 2019-08-25 06:33:56 -07:00
TheJetOU
4f7ad0132b TypeScript Ladders (#5696) 2019-08-12 09:48:18 +02:00
Kirk Scheibelhut
3d24166cdf toId -> toID
Closes #5479
2019-05-12 17:53:01 -07:00
Guangcong Luo
2093539e06
Update RoomGame API (#5492)
- The big change here is that player.userid can now be empty. You can
  now fit state into RoomGamePlayer subclasses even when there are no
  users associated with them.

- `game.players` has been introduced as the new canonical list of
  players, including userless players. The old `game.players` has been
  renamed `game.playerTable`, for clarity.

- `game.addPlayer` now returns the added player

All existing RoomGames have been updated for the new API, and
RoomBattle is now officially a RoomGame subclass.

Tournaments was also massively refactored to be properly updated for
the old API, since that never happened, and should now be a lot more
readable.
2019-05-12 12:56:32 +09:30
Kirk Scheibelhut
8c7abf8729 Move dev-tools/user-utils.js -> test/user-utils.js 2019-04-15 15:24:56 -07:00
Slayer95
ffb3678b0f Test: Update folder structure to match source code (#5436) 2019-04-14 23:57:06 +09:30