This mostly serves to provide cleaner and more consistent field
naming. maxMove currently doesn't have boosts or effects to group
together but who knows what will be thrown at us via DLC, and being
symmetrical with zMoves is a nice.
For historical reasons, move property definitions have been very blurry
across `EffectData`. Fortunately, recent refactors have made it
possible to put them all where they're supposed to be.
This is mostly just a follow up to #6342.
`prefer-optional-chaining` was turned on and fixed in every location it
complained in. The transformed function [0] looks expensive from a
glance but from skimming through the replaced sites it doesn't appear
to be ran in any important place, so it should be OK.
The linter improvements are:
- Increase linter performance
- Make `full-lint` and `lint` write to different caches so we
avoid overwriting their caches since they're different configs
- Change husky's hook to `npm run lint` so as to write to the
same cache
- Remove `@typescript-eslint/eslint-plugin-tslint` which is
essentially a wrapper to TSLint because the rules aren't worth
running another linter
- Convert `.eslintrc.json` and `.eslintrc-syntax.json` to two spaces
rather than four tabs to respect PS' `.editorconfig`
- Rename `fulllint` to `full-lint` to ease spelling it
[0] - https://pastie.io/mmtxpf.js (prettified)