André Bastos Dias
ef97b292fb
Fix Enamorus shiny validity ( #10864 )
Node.js CI / build (16.x) (push) Waiting to run
2025-02-09 23:40:13 -06:00
André Bastos Dias
6ab8e0da4c
Fix getUpdatedDetails default parameter ( #10870 )
2025-02-09 20:37:34 -06:00
André Bastos Dias
920a0e0773
Fix Rockruff-Dusk's Pokédex entry ( #10871 )
2025-02-09 20:17:52 -06:00
dot-Comfey
6bd4963e7a
Fix weird Dream World incompatibilities ( #10856 )
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* Fix move validation involving prevo-only moves
https://www.smogon.com/forums/threads/bug-report-validator.3759104/
This is something that should've always been in #10574 . Setting setSources.babyOnly becomes useless here because it eventually gets set after validating a move is complete.
* Actually fix DW
2025-02-01 00:32:14 -07:00
Kris Johnson
519fe2eb37
Add February 2025 rotational ladders
2025-02-01 00:27:11 -07:00
pyuk-bot
bafd84ff10
Don't let leftover handlers from consumed items call eatItem/useItem ( #10853 )
Node.js CI / build (16.x) (push) Waiting to run
2025-01-31 14:46:42 -06:00
André Bastos Dias
dd4f69c168
Fix Illusion Level Mod ( #10850 )
Node.js CI / build (16.x) (push) Has been cancelled
2025-01-30 09:26:55 -07:00
Karthik Bandagonda
f36cc3aee8
Fix Illusion Level Mod ( #10849 )
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Node.js CI / build (16.x) (push) Waiting to run
* Fix Illusion Level Mod
* go back to just sending the level as the argument
2025-01-30 00:25:20 -07:00
HiZo
fce693795c
Fix bug where Wish and Future Sight ignore fainted pokemon ( #10847 )
2025-01-29 08:17:02 -06:00
pyuk-bot
d286478fe0
OMs: Fix innate abilities and items when switching in ( #10844 )
2025-01-28 20:24:13 -06:00
pyuk-bot
98ce87e636
Fix improper duplication of cached dex data ( #10843 )
Node.js CI / build (16.x) (push) Waiting to run
2025-01-28 18:37:29 -06:00
pyuk-bot
7bb2fd1869
Overhaul 'SwitchIn' event for more accurate effect resolution order ( #10766 )
2025-01-28 16:51:17 -06:00
HiZo
d5c4fb5730
Remove Crazyhouse Rule ( #10841 )
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Node.js CI / build (16.x) (push) Waiting to run
* Remove Crazyhouse
Causes too many problems/crashes when mashed up.
* lint
2025-01-27 17:50:29 -07:00
larry-the-table-guy
97e70cb13f
PRNG: Address 'TODO: benchmark' comment ( #10822 )
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Node.js CI / build (16.x) (push) Has been cancelled
The alternative big-endian read impl is indeed slower.
2025-01-25 14:20:36 -07:00
André Bastos Dias
ce76114c12
Implement fainted forme regression ( #10810 )
2025-01-25 14:06:40 -06:00
André Bastos Dias
1dbe4f8aef
Tera Shell doesn't activate if the move is already resisted ( #10815 )
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* Don't activate Tera Shell if resisted
* Fix for Hackmons
Relevant if Terapagos-Terastal transforms and terastallizes, keeping Tera Shell
* Update comment
2025-01-25 11:39:18 -07:00
André Bastos Dias
6d5970829a
Fix inherit for in-game mods ( #10834 )
2025-01-25 11:38:30 -07:00
Mia
1bdecae604
PRNG: Ensure seeds are generated securely
Node.js CI / build (16.x) (push) Has been cancelled
2025-01-19 21:32:49 -06:00
Guangcong Luo
fde2b1187f
PRNGSeed is now a string ( #10826 )
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Node.js CI / build (16.x) (push) Waiting to run
This makes it so we no longer need to ad-hoc convert seeds from strings
to arrays when we get them from text protocols like the command line or
BattleStream's `reseed` command.
It also has the side benefit of making inputlogs very slightly smaller.
2025-01-15 15:51:28 -08:00
Guangcong Luo
ec7332b498
Import Utils from lib/utils
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Node.js CI / build (16.x) (push) Waiting to run
This mostly is just a step towards removing sim's dependency on Node's
stdlib.
2025-01-14 23:01:53 -08:00
Mia
d3e60b31f7
Sim: Use a CSPRNG ( #10806 )
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* Sim: Use a CSPRNG
* Add test
* fix test prng
* move prng test to others
* fix slight hack
* tf?
* Fuck this
* fucking lol
* fix crap
* i'm going to kill someone
* i hate state
* fix test
* Good work genius
* typo
* Fix exportinputlog
* Refactor for inputlog backwards compatibility
This is a pretty major refactor which is mostly unrelated to the
feature, but it does make the code a lot simpler.
* Readability pass
* Readability (again)
* Remove sodium-native dependency
* Refactor to serialize seeds in hex strings
(Also removes the Buffer dependency from PRNG, and slightly improves
comments.)
* Apparently << is 32-bit signed
* Readability
---------
Co-authored-by: Guangcong Luo <guangcongluo@gmail.com>
2025-01-11 13:56:34 -06:00
André Bastos Dias
328e20dde1
Fix Gen 1 Substitute + Confusion interaction ( #10802 )
2025-01-10 13:49:11 -06:00
André Bastos Dias
dfcb64ec4c
Redo: Fix [from] message ( #10798 )
2025-01-10 00:36:13 -06:00
André Bastos Dias
041bf6a8b2
Fix Terastallization base power buff for priority moves called by Encore ( #10808 )
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* Fix: Tera priority bump and Encore
* Line
* Fix check for multihit
2025-01-09 22:55:30 -07:00
Kris Johnson
392ab2df4a
Revert "Fix [from] message ( #10796 )" ( #10797 )
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Node.js CI / build (16.x) (push) Has been cancelled
This reverts commit 5468a36da1 .
2025-01-05 22:24:11 -07:00
André Bastos Dias
5468a36da1
Fix [from] message ( #10796 )
2025-01-05 22:23:06 -07:00
larry-the-table-guy
b790eb8309
Remove dead code for dex initialization ( #10793 )
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As of PR #10641 , these are no longer necessary.
2025-01-04 13:14:22 -07:00
dot-Comfey
46309cf281
Fix illegality message for underleveled Pokemon ( #10773 )
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Node.js CI / build (16.x) (push) Waiting to run
https://www.smogon.com/forums/threads/level-undefined-in-evolution-level-error.3756053/
2024-12-28 10:46:31 -06:00
Karthik Bandagonda
8f2e1cb0d2
Always show OTS to spectators ( #10767 )
Node.js CI / build (16.x) (push) Has been cancelled
2024-12-18 23:45:43 -06:00
bingingem
602e1d872f
/weakness: Add fuzzy matching (#10316 )
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* Weakness: add fuzzy matching to command
* fix linting errors
* removing `any` so TypeScript infers typing
* merge master branch properly
* push each species type individually instead of string array
2024-12-16 22:30:54 -06:00
HiZo
f27bf860d3
Twisted Dimension: Fix Trick Room interaction ( #10725 )
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Node.js CI / build (16.x) (push) Has been cancelled
* Twisted Dimension: fix Trick Room interaction
* Update scripts.ts
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Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>
2024-12-04 14:29:38 -07:00
Karthik Bandagonda
b68fc72b24
Add [Gen 9] Draft Factory ( #10702 )
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Node.js CI / build (16.x) (push) Waiting to run
* Add [Gen 9] Draft Factory
* lint
* show tera types of captains
* fix tests
* why did it pass locally
* Update data/random-battles/gen9/teams.ts
* Update formats.ts
---------
Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>
2024-12-03 17:30:24 -07:00
Kris Johnson
acd4858aec
MnM Doubles: Allow >1 Mega Evolution per turn
2024-12-01 09:59:19 -07:00
Kris Johnson
068890e5c2
Add December 2024 OMotM/LCotM
2024-12-01 09:37:48 -07:00
Leonard Craft III
a8cdef75c2
Implement turn counter overflow with Wish / Future moves ( #10700 )
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* Implement turn overflow with Wish / Future moves
* Improve hints
2024-12-01 09:08:00 -07:00
dot-Comfey
b14054aafe
Properly validate Hidden Power type for events ( #10701 )
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* Properly validate HP type for events
https://www.smogon.com/forums/threads/bug-report-validator.3754044/
* Update team-validator.ts
* Update team-validator.ts
* Update sim/team-validator.ts
Co-authored-by: urkerab <urkerab@users.noreply.github.com>
* Update team-validator.ts
Just some CamelCase...
* Prevent HP Stellar from being usable
https://www.smogon.com/forums/threads/bug-report-validator.3755718/
* Apply suggestions from code review
---------
Co-authored-by: urkerab <urkerab@users.noreply.github.com>
Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>
2024-12-01 09:07:43 -07:00
larry-the-table-guy
a42cda37e3
Sim/DexSpecies: Deduplicate Species against parent mod ( #10668 )
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Node.js CI / build (16.x) (push) Waiting to run
* PoC deduplicate `Species` against parent mod
Have to punt on the deep equals for now.
* `DexSpecies`: Tweak dedup logic to be faster
* `DexSpecies`: Improve comments around dedup logic
* `DexSpecies`: Use utils deepEquals function for dedup
Significantly faster than the `assert` equivalent
2024-11-30 10:36:07 -07:00
urkerab
a08348ed43
Fix ability selection for Fervent Impersonation ( #10712 )
2024-11-30 10:29:57 -07:00
urkerab
92a3264e77
Improve signature of getValidationSpecies ( #10711 )
2024-11-30 10:29:47 -07:00
Alex "Mathy
cb5bbe819d
Fix Guard Dog / Mirror Armor / Clear Amulet event order ( #10696 )
2024-11-27 13:07:53 -07:00
Alex "Mathy
61f7b7fee8
Fix Acupressure target resolution ( #10656 )
2024-11-21 20:47:45 -05:00
larry-the-table-guy
38e464925e
Sim/DexItems: Deduplicate Item against parent mod ( #10669 )
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* Sim/DexItems: Deduplicate `Item` against parent mod
* `DexItems`: Tweak dedup for perf and add comment
2024-11-18 15:20:10 -07:00
larry-the-table-guy
ff8c9a0414
Sim: Faster type coercion in toID ( #10619 )
2024-11-09 19:09:58 -08:00
larry-the-table-guy
06da2bed6f
Sim/DexMoves: Deduplicate DataMove against parent mod ( #10658 )
Node.js CI / build (16.x) (push) Waiting to run
2024-11-09 03:47:14 -08:00
larry-the-table-guy
a86d04342d
Data: Fix huge perf bugs in randbat tests, part 1 ( #10616 )
2024-11-09 03:45:18 -08:00
Alex "Mathy
5d014a8df7
Fix Morpeko form permanence ( #10663 )
Node.js CI / build (16.x) (push) Has been cancelled
2024-11-06 22:45:01 -07:00
Alex "Mathy
0744e94360
Keep Morpeko's form while Terastallized ( #10662 )
2024-11-06 19:20:23 -07:00
Kris Johnson
b37edb2af5
Fix commands that have optional format args
Node.js CI / build (16.x) (push) Waiting to run
2024-11-01 11:41:01 -06:00
larry-the-table-guy
12c1614eb5
Dex: Consistent field init order in constructors ( #10608 )
Node.js CI / build (16.x) (push) Waiting to run
2024-10-31 10:05:03 -07:00
Slayer95
34c0cb39e3
Fix bugs connected to format.exists ( #10647 )
2024-10-31 08:25:17 -05:00